Update 13.1 - Don’t Get Lost
We hope everyone had a fantastic start to the new year! Today’s update covers Patch Update 13.1, but first, let’s catch you up on our recent developments.
Since November, we've been hard at work on Update 14, a major Chips Redesign. This update rebalances core in-run progression, introducing new upgrade types while refining chip upgrades that don’t currently work well. Our goal is to ensure that every chip upgrade feels meaningful and impactful.
However, Update 14 has grown more complex than expected. Since it touches such a fundamental part of the game, extensive testing and iteration are required. We're now aiming for a Q1 release.
In the meantime, thank you all for your feedback, reviews, and bug reports! To address some key pain points, we’ve decided to roll out a smaller patch:
At a player’s request, we’ve also made our localization and translation files publicly accessible via Google Docs. If you'd like to contribute corrections or improvements for a particular language, please reach out via email or Discord (https://discord.gg/salmigames).
Finally, we’d love to hear your feedback (and reviews)! We’re tracking a few hard-to-reproduce bugs that seem to appear only after extended gameplay or with specific playstyles and settings preferences that we haven’t been able to replicate. If you’re encountering any strange issues, please join our Discord and let us know! If you’ve managed to capture a video of the bug, that would be a huge help.
We’ll be back soon with Update 14!
Love,
Salmi Games
Since November, we've been hard at work on Update 14, a major Chips Redesign. This update rebalances core in-run progression, introducing new upgrade types while refining chip upgrades that don’t currently work well. Our goal is to ensure that every chip upgrade feels meaningful and impactful.
However, Update 14 has grown more complex than expected. Since it touches such a fundamental part of the game, extensive testing and iteration are required. We're now aiming for a Q1 release.
In the meantime, thank you all for your feedback, reviews, and bug reports! To address some key pain points, we’ve decided to roll out a smaller patch:
- Added a large poster in the elevator room explaining how to access the map (our dynamic reminder doesn’t always trigger reliably, so this is a simpler way to help players who never notice the map).
- Added an extra height offset adjustment in the “Movement” settings, allowing for finer control beyond just sitting/standing modes.
- Fixed a broken setup in one of the Mines Conveyor rooms.
- Fixed an exploit where Holo weapons could be hacked out of home base by abusing the continue system (except for the trainee class, where this remains intentional).
- Fixed an issue where the final boss explosion could damage players unexpectedly.
- Fixed a bug causing partial continuous reload sounds.
- Fixed duplicate reload sound effects.
- Added additional logging to help us track and fix specific bugs.
At a player’s request, we’ve also made our localization and translation files publicly accessible via Google Docs. If you'd like to contribute corrections or improvements for a particular language, please reach out via email or Discord (https://discord.gg/salmigames).
Finally, we’d love to hear your feedback (and reviews)! We’re tracking a few hard-to-reproduce bugs that seem to appear only after extended gameplay or with specific playstyles and settings preferences that we haven’t been able to replicate. If you’re encountering any strange issues, please join our Discord and let us know! If you’ve managed to capture a video of the bug, that would be a huge help.
We’ll be back soon with Update 14!
Love,
Salmi Games