1. Sweet Surrender
  2. News

Sweet Surrender News

Update 5 Beta Preview (aka Festive Beta Build)

Hi friends,

Thanks a lot for your positive feedback on our last update, we hope you enjoy it as much as we do.

A Big Thank You


As we approach the Christmas holidays we wanted to say a big thanks to all of you for supporting our game and allowing us to keep improving on it!

Your feedback has been extremely valuable as you have made great suggestions, found bugs that even professional QA teams missed and you encouraged us to add new classes and upgrades which we enjoy more than we could imagine!

Finally, we received great news yesterday: we have been nominated for "Best PC VR game" on UploadVR (https://uploadvr.com/best-vr-of-2021-awards-nominees/) and we can honestly say that we wouldn't have been nominated without all your support and help.

New Beta Build


Right after releasing the Classes Update we have focused hard on weapon handling, reworking a ton of models to improve aiming, adding animations and polishing the visuals. We want to make sure that this update improves the weapon feel for everyone so we decided to run a slightly longer beta on this update before setting it live. We are looking forward to your feedback and would like you to invite you to our discord if you haven’t joined yet: https://discord.com/invite/salmigames

The beta is publicly available and everyone can opt in by right clicking the app -> settings -> betas and then choosing “beta - Beta Branch”. You can always go back to the live branch as well.

[h1Improvements and Fixes]

  • Added animations to all pistols, machine guns and shotguns
  • Improved accuracy and reload on shotguns, removed ammunition count on manual shotguns
  • Improved accuracy for machine guns on single shots
  • Improved aiming on assisted handgun
  • Reworked hand poses for weapons
  • Grenade launcher now has a magazine of 6 grenades
  • Added experimental cluster grenade
  • Improved performance
  • Split up options for joystick movement (left/right) and map (left/right)
  • Fixed slight jitter issue on elevator
  • Fixed laser sight issues
  • Fixed final boss falling downwards on getting stunned
  • Leaderboard results are now centered around the user


Finally, please understand that beta builds can have minor issues and bugs. We will also try to be as reactive as possible over Christmas but with most of the company on holiday we may be a bit slower in responding.

Update 4: Upgradeable Player Classes!

Hi friends,

Update 4 has gone live! This update includes:
  • Run-to-run progression: The First Unlockable starter classes including unlockable starter upgrades
  • New upgrade chips
  • New room variations in Mines
  • 90 Hz support for Oculus Quest 2
  • Adding full body suit haptics support
  • Polishing early game experience
  • Features new hand models for specific classes
  • Features improved hand poses


This is our first large content update that introduces run-to-run progression. This feature has been requested multiple times by many fans, and we heard you all loud and clear!



[h2] Unlockable starter classes [/h2]
Players, upon reaching certain stat thresholds or completing challenges, will now unlock starter classes that you can choose whenever you start a new run. Selecting a class will spawn you into the world with a class-specific loadout. For example if you choose the Sniper class you will spawn in with a rifle and marksman related upgrade chips. When you play as a class, you will also unlock upgrades for that class as you progress through the game! These unlocks are permanent, so you will always have them for future runs.

This is the first major step in the direction of progression in Sweet Surrender, and we are confident that the addition of these classes will enhance replayability and allow players to indulge in their preferred play styles.

[h2] New Level Content [/h2]
Since launch, the Mines district has grown by 30% in new playable content. This number is even larger when taking into consideration our improved level generation and sub-room variations.

Now that our tools are robust, it’s fun just cranking out new rooms. Expect more.

[h2] New Upgrades [/h2]
In this update we’ve included 2 new healing chip families, including healing stim amplification and healing upon gear pickup. This is in addition to the recently added Trickshot and Thorn chips. Have you tried combining a High capacity and Blaster chip? It’ll clear a room like nothing else, just don’t blow yourself up!

Needless to say, we will keep adding new upgrades. No new weapons in this update, but stay tuned...you won’t be disappointed.



[h2] We’re Actively Updating [/h2]
This is our fourth major update since launch. We’re committed to updating the game often, listening to the community for feedback and striving to create the best possible experience.

For a full list of bug fixes and improvements, check out our release notes attached below.

We continue to actively monitor any and all player feedback, allowing us to stay reflective and consider suggestions that could enhance everyone's experience! You can check out our roadmap here!

Public Roadmap



Lastly, if you picked up Sweet Surrender, consider leaving us a review on your preferred platform! Reviews really help in getting us noticed by store algorithms, which will greatly increase our visibility. We are still an indie studio, and we would like to keep working on Sweet Surrender so that we can add all the cool ideas we have planned!

We want to thank each and every one of you for supporting us by picking up Sweet Surrender. It was a super fun release, and we are keenly looking forward to releasing further updates.

Special thanks to our Discord community, beta testers and reviewers who have given us wonderful feedback. It’s riveting to see the game grow! If you would like to join our Discord, just click this link!

Thanks, and have fun!

Salmi Games


[h2] Bug Fixes [/h2]
  • Pointing hands down to reload no longer stops your movement with hand based directions turned on
  • Security bots getting trapped in the Modern City
  • Swapping weapon from left to right hand via grip release no longer lets weapon be fired from initial hand
  • It is once again possible to damage undeployed turrets
  • Fixed wrench angle
  • Folded turrets can now be damaged by weaponry
  • Fixed bug which caused final boss room lift to spawn in the first Modern City room

Update 3: Short but Sweet!

