#48 – TEAM NEWS

The last few weeks have been pretty crazy here at the studio – in a good way. First off, we just expanded Spire of Sorcery’s dev team with one more person!
Being a small studio, this is big news for us. We typically grow by one developer per year because our requirements are somewhat special: we don’t understand how to “manage” people and we like to iterate a lot, relying on teamwork and internal feedback as our main tools of progress. Which means that to enjoy working at Charlie Oscar, you need to be (get ready for it!) a self-driven cross-disciplinary multi-lingual person who can handle a lot of communication traffic to stay up to date – a pretty rare profile!
Alexey Bokulev, game designer of Spire of Sorcery (previously: Eador. Genesis and Gremlins, Inc.)
Our new colleague’s name is Nikita and he’s going to move to Vilnius Old Town in early April. His focus will be on helping our game designer, Alexey Bokulev, to move faster with the design and the implementation of game events, which are the real “meat” of Spire of Sorcery. We think that having Nikita on board will significantly improve our ability to produce great content faster (yes, faster!) and we’re certain that with Nikita’s help, we’ll be able to ship a better game overall.
Global map concept: farmlands.
Next, some more good news: we just started our collaboration with Josué Monchan, a games writer and a veteran of the games industry. We know Josué for years (he contributed to Gremlins, Inc. as the game’s Spanish translator) and we’re pretty excited to have a proper writer working on Spire of Sorcery now!
Josué Monchan & Alexey Bokulev
What will Josué do? He’ll be fine-tuning character biographies, suggesting new game events as well as writing down all the lore that we’ve been discussing for the last couple of years. With everyone on the core team so focused on the actual game design and user experience, we never really had the luxury to add to the game all the smaller stories that give you a better understanding of the world of Rund.
- How does one procure a Cyclops’s eye, which is a valuable alchemic ingredient?
- How did the Mermaids come to exist?
- What happens when you accept a disciple that runs away from her creditors?
The questions above are just a glimpse into the discussions that we started to have once we realized that we have a real writer on board. We have high hopes that we’ll deliver to you a game with significantly better writing, as the result!



Because of all of this happening, the last issue of our blog was a bit delayed, for which I apologize. The next week’s blog should be on time, though. There, we’ll talk about the Caves of Rund.
See you soon!
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ːsummer_magicː Spire of Sorcery – Character Generator (Steam)
ːsummer_magicː Official Discord server
ːsummer_magicː YouTube recordings of the development live streams
ːsummer_magicː Twitter (game updates)
ːsummer_magicː Facebook (game updates)

ːmaliceː Official Discord server
ːmaliceː Twitter (game updates)
ːmaliceː Facebook (game updates)
ːmusicː Original Soundtrack on Spotify

ːnotebookː Charlie Oscar’s developer page on Steam
ːnotebookː Twitter (studio news)
ːnotebookː Facebook (studio news)
ːnotebookː "Behind the scenes" Instagram
ːnotebookː YouTube