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V 1.1.007e

(could not do a Xmas party knowing there were soft locks, no more gamedev for real now!)

Bugfixes
  • Fixed soft lock with the abandoned building hints if it appears as you abandon a game
  • Fixed a potential soft lock with choice events when using a controller

V 1.1.007d

Bugfixes
  • Fixed some advanced techs remaining between runs until a reload is performed
  • Fixed another rare bug with research rolls being wrong

V 1.1.007c



V 1.1.007c

V 1.1.007c

Bugfixes
  • Fixed pavementing sometimes acting up, either soft locking the game, or performing a fake pavement changed
  • Fixed being able to place a task on another task
  • Fixed resource overflow showing the wrong resources

Small hotfix for 1.1.007b

Fixed resource overflow warning showing wrong resources

1.1.7b


V 1.1.007b

Bugfixes
  • Fixed some wood techs sometimes remaining between runs
  • Fixed some techs not appearing at all in some cases (such as the Rabbit Shearer)
  • Fixed a rare bug that allowed rabbits and chickens to be present at the same time in the research tree
  • Fixed barley field prerequisites being listed wrongly
  • Fixed resource overflow warning not appearing anymore
  • Minor UI fixes