Hi friends,

The third major Update for Sweet Surrender is now live! An oft-requested feature, players can finally adjust their gun aim angle. We’ve improved our leaderboards to make them clearer. We’ve also added a lot more new room and level variations in the Mines District, increasing the uniqueness of each run. Finally, we’ve ironed out plenty of bugs and issues thanks to the tremendous amount of feedback received from our growing player base.

In early December, we will release our biggest update yet, focusing primarily on our biggest player request: run-to-run progression. Players will be able to unlock starting classes, upgrades and weapons and customize these to their playing style.

For a full list of bug fixes and improvements, check out our release notes attached below.

We want to thank each and every one of you for supporting us by picking up Sweet Surrender. It was a super fun release, and we are keenly looking forward to releasing further updates. You can check out our roadmap here!

Public Roadmap

We also want to thank both our Discord community and reviewers who have helped us identify all of these issues. It’s riveting to see the game grow! If you would like to join our Discord, just click this link!

Thanks, and have fun!

Salmi Games

[h2]Bug Fixes[/h2]
  • Fixed some rooms in the Slums which had missing wall assets
  • Fixed issue with disappearing fuel cells
  • Fixed a bug with explosive rounds that caused issues with fire rate
  • Mine boss bot will now engage if you attack any unit in the room
  • Enemies can no longer spawn in closed off areas in the Slums
  • Radar Jammer chips should now be positioned correctly in crates and on wrists
  • Laser mines no longer trigger despite avoiding laser beam
  • Fixed collision issues in the Slums
  • Security turrets no longer float


[h2]Improvements[/h2]
  • Added option to adjust gun angles
  • Added more room variations
  • Reworked drop rates for supply crates
  • Improved leaderboard
  • Guardian Bot battery explosion now deals less damage to the player
  • Fuel cells should now spawn normally again
  • In Daily run, latest run will appear at the top of the scoreboard
  • Improved shotgun pump action and added reload on pumping

Update 2 is Now Live!

Hi friends,

The 2nd Update for Sweet Surrender is now live! We have received a tremendous amount of feedback from our growing player base, which has allowed us to really dig in our heels and iron out plenty of bugs and issues.

In the spirit of the season, we named this update the Ghosts of Autumn, since it addresses a handful of bugs where in-game entities would disappear, not appear or spawn at the wrong moment. Typical ghost behavior!

We made a wide array of changes and improvements, based primarily on player feedback from our Discord and other outlets. To name a few, Grapple guns will no longer bug out gravity, hovering your hand over your holsters will no longer cause endless vibration and Upgrade Chip descriptions have been improved!

For a full list of bugfixes/changes, check out our release notes attached below.

We want to thank each and every one of you for supporting us by picking up Sweet Surrender. It was a super fun release, and we are keenly looking forward to releasing further updates. You can check out our roadmap here!

Public Roadmap

We also want to thank both our Discord community and reviewers who have helped us identify all of these issues. It’s riveting to see the game grow! If you would like to join our Discord, just click this link! You will also be able to join a group of Beta testers, with access to Beta builds. You'll find more instructions in the Discord server!

Thanks, and have fun!

Salmi Games

Bug Fixes

  • Fixed rare floor drop-through issue when player walks around in their real-life play space
  • Two-handed tooltip displays no longer remain constantly active
  • Guardian bots are no longer immune to explosion damage
  • Fixed bug which sometimes generated empty item chests
  • Fixed bug which sometimes generated empty vending machines
  • Fixed issue with entering the final room in the mines
  • Fixed minor issues when rotating using smooth turning while moving
  • Fixed issues with jittering hands on some objects
  • Exploding Spider Bots no longer have missing HP bars
  • Fixed Explosive chip bug which caused a weapon fired from the hand with the upgrade installed to only be fireable from that specific hand
  • Fixed bug which caused the End Boss to spawn in the first Modern City level
  • Laser mines will no longer sometimes spawn inside walls
  • Drones spawned by the End Boss do not get stuck in the air


Improvements

  • Enemy pathfinding has been improved
  • Hovering your hands over your holsters will no longer cause constant vibrations
  • Visual improvements to background assets have been implemented
  • Upgrade chip descriptions (e.g the Firepower series) have been corrected
  • Friendly robot now specifies what kind of grenade they want
  • Crouching behavior has been improved
  • Hands will reset on getting stuck in walls or objects
  • Build number is now visible in the menu
  • Fuel cell spawn rate has been decreased
  • Supply crates now open in a consistent direction
  • Melee bots can no longer push you out of bounds as easily


Update 1 is Live!

Hello friends!

We released our first patch update today. It contains a number of bug fixes and improvements, here are the full release notes.

Thank you for all the incredible feedback and support the last few days. It's been a wild launch for that. We really appreciate everyone's kind words and patience with some of the issues you faced. The game breaking bugs experienced by some players were heartbreaking for us to read about. That is not representative of the quality of experience we are aiming for. This patch is our first step to address these.

Next Steps

We are at work on a second patch to address the next set of annoying bugs and start adding further content to the game, in particular to some level variations. After that we will focus on our first DLC (the first of many major and free updates we plan for the game). You can follow along with our frequently updated roadmap.

You can join our Beta branch at any time by following these instructions:
  • Steam - Right click on Sweet Surrender in your library, select properties > betas. Then select the “beta branch” from the list, then you should be good to go!
  • Oculus - On the Oculus mobile app, go to account > library > Sweet Surrender, then click on the “Version”. From there, you can select the Beta channel.


Thank You!

Thanks for all the feedback. We want to hear more from players. If you want to share your thoughts or receive more frequent updates (including beta build updates), please join our Discord server.