Update 7: Into the Sewers
Hello everyone,
Sweet Surrender's 7th major update is finally released! Many of you already had the chance to get an early look at the new changes with the beta release. We got a lot of feedback from you and are happy with how many participated.
With our "Into the Sewers" update, we have added (as some of you may already have guessed) the sewer district to the game! This new, hidden area covers the tunnels and pits below the mines and slums and will allow for an alternate route up the megacity. Some of the new features found in the sewers include:
The sewers also feature a bunch of new visuals with surface light gleaming through ceiling grates and pools of acid ominously bubbling below you as you make your way through the tunnels.

We hope you enjoy discovering all the new content in the sewers. As mentioned they are a hidden area, so you might need to explore a bit to find them. But as long as you have a look around in the mines and slums, we are sure you will find your way into the sewers
Make sure to also check out our trailer for the update:
[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]
We've also implemented some of the most requested features we have gotten from you. These primarily include:
As you may have noticed we also had some community polls on our discord. We want to use these to see what you guys would like to see most in the game in the next updates. Our current plan is to focus more on boss type enemies and an overhaul to melee combat, but we can't say anything specific yet.
As per usual, this update also comes with tons of improvements and bugfixes. These include many issues that were reported by you guys and we are always happy to get your feedback on these.
[h2]Improvements[/h2]
[h2]Bug Fixes[/h2]
If you want to participate in future polls, get access to beta builds or just want to talk to us about the game, you can do so by joining our discord. We are always happy about everyone who joins and are very thankful for your feedback.
You can also check out our public roadmap for the game, where you can get a better look at all the updates we've already released and what we have planned for the future.
Cheers,
Salmi Games
Sweet Surrender's 7th major update is finally released! Many of you already had the chance to get an early look at the new changes with the beta release. We got a lot of feedback from you and are happy with how many participated.
Heading Into The Sewers
With our "Into the Sewers" update, we have added (as some of you may already have guessed) the sewer district to the game! This new, hidden area covers the tunnels and pits below the mines and slums and will allow for an alternate route up the megacity. Some of the new features found in the sewers include:
- A whole new district with many different rooms and new, interactable elements to discover
- Tons of acid-themed mechanics; Burn away your enemies healthbars, while avoiding the corrosive environmental hazards
- New enemy types, found exclusively in this new district
- New upgrade chips and grenades to interact with the new acid mechanics
The sewers also feature a bunch of new visuals with surface light gleaming through ceiling grates and pools of acid ominously bubbling below you as you make your way through the tunnels.

We hope you enjoy discovering all the new content in the sewers. As mentioned they are a hidden area, so you might need to explore a bit to find them. But as long as you have a look around in the mines and slums, we are sure you will find your way into the sewers
Make sure to also check out our trailer for the update:
[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]
Community Requested Features
We've also implemented some of the most requested features we have gotten from you. These primarily include:
- Save & Quit functionality; You can now pause your runs by using the panels at the beginning of every level
- Cloud Saves
- LIV Support (PC only)
As you may have noticed we also had some community polls on our discord. We want to use these to see what you guys would like to see most in the game in the next updates. Our current plan is to focus more on boss type enemies and an overhaul to melee combat, but we can't say anything specific yet.
As per usual, this update also comes with tons of improvements and bugfixes. These include many issues that were reported by you guys and we are always happy to get your feedback on these.
[h2]Improvements[/h2]
- Added option to save & quit during a run
- Added unlockable chip collection in the homebase
- Added unlockable holo grenades in the homebase
- Improved sending of debug logs (includes more general info, keyboard to write a quick note to the developers)
- Low health sound only beeps for a short period, improved visualization of low health
- Adjusted submachine guns (to improve their handling)
- Reworked turret spider bot
- Reworked bomb spider bot
- Improved visuals of weapon containers in homebase
- Added cloud saves
- Reworked shotguns
- Added new sounds to weapons and new area
- Plants
- You can now call the elevator at the final boss back down if you fall off the top
- Added LIV support on Steam
- Improved Korean translation
- Improved teleport movement (prevent teleport down abyss)
[h2]Bug Fixes[/h2]
- Fixed elevator showing green arrow upwards without going up; improved responsiveness of physical button
- Fixed rare issue that guns could disappear when being dropped within a tunnel (including being dropped into your holster)
- Fixed heal stim going back into the slot in a faulty way when picked up and quickly released from a slot
- Fixed rare bug that allowed you to process to the next level when dying while on the level
- Fixed final boss drifting off when being stunned
- Various fixes to room layouts
- Fixed an issue with the chinese translation remaining on screen when switching languages
- Fixed a bug with holo-grenades using wrong materials
- Clicking the class icon now properly starts your run as that class
- Fixed an issue with skyscrapers flickering in the modern city
- Fixed an issue with enemies and weapons not properly unlocking in the homebase
- Fixed an issue with explosive barrels sometimes not exploding properly
- Fixed a bug with class unlocks progressing in the homebase
- Various fixes to achievement unlocks
- Various UI fixes
If you want to participate in future polls, get access to beta builds or just want to talk to us about the game, you can do so by joining our discord. We are always happy about everyone who joins and are very thankful for your feedback.
You can also check out our public roadmap for the game, where you can get a better look at all the updates we've already released and what we have planned for the future.
Cheers,
Salmi Games