[p]Hello Elders![/p][p]How is it going? I hope everything is great! I am here today with a brand new update for you![/p][p][/p][h2]Endless Game Mode! [/h2][p]This new update brings Endless mode to the game! This is a special mode that will test your skills against insurmountable odds.[/p][p][/p][p]
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[/p][p]This mode has some different rules:[/p]
- [p]There is no Apocalypse[/p]
- [p]Boons and Seasons repeat after page 8, forever! [/p]
- [p]Season sequence will get a bit wacky after the first year[/p]
- [p]The prophecy can be seen from the start, but only for the current page[/p]
- [p]Pages are always 30 turns long at Normal speed (apart from the first, which is a bit longer)[/p]
- [p]Omen selection logic is a bit different, and Omens can rise Threat above 7![/p]
- [p]Fortunately however, events at threat 7+ are not Mortal[/p]
- [p]No cutscenes are played, it's more of an 'arcade' mode[/p]
- [p]There is no Dilemma boon phase, and instead 3 new boons appear at page 6 (these are also available at page 4 for all game modes!)[/p]
- [p]You can skip boons in exchange for some wood[/p]
- [p]It has a SINGLE leaderboard, so you will have a single score online (your best! but you can have any amount locally)[/p]
[p]You can enable it for any Elder-Difficulty-Speed combination, apart from Santa (that old Pip has complete control over his prophecy!)[/p][p]
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[/p][p][/p][h2]Highscore Screen Updates[/h2][p]Paired with this new mode, you will see that the Highscore Screen now has changed, and will provide more information about what happens in the game.[/p][p]This will work only for newly saved highscores, as new data has been added internally![/p][p][/p][p] Here are a few more changes:[/p]
- [p]You can now see how your scores compares to players [/p]
- [p]You can now filter by "ALL" for Elders, Speed, or Difficulty, which will get all the highscore tables at once (default, for Endless)[/p]
- [p]Improved score loading UX[/p]
[p][/p][h2]More stuff to come![/h2][p]As I keep working on the Lava update (a lot of work, due to the event system being so big!) I'm reviewing all feedback related to the event system. Thank you very much for all the valuable feedback, I've identified various things I want to touch![/p][p]In general, here are some things that I'm testing:[/p]
- [p]All events are being rebalanced (phew, that is a lot of work!), especially focusing on improving some subpar good events, and making bad effects less sad[/p]
- [p]Some mechanics are getting overhauled[/p]
- [p]I'm making some of the UI clearer, especially for what concerns event level[/p]
- [p]Some... now hot content will await you![/p]
[p][/p][p]I will have more cool news to share later on as I have been doing a lot of stuff lately.. let's just say I've started prototyping some new cool things, so you can expect some cool news in 2026. for now, enjoy the new update and have a great season![/p][p][/p][p]Until next time, have fun![/p]
[p][/p][h2] V 1.8.2 changelog[/h2][p][/p][p]
New Mode: Endless![/p]
- [p]Added Special Game Mode: Endless! (Found among modifiers)
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[p]
UX[/p]
- [p] Added logic to show highscores around the user's rank instead of global top scores[/p]
- [p] Added new leaderboard for Special Game Modes [/p]
- [p] Added 'Show All' filters for Elder, Speed, and Difficulty[/p]
- [p] New scores now save more information on your probable demise
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[p]
Balance[/p]
- [p] Added 3 new Page 4 Boons (which are used as Page 6 Boons for Endless Mode)[/p]
- [p] Extrapolated (Threat 8+) Danger is now quadratic [/p]
- [p] Resources for score are now counted only if directly produced by a building, not by any effect[/p]
- [p] Domain agnostic events have their cooldown doubled to avoid them appearing too often
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Bugfixing[/p]
- [p] Fixed wind making water act up in a weird way[/p]
- [p] Fixed a bug with analytics reporting and new Unity versions[/p]
- [p] Fixed bug with upgrading costs being counted as negative if the previous building had a higher cost[/p]
- [p] Fixed height of building column when you have too many buildings unlocked[/p]
- [p] Fixed nullreference with Text[/p]
- [p] Fixed forced hints not being reset correctly[/p]
- [p] Fixed bug with Elder effects being erroneously counted for difficulty reduction (UI issue only)[/p]
- [p] Deleted a folder that should not be there (not a problem, but just in case)[/p]
- [p] Various localization fixes
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