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dotAGE News

V 1.2.2 e

UX
  • Bonus research points in the Research Tree are now added to the currently selected building blueprint
  • Events that remove a profession will now mention what profession was lost (Finally!)


Bugfixes
  • Fixed getting back from a dropdown with a controller also getting out of the whole sub-settings menu
  • Fixed settings titles not being re-clickable with a controller
  • Fixed radial menu opening on Pips using the wrong button (now correctly uses the same as the building radial menu)
  • Fixed placing pavements showing a "dismantle" icon
  • Solved cases where the circular logic solver would not work between a Brothel and a Relaxing Stand
  • Fixed bug with placing a Hunter's Lodge in-between both Rabbits and a Wild Fowls causing the Hunter to sometimes get stuck
  • Localization fixes

V 1.2.2 d

Bugfixes
  • Fixed being able to change the researched blueprint just before passing the turn, thus deceiving the game in placing Knowledge points above the maximum for a building (do not deceive the game!)
  • Fixed controller not being able to correctly use dropdowns in the new highscore screen
  • Fixed some boons being able to go into negative values, effectively not feeling like having a boon at all
  • Fixed controller sometimes focusing on the wrong button when the title screen is loaded
  • Fixed Homeless Pips not getting into upgraded dwellings until a change of status


UX
  • Added icon feedback on top of terrains when an event switches them to a new terrain, or adds some new terrain
  • Restored Danger reduction bonus from difficulty in the Power recap UI at lower difficulties
  • Various localization improvements

V 1.2.2 c (and b)

Some more fixes for very edge cases, thank you for the reports and enjoy the weekend!

V 1.2.2 c
Bugfixes
  • Fixed "Bad Joke" soft-locking the game if you had exactly one Pip, as he would tell the joke to himself, start crying, and then refuse to do anything else.
  • Fixed bug with some warnings not disappearing at pass turn, or a reset
  • Fixed nullreference when trying to untrain a Pip that was working while nobody else was available
  • Fixed Boon: Terraforming not correctly giving outputs for wood and ice
  • Fixed a pesky bug where using multi-Pip buildings would replace existing Pips without removing them first, creating clumps of Pips working in the same spot
  • Fixed new fields animating while disabled
  • Fixed production order of Tea Field when Herbs are exactly at zero generating ghost herbs on load
  • Fixed multi-Pip buildings force-removing from other buildings even without replacements


V 1.2.2 b
Balance
  • Refreshing Rain: Increased Threat range from 1-7 to 3-7 to avoid it appearing too early and messing with the initial Heat buildings
  • Reduced maximum number of hit pips for losing high-threat events very badly (to avoid hitting
  • all* Pips when that was not intended)

V 1.2.2

A couple of balance changes, Rice should be more approachable now!

Balance
  • Rice Field: Now works in Spring & Autumn instead of Spring & Summer
  • Rain Mill: Input increased from 3 to 5


Bugfixes
  • Fixed bug with curing mourning at burials potentially soft locking the game on a load
  • Fixed Yugong memory not appearing for some players
  • Localization fixes

1.2.1 b

Some minor fixes for players that reported some rare issues!

V 1.2.1 b
Balance
  • Randolph: Now starts with 1 Tool to avoid cases where Paper cannot be made due to Santa's Elves


Bugfixes
  • Fixed a curing bug that could be triggered in special circumstances if directly switching from work to cure
  • Fixed a rare bug where a Bard was trying to cure Pips from ailments (he better stick to playing his instrument)
  • Fixed Polish text appearing wrongly when using the non-default font during animations