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V 1.2.2

A couple of balance changes, Rice should be more approachable now!

Balance
  • Rice Field: Now works in Spring & Autumn instead of Spring & Summer
  • Rain Mill: Input increased from 3 to 5


Bugfixes
  • Fixed bug with curing mourning at burials potentially soft locking the game on a load
  • Fixed Yugong memory not appearing for some players
  • Localization fixes

1.2.1 b

Some minor fixes for players that reported some rare issues!

V 1.2.1 b
Balance
  • Randolph: Now starts with 1 Tool to avoid cases where Paper cannot be made due to Santa's Elves


Bugfixes
  • Fixed a curing bug that could be triggered in special circumstances if directly switching from work to cure
  • Fixed a rare bug where a Bard was trying to cure Pips from ailments (he better stick to playing his instrument)
  • Fixed Polish text appearing wrongly when using the non-default font during animations

1.2.1

Following initial feedback on 1.2.0 with the addition of Yugong (thank you!!!), this small patch has some minor balance changes, as well as some minor fixes and UX improvements I wanted to add to 1.2 but could not get inside in time!

V 1.2.1
Balance
  • Spring: build turns from 1 to 2 (having a Phantom Pip working inside sure is strong!)
  • Large Spring: build turns from 2 to 3
  • Huge Spring: build turns from 4 to 5, cost is now 9 Wood and 8 Stone
  • Rice Field: Underground Water bonus from 1.5x to 2x
  • Overpip pop exponent from 1.9 to 1.75, difficulty contribution from 0.75 to 1.25. This moves some of the new Overpip malus to higher difficulty, allowing some more freedom for newcomers.


UX
  • Force-Pip removal will remove Pips from other buildings of the same type only as a last resort
  • The automatic Pip assigniment will now try to get a Handyman to switch with a Professional Pip if requesting training


Bugfixes
  • Fixed a rare bug with hunters not being able to get creatures at the start of the turn
  • Fixed a bug with trying to apply self-curing when all Pips are stunned
  • Fixed pressing Escape in the Research Tree opening the Pause menu
  • Fixed highscore showing one more day than required
  • Fixed highscore showing a doomsday call even when it was not called
  • Fixed refresh nullreference on the new buildings UI
  • Fixed Large Spring not having the correct cost
  • Localization fixes for Chinese and Polish

V 1.2.0 E

Some fixes for pretty rare cases! Enjoy your weekend!

V 1.2.0 E
Bugfixes
  • Fixed curing Mourning from Bourgeoise in some edge cases softlocking the game
  • Fixed self-curing of multiple Pips at once when everypip is affected causing a single Pip to become a very good handyman (i.e. he could operate
  • all* buildings alone)
  • Fixed snow terrain reverting visually to wrong bases after multiple plays


V 1.2.0 D
Bugfixes
  • Fixed Yugong achievement not triggering correctly
  • Fixed Class Promotion event not working correctly
  • Fixed Yugong tasks not giving outputs at times

1.2.0 C

A few fixes post update, thanks for the reports!

V 1.2.0 C

Bugfixes
  • Fixed bug with self-curing Pips being able to soft lock the game if they try to cure while stunned
  • Fixed panels sometimes animating by 1 pixel (ARGH!)
  • Fixed bug with rocks and trees not becoming dark during the night
  • Fixed bug with mortal event not triggering in specific cases
  • Fixed Yugong clump bonus working on all buildings instead of Crops only
  • Fixed some graphical glitches with new crops
  • Fixed an issue with Controller detection
  • Localization fixes



V 1.2.0 B

Bugfixes
  • Fixed bug with Randolph map generating double snow and creating various issues
  • Fixed Hi-Res font not working correctly with Polish
  • Fixed old games having some revised spawning events not working anymore
  • Minor UI fixes