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V1.0.009d

This patch fixes a few issues with controllers getting stuck when performing specific strings of actions.
Remember to peek into experimental to see all the QoL changes that are coming!

V 1.1.009d

UX
  • You can now press 'Start' instead of 'Pass Turn' to advance some menus (this is to avoid getting stuck)
  • When trying to pass the turn while the "are you sure" UI is shown, the turn will be passed right away instead of re-triggering it twice
  • Added missing icon for Tools
  • Changed some minor building descriptions to avoid confusion
  • Various tutorial minor improvements


Bugfixes
  • Fixed being able to get the building menu stuck if you access Agepedia while looking at a building and go back
  • Fixed camera moving a bit when using a controller and returning from a side menu
  • Fixed opening the research tree with a controller triggering the next tab
  • Fixed getting stuck on the side UI using a controller if trying to access it while not hovering on the grid
  • Fixed pause menu not being interactable during cutscenes while using a controller
  • Fixed cursor getting stuck on the right side of the view if you re-selected the same Pip multiple times
  • Fixed removing job from a Pip that was trying to cure somebody resulting in a soft lock
  • Fixed growing crops not remembering they were growing on load
  • Fixed "This is Addicting" achievement failing to drop
  • Minor localization fixes

V 1.1.009c

Among bugfixes, I did some small balance changes for a couple annoying event-related situations to anticipate the event balance patch.
Remember that Experimental branch has more improvements and is updated regularly, if you want to try that!
Have fun!
- Michele

Balance
  • Season and Weather-triggered consequences cannot appaer anymore after an Omen
  • Increased Frostnip event range from 2-4 to 3-5
  • Frostnip event rarity from 1 to 2
  • The Apocalyptic event Gangrene Epidemic is now replaced with Measles Epidemic, causing Sickness instead of Injury, so that it does not feel like nothing can be done until you unlock the Doc House
  • Burials are now correctly affected by Enhancement traits (such as the Performer's stall)


Bugfixes
  • Fixed trying to upgrade a Mountain Spring and then reverting the upgrade hiding the sprite forever
  • Fixed bug with events sometimes generating consequences of Heat into the Cold domain, and viceversa
  • Fixed bug with events sometimes not correctly checking what other events would be coming up
  • Fixed rare bug with event chance changing on pass turn when an event is generated exactly on the Doom area edge
  • Fixed hovering on the chance bar before an event comes erroneously showing 50/50 chance
  • Fixed Happiness and Love particles losing their color (what a sad bug!)
  • Fixed Butcher's Table listing 1 turn in the Agepedia to gather feathers from chicken instead of 2
  • Localization fixes

V 1.1.009b

Bugfixes
  • Fixed soft lock during first Prophecy page for some players
  • Fixed "Flowery" achievement referring to the wrong building
  • Fixed disabling "Zoom out on pass turn" not working in some cases
  • Fixed Keyboard bindings showing some unused bindings
  • Fixed bug with post-Apocalypse not reverting the Spring if playing Relax mode

v1.1.009 and the fate of Santa

Hello Elders!

Following the many requests, I decided to leave Santa in the game for you to play whenever you want!
It's August and you fancy some Christmas? Be my guest!

Santa is now part of the game's unlocks and can be unlocked like any other Elder, but he will be already unlocked if you had him before.

I am now hard at work at a new QoL patch that will add many of the requested features of the last months, you can find more information on this thread, so peek into the experimental branch if you want to try the new changes!

Some of you may have noticed that one of the QoL features also slipped into the main branch (wops!), so if you now hover on Signposts or Dwellings you will be able to see the tiles that are added and those that are removed. This should make your planning a bit easier!

https://steamcommunity.com/app/638510/discussions/0/4140563711254695210/

Have fun!
- Michele


V 1.1.009

Content
  • Santa is now no more unlocked automatically and is instead part of manual unlocks (you will keep it if you already did unlock him!)


Balance
  • Revised Curing priority: Professionals that can exclusively work inside the building are prioritized first, then Professional Bourgeoise, then other Professionals, and Pippins have the lowest priority


UX
  • First placement highlights now uses the default color


Bugfixes
  • Fixed a visual bug showing a ninth page in the prophecy
  • Fixed a visual bug showing the wrong numbers for page six and above on repeated playthroughts
  • Fixed Cat VIP being able to survive the World's End event
  • Fixed bug with trying to assign doctors to cure sometimes randomly blocking them from being cured
  • Fixed wrong coloring of the new signpost distance UX (which slipped in the main branch too early)
  • Fixed job UI sometimes not appearing on load

V 1.1.008c

Bugfixes
  • Fixed wrong coloring of the new signpost distance UX (which slipped in the main branch too early)