Update 13 - New Visuals, EMP and Explosive Balancing
Hello friends,
We’re excited to release another major update to Sweet Surrender, full of improvements and completely free. Building on our previous visual revamp from Update 10, we’ve focused on adding further visual details and satisfying effects to the game.
We’ve gone through the whole game and added higher quality objects, particles and animations to our environments.
[previewyoutube][/previewyoutube]
We've added more detailed meshes everywhere, new and improved particle effects and custom animations.
We would have loved to include these in the game a long time ago. Our massive Update 10 finally opened the door for us to do a full pass on the environment models. These improvements help bring the world further to life.
We can’t wait for you to experience them and we look forward to your feedback!
We’ve completely reworked the Mobile Malware EMP chips to offer a better gameplay balance. Previously, the EMP chips could easily be abused to turn the game into “easy mode”. It’s taken us several iterations but we’ve reworked the chips in a way that they feel more balanced in terms of cooldown duration, chance of doing a stun and bullet firing rate. As you can imagine, it is challenging to balance an EMP chip so that it feels fair both with a double-barrel shotgun and a SMG.
This rework also lets us better balance the new and improved final boss fight. With our last update, it was too easy to stun and skip most of the Boss’ attack phases.
We are quite curious to hear your feedback on these latest balancing changes.
In Update 12 we made quite a few improvements and changes to the Grenade Launchers. We’ve made further improvements to better balance them:
We plan on making further improvements to the Grenade Launchers and related chips in future updates (including making the enemies more adept at using grenade launchers).
This the season for spookiness and silliness. We’ve added another time-sensitive event that enables Halloween-themed changes to the game. You can experience the “Halloween Mode” visuals (and gentle nods to other games) until November 7th!
We continue to monitor player feedback and work on further improvements to the game. Our next update is shaping up to be a big pass on Chips and Balancing and perhaps, new upgrades.
We’d love to continue working on Sweet Surrender. If you want to see more updates, please tell your friends and/or leave a nice review. Every bit helps.
With love,
Salmi Games
[h2]Improvements[/h2]
[h2]Bug Fixes[/h2]
We’re excited to release another major update to Sweet Surrender, full of improvements and completely free. Building on our previous visual revamp from Update 10, we’ve focused on adding further visual details and satisfying effects to the game.
Visual Improvements
We’ve gone through the whole game and added higher quality objects, particles and animations to our environments.
[previewyoutube][/previewyoutube]
We've added more detailed meshes everywhere, new and improved particle effects and custom animations.
We would have loved to include these in the game a long time ago. Our massive Update 10 finally opened the door for us to do a full pass on the environment models. These improvements help bring the world further to life.
We can’t wait for you to experience them and we look forward to your feedback!
EMP Chips Balancing
We’ve completely reworked the Mobile Malware EMP chips to offer a better gameplay balance. Previously, the EMP chips could easily be abused to turn the game into “easy mode”. It’s taken us several iterations but we’ve reworked the chips in a way that they feel more balanced in terms of cooldown duration, chance of doing a stun and bullet firing rate. As you can imagine, it is challenging to balance an EMP chip so that it feels fair both with a double-barrel shotgun and a SMG.
This rework also lets us better balance the new and improved final boss fight. With our last update, it was too easy to stun and skip most of the Boss’ attack phases.
We are quite curious to hear your feedback on these latest balancing changes.
Grenade Launcher and Explosion Chips Balancing
In Update 12 we made quite a few improvements and changes to the Grenade Launchers. We’ve made further improvements to better balance them:
- Increased range of grenade launchers during boss fights
- Explosion damage stack additively now (instead of exponentially)
- Rebalanced Explosion Impact chips (both spread and damage amount)
We plan on making further improvements to the Grenade Launchers and related chips in future updates (including making the enemies more adept at using grenade launchers).
Halloween
This the season for spookiness and silliness. We’ve added another time-sensitive event that enables Halloween-themed changes to the game. You can experience the “Halloween Mode” visuals (and gentle nods to other games) until November 7th!
Next Steps
We continue to monitor player feedback and work on further improvements to the game. Our next update is shaping up to be a big pass on Chips and Balancing and perhaps, new upgrades.
We’d love to continue working on Sweet Surrender. If you want to see more updates, please tell your friends and/or leave a nice review. Every bit helps.
With love,
Salmi Games
Release Notes
[h2]Improvements[/h2]
- New particle effects for all grenade idle and activations states
- Improved meshes for panels, buttons, light fixtures, crates, barrels, pipes and props in the Mines, Slums and Sewers areas
- Improved meshes for generators, turbines, presses, pistons
- New animations and particle effects for generators, turbines, guardian pods, liquid tanks and pistons
- Improved Medical tanks and cryo chambers meshes
- Improved meshes for Modern City buildings, neon signs, lights and environment props
- Added new particle effects for Modern City neon signs and lighting
- Various new glass meshes
- Better label for ProTube “Invert Hands” option
- Improved Boss EMP spam
- Re-balanced Mobile Malware chips
- Increased range of grenade launchers during boss fights
- Explosion damage stack additively now (instead of exponentially)
- Rebalanced Explosion Impact chips (both spread and damage amount)
- Halloween Hats
- Updated tooltips for Grenade Launchers
[h2]Bug Fixes[/h2]
- Fixed Unstuck behavior in Sewers levels