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Discount! Games In Italy! AND dotAGE x the Wandering Village bundle!

[p]Hello Elders! I bring some cool news today if you are looking for a cool new game to get for the season![/p][p][/p][h2]dotAGE 30% OFF[/h2][p]First of all, dotAGE is 30% OFF to celebrate the addition of the new Endless game mode! So if you were on the fence about it, now it's the time to fight the Apocalypse (or not, if you go endless....) [/p][p][dynamiclink][/dynamiclink][/p][h2]Games in Italy[/h2][p]Every year, dotAGE is happy to be part of the Games in Italy promotion! Check out the breadth of games that we make in this wonderful country! I'm very happy that our industry keeps growing year after year, and you might find some cool underdogs there (we Italians tend to be quirky, you know)[/p][p]Click here![/p][p] [/p][p][/p][h2]dotAGE x the Wandering Village bundle![/h2][p]'m happy to say I got in contact with the good folks at Stray Fawn Studio and we set up a bundle with The Wandering Village, and it is live now![/p][p]
[dynamiclink][/dynamiclink][/p][p]Since both games are having a nice discount right now, you might be interested as this lets you save 10% more by getting both games at once! (Yeah I'm getting it too ahah (yes I do own dotAGE, thanks))[/p][p][/p][p]Have fun![/p]
  • [p]Michele[/p]

Steam Deck Startup Movie for dotAGE!

[p]Hello Elders!
[/p][p]If you own a Steam Deck, I created a startup movie for dotAGE for fans that want to pick it up![/p][p][/p][p]You can find it on the Steam Point Shop here: Steam Points Shop[/p][p][/p][p][/p][p][/p][p]Have fun![/p]
  • [p]Michele[/p]

Endless Mode is here!

