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Sweet Surrender News

Update 5.2 - Fixes, Improvements, Performance

Hello friends,

We're back with a second patch for Update 5 to address a few more issues. This patch addresses:
  • Invisible wall issue
  • Improved sniper aim
  • Slow-Motion Handgun issue
  • Rare performance and audio issue in certain levels
  • Leaderboard issues


Thank you all for playing the game and helping us to continue to make it better. Have fun shooting robots!

Update 5 - Small Hotfix

Hello friends,

Thank you for all the incredible feedback the past few days. We have just released a small update addressing a couple urgent issues:
  • Fixed issues with occasional missing room geometry
  • Sticky grenade no longer sticks to your hand when you shoot it

We're hard at work on further updates, so please stay tuned!

Update 5 Is Now Live!

Hi friends,

Update 5 has gone live! This Update includes two major new classes to the game, as well as a range of animation overhauls, bug fixes, new weapons and more!



[h2]New Classes[/h2]

Grenadier

An expert in things that go boom, the Grenadier class focuses on dealing enhanced explosive damage. The chip upgrades and class unlocks revolve around both damage dealt and received by explosives.

Lunatic

An absolute maniac, the Lunatic is essentially a rebel whose ferociousness and unpredictability has led the robots to mark them as a high priority target. Lunatic runs will pose a significantly greater challenge. If you’re feeling a bit unhinged and would like to test your mettle, this is the class for you.



[h2]New Weapons[/h2]

Sawed-Off Shotgun

A single-handed compact shotgun perfect for tight spots.

Tier 1 Grenade Launcher

A single-handed, single-shot grenade launcher. Spawns on lower-level enemies.

[h2]New Animations[/h2]

We reworked almost every weapon with improved hand positioning, new firing and reload animations. Actions now slide back and forth, cylindrical magazines now rotate, lights on the weapon flash up, triggers are finally interactive.

[h2]Massive Cleanup[/h2]

We’ve also focused a lot of efforts on cleanups and improvements of our core systems. Our inventory and object tracking is a lot more robust. We’ve fixed many smaller quality of life issues. We also reworked how our levels and rooms are loaded to minimize load time while reducing memory usage.

This investment allows us to be even more efficient moving forward on further development of the game.



[h2]We’re Actively Updating[/h2]

This is our fifth major update since launch. We’re committed to updating the game often, listening to the community for feedback and striving to create the best possible experience.

For a full list of bug fixes and improvements, check out our release notes attached below.

We continue to actively monitor any and all player feedback, allowing us to stay reflective and consider suggestions that could enhance everyone's experience! You can check out our roadmap here!

[h2]Thanks For Your Support![/h2]

Lastly, if you picked up Sweet Surrender, consider leaving us a review on your preferred platform! Reviews really help in getting us noticed by store algorithms, which will greatly increase our visibility. We are still an indie studio, and we would like to keep working on Sweet Surrender so that we can add all the cool ideas we have planned!

We want to thank each and every one of you for supporting us by picking up Sweet Surrender. It was a super fun release, and we are keenly looking forward to releasing further updates.

Special thanks to our Discord community, beta testers and reviewers who have given us wonderful feedback. It’s riveting to see the game grow! If you would like to join our Discord, just click this link!

Thanks, and have fun!

Salmi Games

[h2]Bug Fixes[/h2]
  • Fixed flying out of bounds issue
  • Fixed some performance issues
  • Fixed walkable steep slopes in slums
  • Fixed minor visual issues in rooms
  • Fixed laser sight issues
  • Fixed final boss falling downwards on getting stunned


[h2]Improvements[/h2]
  • Improved accuracy and reload on shotguns, removed ammunition count on manual shotguns
  • Added magazine displays on weapons
  • Added finger trigger animation to all weapons
  • Allow reloading by aiming upwards
  • Sniper aiming down the sight is made easier, removed laser pointer on default sniper
  • Added one-handed grenade launcher
  • Added start note to provide a better introduction to the world
  • Added slow-motion chip on dealing critical damage
  • Added new Explosives chip class
  • Reduced loading times
  • Added Grenadier class
  • Added Lunatic class
  • Added animations to all pistols, machine guns and shotguns
  • Added ProTubeVR support
  • Improved accuracy for machine guns on single shots
  • Improved aiming on assisted handgun
  • Reworked hand poses for weapons
  • Grenade launcher now has a magazine of 6 grenades
  • Added experimental cluster grenade
  • Improved performance
  • Split up options for joystick movement (left/right) and map (left/right)
  • Fixed slight jitter issue on elevator
  • Leaderboard results are now centered around the user

Update 5 Beta 2.0

Hello everyone,

We're back with another Beta preview of our next Update! Thank you again to our wonderful player base who have provided us with continued invaluable feedback and support. Our dialogue with players is greatly enhancing our perception of the game, and we're receiving some wonderful suggestions for what to add next!


[h2]New Beta build[/h2]

Update 5 will be arriving on March 10th! We are in the final stages of preparation, fixing bugs and polishing. This update will introduce several major features to the game, including two new classes to unlock, performance improvements and a whole range of animation enhancements. If you would like to help us test these new features out for the final release or simply get a preview, hop on into the Beta! We really appreciate any and all feedback. In order to communicate directly with us for bug reports or feature suggestions, consider joining our Discord server!

To gain access to the Beta chat channels, register yourself as a Beta tester in the #welcome channel!


[h2]Access the Beta[/h2]

The beta is publicly available and everyone can opt in by right clicking Sweet Surrender in your library, selecting properties and then Betas. There you can click the blue arrow and select the "Beta Branch" from the drop down list. You can always return to the main branch whenever you would like.

[h2]Improvements[/h2]

  • Improved pump action
  • Added magazine displays on weapons
  • Added finger trigger animation to all weapons
  • Allow reloading by aiming upwards
  • Sniper aiming down the sight is made easier, removed laser pointer on default sniper
  • Added one-handed grenade launcher
  • Added start note to provide a better introduction to the world
  • Added slow-motion chip on dealing critical damage
  • Added new Explosives chip class
  • Reduced loading times
  • Added grenadier class
  • Added lunatic class
  • Added animations to all pistols, machine guns and shotguns
  • Added ProTubeVR support


[h2]Bug Fixes[/h2]
  • Fixed flying out of bounds issue
  • Fixed some performance issues
  • Fixed walkable steep slopes in slums
  • Fixed minor visual issues in rooms


Thank you for playing!

Celebrating Games Made in Germany!

Hello all!

To celebrate the Games Germany Steam Event, we've put Sweet Surrender on sale!

As some of you may know, we are based in Munich, Germany. Salmi Games started out operations from a colleague's living room, where our first game Ellipsis was developed, marketed and released. While the living room had comfy couches, it wasn't an ideal long term setup, so for the development of Late For Work (and late development for GrowRilla), we got ourselves a modest office near the Munich East train station.

A big turn came for our studio when we secured funding from the federal government as part of an investment initiative focusing on German game development. This funding allowed our studio to expand its team and to work full time on our then-upcoming VR title, Sweet Surrender!

We are happy to be developing in Munich, a vibrant city which presents certain financial challenges to a small Indie studio. We have some wonderful local neighbour developers such as Mimimi Games , Realmforge Studios and DU&I , as well as all of our fellow German developers across the country!

To commemorate this, we are participating in this Steam event, where both Sweet Surrender and Late For Work are now at a discount! Enjoy!

Thank you,

Salmi Games