Patch Notes 12/9/2021
This week's update will be focused on bug fixes:
1. Fixed an issue where the flashback scene triggered by entering the subway for the first time would incorrectly mix buildings from a different scene.
2. Fixed the issue where the decline [Somatic Mutation] would incorrectly take effect in the non-madness state.
3. Fixed an issue where Cody did not correctly get the extra attribute restoration stated in the food description when using certain hidden recipe foods.
4. Fixed an issue that Cody could not upgrade the backpack
5. Fixed an issue that the sound effect did not stop correctly when canceling the storage box downgrade.
6. Fixed the problem that the game did not play sound effects correctly when Anling is operating the tool bench and cooking bench.
Experience optimization:
1. The passcode safes in the scene will now also display on the mini map
1. Fixed an issue where the flashback scene triggered by entering the subway for the first time would incorrectly mix buildings from a different scene.
2. Fixed the issue where the decline [Somatic Mutation] would incorrectly take effect in the non-madness state.
3. Fixed an issue where Cody did not correctly get the extra attribute restoration stated in the food description when using certain hidden recipe foods.
4. Fixed an issue that Cody could not upgrade the backpack
5. Fixed an issue that the sound effect did not stop correctly when canceling the storage box downgrade.
6. Fixed the problem that the game did not play sound effects correctly when Anling is operating the tool bench and cooking bench.
Experience optimization:
1. The passcode safes in the scene will now also display on the mini map