[p]Hello Elders![/p][p]How is it going? I hope everything is great! I am here today with a brand new update for you![/p][p][/p][h2]Endless Game Mode! [/h2][p]This new update brings Endless mode to the game! This is a special mode that will test your skills against insurmountable odds.[/p][p][/p][p][/p][p]This mode has some different rules:[/p]
  • [p]There is no Apocalypse[/p]
  • [p]Boons and Seasons repeat after page 8, forever! [/p]
  • [p]Season sequence will get a bit wacky after the first year[/p]
  • [p]The prophecy can be seen from the start, but only for the current page[/p]
  • [p]Pages are always 30 turns long at Normal speed (apart from the first, which is a bit longer)[/p]
  • [p]Omen selection logic is a bit different, and Omens can rise Threat above 7![/p]
  • [p]Fortunately however, events at threat 7+ are not Mortal[/p]
  • [p]No cutscenes are played, it's more of an 'arcade' mode[/p]
  • [p]There is no Dilemma boon phase, and instead 3 new boons appear at page 6 (these are also available at page 4 for all game modes!)[/p]
  • [p]You can skip boons in exchange for some wood[/p]
  • [p]It has a SINGLE leaderboard, so you will have a single score online (your best! but you can have any amount locally)[/p]
[p]You can enable it for any Elder-Difficulty-Speed combination, apart from Santa (that old Pip has complete control over his prophecy!)[/p][p] [/p][p][/p][h2]Highscore Screen Updates[/h2][p]Paired with this new mode, you will see that the Highscore Screen now has changed, and will provide more information about what happens in the game.[/p][p]This will work only for newly saved highscores, as new data has been added internally![/p][p][/p][p] Here are a few more changes:[/p]
  • [p]You can now see how your scores compares to players [/p]
  • [p]You can now filter by "ALL" for Elders, Speed, or Difficulty, which will get all the highscore tables at once (default, for Endless)[/p]
  • [p]Improved score loading UX[/p]
[p][/p][h2]More stuff to come![/h2][p]As I keep working on the Lava update (a lot of work, due to the event system being so big!) I'm reviewing all feedback related to the event system. Thank you very much for all the valuable feedback, I've identified various things I want to touch![/p][p]In general, here are some things that I'm testing:[/p]
  • [p]All events are being rebalanced (phew, that is a lot of work!), especially focusing on improving some subpar good events, and making bad effects less sad[/p]
  • [p]Some mechanics are getting overhauled[/p]
  • [p]I'm making some of the UI clearer, especially for what concerns event level[/p]
  • [p]Some... now hot content will await you![/p]
[p][/p][p]I will have more cool news to share later on as I have been doing a lot of stuff lately.. let's just say I've started prototyping some new cool things, so you can expect some cool news in 2026. for now, enjoy the new update and have a great season![/p][p][/p][p]Until next time, have fun![/p]
  • [p]Michele[/p]
[p][/p][h2] V 1.8.2 changelog[/h2][p][/p][p] New Mode: Endless![/p]
  • [p]Added Special Game Mode: Endless! (Found among modifiers)
    [/p]
[p]
UX[/p]
  • [p] Added logic to show highscores around the user's rank instead of global top scores[/p]
  • [p] Added new leaderboard for Special Game Modes [/p]
  • [p] Added 'Show All' filters for Elder, Speed, and Difficulty[/p]
  • [p] New scores now save more information on your probable demise
    [/p]
[p]
Balance[/p]
  • [p] Added 3 new Page 4 Boons (which are used as Page 6 Boons for Endless Mode)[/p]
  • [p] Extrapolated (Threat 8+) Danger is now quadratic [/p]
  • [p] Resources for score are now counted only if directly produced by a building, not by any effect[/p]
  • [p] Domain agnostic events have their cooldown doubled to avoid them appearing too often
    [/p]
[p]
Bugfixing[/p]
  • [p] Fixed wind making water act up in a weird way[/p]
  • [p] Fixed a bug with analytics reporting and new Unity versions[/p]
  • [p] Fixed bug with upgrading costs being counted as negative if the previous building had a higher cost[/p]
  • [p] Fixed height of building column when you have too many buildings unlocked[/p]
  • [p] Fixed nullreference with Text[/p]
  • [p] Fixed forced hints not being reset correctly[/p]
  • [p] Fixed bug with Elder effects being erroneously counted for difficulty reduction (UI issue only)[/p]
  • [p] Deleted a folder that should not be there (not a problem, but just in case)[/p]
  • [p] Various localization fixes
    [/p]
[p]
[/p]

V 1.8.1 - Soil fix

[p]Hello Elders, [/p][p]I got feedback that some players still had their Soil being able to power up Plants, which should not be since 1.8.0. If you encountered that 'unexpected bonus' (you lucky elder!), this should now be fixed when you start a new game

Please note that this was changed to make Meadows more interesting, and to power down Soil a bit when not used for Crops, as it made too many games too similar due to its sheer power, while being unintuitive as a strategy (most players did not do this at all) and too map-dependent.[/p][p]
Also, this was changed to counterbalance the new starting boons, which if picked carefully can make starting food much more manageable. I also took the chance to touch the code to slightly increase starting food on the map, so all should be good![/p][p][/p][p]Have fun![/p][p] - Michele[/p][p][/p][p] V 1.8.1 Balance[/p]
  • [p] Slightly increased starting food on the map
    [/p]
[p]Bugfixing[/p]
  • [p] Fixed a bug where some players' Soil still produced 1.5 for Plants
    [/p]

V 1.8.0j - Security update

[p]Hello Elders,

Since the game is made in Unity, and they notified all developers that there is a security issue (you can image how happy we all were in the indie dev discords), I made sure to update the engine to get rid of it.

Have fun!
- Michele[/p][p][/p][p](P.S: This version gave an error on some events for a hour or so if you updated right away, so if the game hangs an event please try restarting Steam so the game updates! The current build should be fine!)[/p][p][/p][p] V 1.8.0j System
[/p]
  • [p] Updated engine to 2022.3.62f2 due to a security issue
    [/p]