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V 1.2.4 b

A couple of small fixes post 1.2.4!

Bugfixes
  • Controller: Fixed camera movements not working anymore for some players
  • Fixed tasks being re-assigned incorrectly when playing with Yugong

Patch 1.2.4 and more QoL

Hello Elders!

While I work on the secret mode, I have been doing some UI changes, so I took the chance to upload a new patch with even more QoL!

This patch revises the search function, allowing search to be performed on all items in the Agepedia, and also enabling search for the Village Recap and the Hints screens.

I also improved the Pip reassignment functions which are thus a bit smarter. For example, Hunters will automatically switch to another building if possible, and you can use force-assign to get Distressed Pips even if they are already assigned to buildings.

I also updated some hints and tips, and the game's FAQ, so you can find more information here on advanced actions if you missed them: https://steamcommunity.com/app/638510/discussions/0/3816292540679146813/

I'll appear soon with more news on the "???" mode, as it will appear soon on experimental branch!

In the meantime, have fun!
- Michele


Here is the complete changelog:

V 1.2.4

UX
  • Improved Pip reassignment: all Buildings now work like Crops, allowing Pips to be auto-reassigned to the same building in another spot if the previous one is disabled (especially notable with Hunters and Thinkers)
  • Professionals that are working in buildings that produce resources used by other buildings can now be replaced correctly
  • You can now use CTRL to force-select Pips for curing, making them be auto-removed from their buildings (useful for handling Distressed Pips, for example)
  • Redrawn Apples to be less similar to Tomatoes and thus avoid some confusion. Know your fruits, people!
  • If a specific food is disabled for being eaten, it can still appear as the cost for active actions (Lure, Growth, Cure), but with lower priority than other food if available
  • Added Search function to the Tips & Hints screen
  • Added Search function to the Pips Recap screen
  • Agepedia Search function can now search in all tabs
  • The creature removal warning now appears even if there are no animal on a tile, but there is an animal den
  • Added new short hints for some commonly asked questions, and improved some hints and tips to clear some information


Balance
  • Forest Shrine: Flower input from 2 to 1, base output from 10 to 14
  • Forest Temple: Flower input from 4 to 2, Base output from 24 to 30
  • Grow Grass: Now does not remove Underground Water when applied
  • "Boons Galore" Mechanic now appears ealier, to increase Boon variety


Bugfixes
  • Fixed clearing snow changing color to the wrong season
  • Fixed "Free Refill" boon not working alongside the "Apocalypse Growth" boon


System
  • Added a profile backup function (similar to the runs one, just for extreme cases)


V 1.2.3 d

Some changes to hints, as well as some minor fixes. Enjoy!
- Michele

UX
  • Added new Roads hint
  • Added new Ailments Curing hint
  • Added unlock triggers to missing hints
  • Default sensitivity for the new zoom is now 15/30


Bugfixes
  • Fixed Pip or elder coloring in UI elements sometimes being wrong
  • Pressing escape on various menus now won't wrongly open/close the pause menu anymore
  • Fixed a bug where Overpipulation hint would disappear for some players
  • Fixed a couple of items that appeared in the Agepedia but should not have

v 1.2.3 c

Since the last update created some confusion, I moved the new cool zoom to a setting to no mess with players now used to the old one!

I also added a sensitivity slider for the new zoom.

Enjoy!
- Michele


V 1.2.3 c

UX
  • The new Free Zoom is now a setting (off by default), to avoid existing players having to adapt to it if they did not touch anything!
  • Added sensitivity slider for the new zoom, up to 30. My mouse has a cool smooth feature that made it feel better than it is!


V 1.2.3 b

Bugfixes
  • Fixed a bug with the tutorial and new zoom getting a bit too close to the Elder's face
  • Fixed new zoom getting stuck when using a Steam Deck if you moved the camera before the first cutscene

Patch 1.2.3 and new Roadmap!

Hello Elders!

I hope you are having fun with the new Elder! I am here today with a new update for the game, and some news on its future!

Patch 1.2.3


First of all, Update 1.2.3 (cool name) introduces a revised free-form zoom, which is less pixel perfect (ouch!), but works better. The update also improves upon controller use with a series of fixes and improvements, so make sure to use the new Default Steam Input layouts to make the most of it! (Full changelog at the end of this update)

What next?


As promised, it is time to talk about what will come next in dotAGE! Here is a new Roadprophecy!



As usual, there are no set dates, as there are a lot of unknowns on the development (still a solo dev, and I like it that way), but I wanted to give you a rough idea of what I am working on!

??? Mode


Before going into my well-earned vacation in August, I'm working on yet another update for the game that will add a new option that has been requested quite often and is aimed to players that find the current run lengths a bit on the long side... but I am not going to reveal any details yet. I need to make sure it works correctly before committing to its current form! Just know that I will be hard at work to make it play good!

Console versions incoming!


I am happy to announce that a Console version is in the works, as I've been working hard on a Switch port of the game in the last month! There is still a lot to do, so there is no release date yet, but expect more announcements about this!

First DLC Expansion in the works!


Last but not least, after the next update I will be working on the first dotAGE Expansion! I have many ideas to expand the game! You can expect this to increase the complexity of the game thru new mechanics. I will reveal more as we get closer to it. No idea when it will be ready, but I have been prototyping some cool ideas!

The Golden Prophecy expands!


It seems that during last announcement I was wrong, people had already found the "He's still here" achievement! This means that the Golden Prophecy can now grow, and lo and behold, here is what the future holds for us!



Until we get Pope to play the game, you have fun in his stead!
-- Michele



Full changelog for 1.2.3:

V 1.2.3

UX
  • Improved zoom system, either with a scroll wheel, or by holding the right Trigger and moving the right stick.
  • Implemented Pip Picking with a controller, by default by holding the left Trigger
  • You can now force the assignment of a Pip by
  • holding* the action, in addition to using CTRL + click. This makes the action available to controller users.
  • The camera can now be moved and zoomed with a controller also while navigating the side UIs
  • Pause screen hints are now no more random, when you click on them
  • Improved OpenDyslexic font spacing
  • Opening the Unlock menu will now jump directly to the first locked item
  • Keys / Buttons are now localized and dynamic in hints and tutorials
  • The requirement for clearing won't be enforced anymore if there are Clearings on the map
  • Various minor improvements to controller use
  • Minor UI changes to increase clarity


Balance
  • Soy Milk Maker was misleading as it did not produce Milk from Soy. So instead of just changing the name, now it can!
  • "Child of the Wilderness" event is now Unique


Bugfixes
  • Fixed killing the cat actually killing it twice (still having 7 more lives left!)
  • Fixed bug with title screen sometimes remaining on screen at the start
  • Elder won't strafe anymore when having visions
  • Fixed bug with switching languages not resetting all text correctly
  • Fixed key assignment naming for controllers
  • Fixed Captain starting with 1 seasonal Heat
  • Fixed bug with hunters sometimes not being able to hunt creatures even if they are available, just after a failed lure
  • Fixed new credits not being scrollable with a controller
  • Fixed circumstantial predictions not being announced by the elder
  • Fixed some minor visual issues with dropdowns
  • Fixed some minor incongruencies with zooming
  • Fixed a weird tooltip remaining from the start in some extreme cases
  • Fixed training a Lumberjack inside Clearing Forest using Yugong showing the wrong number of turns
  • Fixed Pip tool visuals not hiding correctly
  • Fixed research tree not disappearing correctly at 800x600 resolution
  • Game log UI will now autoclose when stopping focusing it with a controller
  • Fixed the placement of some text when using non default fonts
  • Localization fixes