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dotAGE News

V 1.0.0.0016

Hello Elder! I know, I know, with so many things to do during the day, games that slow down too much to show animations may not be our top priority.

Although I am proud of the small animations, and they are needed for new players to understand what is happening, I realize that people that have played for many hours would rather just skip them after a while.
I honestly did not expect people to like the game so much that they'd play *that* amount of hours in a week! I am blasted away by the reception! I decided to add among bugfixes a couple of new options that you will find in the settings menu.

Know that I am juggling, as you may imagine, a *lot* of stuff at the moment (my mail has exploded!), but my first priority is to make sure people have fun, and since this is something that people have been experienced and it took not *too* much to do, here it is! I won't be always able to react *this* fast (I am currently high on life due to all the good reviews you have been writing, which have fueled my mind to work like crazy these days! Keep them coming!)

Please do report if you have issues with the new settings. They should work fine as I used most of them during development to speed up testing, but you never know, right? Also, please, *please* don't try to reach 400 Pips as the game won't be able to handle that gracefully at this moment AHAH

Have fun!
- Michele

V 1.0.0.0016

UX

  • Dissipating resources over the cap now will compound when >= 10, or when fast pass turn is enabled
  • Added "Super Fast Pass Turn" option for players that have memorized the story and could recite it by heart:
  • - Increases resource speed x10 and removes some juicy waits
  • - Avoids Pips pondering their actions a bit before killing an animal
  • - Disables Pips waiting before being affected by an Ailment or Quirk
  • - Disables Buildings waiting before being affected by a Condition
  • - Disables Pips waiting before or after specific work actions slowing down a bit
  • - Disables all delays to reach end of the Afternoon or Night
  • - Disables some pre and post-roll waits during events
  • - Speeds up animations during events (not entirely, but a bit more)
  • - Pips will run faster during pass-turn time


  • Added "Skip Dialogues" option that:
  • - Disables
  • all* dialogue panels from appearing (some animations will still perform, for now, and I am surprised it looks good even if played like this!)


Bugfixes
  • Fixed bug with wild Boars (and sometimes hares) not being domesticated correctly
  • Fixed bug with memories not being saved if you unlocked them in the Current Story page


Localization
  • Minor localization fixes

V 1.0.0.0015

Hello Elders! Phew!! I was *not* expecting this kind of reception, and I love it! Know that you already all changed my life, this is very... strange, and good! Thank you so much!

Things are becoming bigger and bigger, and I am trying to keep up with everything, so please be a little patient if I cannot answer, as you may imagine I'm bombarded from all sides at the moment (not to mention I still have my daily job! Boss has been *very* understanding of this situation, so much that he realized what was happening before everybody else. He's a smart guy!)

I'm handling a lot of stuff at the moment, and I am prioritizing *game breaking* bugfixes before anything else. There are a few, not many, but with so many players and so many strategies being tested, they ought to appear. My bunch of 10 testers of course could not have tried everything, but I think they did an *awesome* job in making sure the game experience is mostly smooth. Keep the suggestions coming!

Note that I reduced a bit the scaling of memory points, as the end elements were a bit too slow to get for my tastes. It still should take many, many hours to get all of them, but that is good as they all introduce complexity, better not to have too much at hand. ;)

I am also thinking about what to do next, and I do not have a definitive plan at the moment, but I am weighing my options. I already ordered a Steam Deck for *ahem* research purposes. ;)



And now, to the changelog for today. I am doing daily bugfixes whenever I get the chance.

Have fun!

1.0.0.0015


UX
  • Temporarely disabled bug report button as it was giving too much hope to people
  • Animals waiting for slaughter will be more visible as they'll get a bit closer to the building


System
  • Full-Screen mode will now NOT minimize when alt-tabbing to help with single-screen streaming


Balance

    Total memory points needed to unlock all memories reduced from 1848 to 1368 as it took too much time to get all of them
    Children can no longer be selected for romantic events (even if it was platonic, of course)


Bugfixes

    Fixed bug with Skinning animals not actually skinning them in the Tannery, resulting in animals becoming unskinnable and unbutcherable


V 1.0.0.0014

- Achievements
- Reduced from 500 to 100 hours.
- Reduced from 10000 to 5000 turns

- Bugfixes
- Fixed some edge cases with graveyards getting people stuck
- Fixed resource count persisting between runs making your score rise too much

- Events Balance
- Risk events that may become Mini events won't be affected by village size anymore
- Strong Cold rarity increased from 1 to 3

v_1_0_0_0013

Bugfixes
- Fixed Bourgeoise Pips being affected by "resource eater" boons
- Fixed some players getting stuck in the Current Story screen
- Fixed Tomatoes action cost increasing if you switched from replant to dismantle multiple times
- Fixed curing Mourning with Graveyards soft locking the game after too many activations

Thank you & Version 1.0.0.0012

I am without words, the reception of the game is going above and beyond my wildest dreams!! I am so happy that so many people are having a blast discovering the world of dotAGE! Thank you so much! :)



I am a bit overwhelmed at the moment by all the feedback and the reception, and I'm trying to collect all your suggestions for balance and UX, so much that the report tool for suggestions and bugs broke today with all the feedback! While I look for a solution, please report your issues in the Steam forum or on Discord.

While I collect the initial bugs that are bound to appear with the number of players rising, I did some minor fixes and added the possibility for the Tutorial to be reset in the Current Screen Menu. (you should see the changelog)

Good luck with your Apocalypse!

- Michele