1. dotAGE
  2. News

dotAGE News

V 1.6.5f - Improved UI scaling

Hello Elders,

This patch addresses some issues with UI scaling, especially for the Deck, so that you can now more easily scale above the value 5 without having weird cuts at the sides. This is because the menu UI is now separated from the rest, so that the scaling affects only in-game UI above a certain threshold.
The patch also contains various fixes, thank you for your reports!

I am currently organizing all my notes to decide what to work on for the next update and collecting all feedback to prepare a new roadmap now that the DLC is out, and completing the porting for Switch and GoG (the porting is complete, but the processes back and forth can be a bit slow), I'll post more info when they are ready!

Have fun
- Michele

V 1.6.5f

UX
  • Settings: Added auto-clamping to menu UI scale at scale >5 to avoid it getting out of the screen
  • Steam Deck: Improved UI scaling handling at higher values
  • Luring a wild creature from outside the village will not make it disappear if you do not finish the Lure
  • The Highscore table will now change the font to show Chinese names for non-Chinese players too as they are pretty high in the leaderboard


Bugfixes
  • Fixed bug with Trisavolo not working with Turkish regional settings
  • Fixed Pip-picking bugs tied to Waking House
  • Fixed being able to cure 3 Pips with a single action by leveraging Pip-picking
  • Fixed being able to use a non-Healer Pip to Heal Pips by leveraging Pip-picking
  • Fixed being able to interact with below buildings while performing Pip-picking
  • Fixed bug with some wild creatures appearing when luring and then roll-backing the action
  • Fixed Veterinary showing the wrong resource for curing ailments
  • Fixed Curse of Pipsmouth not triggering a food reshuffling
  • Fixed building name info sometimes remaining on screen after the building is destroyed
  • Fixed being able to get negative research points
  • Fixed resource production value being wrong after hovering a building with an adjacency bonus and denying building
  • Controller: Fixed a bug with skipping certain tutorials possibly blocking the flow
  • Various localization fixes

V 1.6.5e - Late game optimization

While working on the next patch, I've been doing some tests as some players reported getting slowdowns after playing for many hours straight, so this patch should solve these issues!
Have a great weekend
- Michele

System
  • Improved performance after playing many hours without stopping once (make sure to pause once in a while people!)

V 1.6.5d

UX
  • Dead animals won't be listed anymore in the Creatures UI


Bugfixes
  • Fixed Folkways UI being seemingly appearing enabled in the "new story" screen for players that do not own it
  • Fixed Fish not appearing anymore in the Creatures UI
  • Fixed Mice not eating their last meal before being killed off
  • Fixed Stonemason's Guild effect not persisting on a reload
  • Fixed Pips still sweating if you restart a story after a high-heat scenario
  • Fixed some game elements not being correctly encountered when unlocked too quickly

V 1.6.5c - FIxes

V 1.6.5c
Bugfixes
  • Fixed Pips not losing the Hungry status if they become Frozen while being
  • Fixed removing the plans for a Task not restoring reserved resouces correctly
  • Fixed removing the work action from the Village Recap screen bypassing resource checks
  • Fixed trying to perform a Move action without requirements disabling input

V 1.6.5b

This is to solve an issue with some confusion on how profiles handle highscores, and fix a bug with disabling Folkways

V 1.6.5b
UX
  • Highscore posting is now enabled also for profile B and C (achievements are still non synchronized, as that would create a lot of confusion!)


Bugfixes
  • Fixed being able to roll Folkways buildings as starting loadout when playing a non-Folkways game