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Beta Preview - Visual Overhaul - Update 10

We’re excited to share the next update to Sweet Surrender. You can try it right now in the Beta Branch (instructions below).

This update includes a full-fledged visual overhaul (with incredible results), long-requested improvements to the early game, a reworked weapon recoil system and a whole bunch of quality of life bug fixes.

The Visual Revamp

We’ve unlocked incredible visual improvements thanks to the addition of bloom and HDR tone mapping.



These new visuals are available on PC, Quest 3 and even Quest 2! How we’ve managed to pull off such effects even under such constraints as the Quest 2, well, that’s a topic for another post. For now we just want to share the results.



We’ve been going over the game’s visuals top to bottom to make sure we’re using these new effects to the best of our ability. In particular, we’ve touched up almost all the particle effects and material animations used in the game and added quite a few more. You will see improvements in the bullets, shot reactions, smoke effects, explosions, sparks, and in many more subtle places.



Honestly, you should just go try it. We think it’s such a huge leap forward, we’ve left the old visual mode in for comparison purposes.



You can toggle through the different options in the Graphics settings.



Horizontal Recoil

We’ve done a full pass on the recoil system of the weapons to implement a better feeling positional recoil. We’ve then re-tuned every weapon to make them feel extra juicy. Finally, we’ve done some slight adjustments to the recoil behavior of certain weapons to bring them better into balance with other weapon choices.



Jump into the improved tutorial to try some of the old/new recoils side-by-side.

How to Access the Beta

You can access the latest build on the beta branch by following these instructions:
Steam - Right click on Sweet Surrender in your library, select properties > betas. Then select the “beta branch” from the list, then you should be good to go!

On PC, the new post-processing effects are on by default.

Give Us Feedback!

Do you like it? Please recommend the game to your friends.

Did you find some issues? Let us know! The most helpful way to give us feedback is in our Discord server.

We would love feedback on:
  • Which Graphics settings did you try, which did you like?
  • How do the visuals compare with and without post-processing enabled? (you can quickly toggle them on/off with the Y controller key in the Beta build). Do certain areas look better without the glow? Did you spot any areas that feel overly bright (or too dark)?
  • What other settings would you like to be able to control (intensity)?
  • Did the frame rate drop heavily? => please send us your logs


Send Logs

We’ve improved our bug reporting system, to make it easier for you to let us know about specific issues (framerate drops, broken AI. This sends us a log of your run (stripped of any identifiable data). Please reach out to us in our Discord server so we can look further into specific issues.



What’s Next?

We’re primarily fixing bugs and iterating on visual assets. The more we touch, the more there is to improve. Incredibly, we are still discovering more ways to both optimize our assets and achieve greater visual results. So expect further visual improvements and adjustments as we finalize the update.

We’re also working on removing some of the early game frictions that players can experience.

Wanna see more updates? Please share the game with your VR friends.

Thank you,
The Salmi Games team