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dotAGE News

Happy 2nd Birthday dotAGE!

[p]Hello Elders!

This is just a quick post to celebrate with you all the second birthday of dotAGE! It has already been two years since release, and I would not have thought that we'd still be here talking about it, yet here we are![/p][p]Thank you to everybody who purchased the game and all players who made this a reality! [/p][p]On to the next year for dotAGE, with more to come![/p][p]Have fun[/p]
  • [p]Michele[/p]
[p][/p][p][/p]

Hotfix for 1.8.0i

Just a small hotfix for 1.8.0, as playing Easy mode could potentially break the flow due to a wrong fallback event!

Fixed bug with some fallback events potentially blocking the flow if called at the wrong time

Version 1.8.0i

V 1.8.0i

Balance
  • Dad: All Alone achievement now does not count non-Pipbots Pips


Bugfixes
  • Fixed research UI sometimes getting stuck on top when exiting to main menu
  • Fixed button to return to a choice remaining on screen if you quit during a choice
  • Fixed Fishing Mastery event memory being unlocked at the wrong time
  • Fixed bug with fallback events being of the wrong type during mini-apocalypses
  • Fixed bug with World's End event potentially blocking the game depending on building destruction order
  • Localization fixes


Hotfix for 1.8.0h

Added a hotfix for 1.8.0h for controller users, as the game could hang after researching pavement when using a controller

Fixed a bug with researching Pavements with the controller blocking the interaction in the research tree

V 1.8.0h - Minor changes

Thanks everybody for the feedback!

V 1.8.0h

Balance
  • Revising the Past: Increased minimum threat from 4 to 5. Increased rarity from 3 to 4.


Bugfixes
  • Fixed too many buildings being visible in the research tree due to the change in 1.8.0g (it was supposed to be only for upgrades!)