Patch Update July 5
[h3]Story Mode:[/h3]
Bug Fixes
- Fixed an issue where the camera would not move during the slingshot tutorial mission
- Fixed a clipping issue with a tree and a crate in a turbulent area
[h3]Kingdom Mode:[/h3]
Experience Optimization
- Optimized NPC dining logic
- Improved NPC task selection logic to prevent a task from becoming unmanageable after being claimed but not completed, ensuring it can still be taken over by other NPCs.
- Optimized Farm construction
- Significantly reduced lag caused by an excessive number of buffs on the protagonist
- Disabled the automatic fake doors in the Crown Carnival
- Added new garlic and onion order tasks to the outskirts farm
- Increased the stack limit for Baked Potato
Bug Fixes
- Fixed an issue where NPCs with low health would not take medicine from the Trauma First Aid Kit
- Fixed the animation issue when NPCs use the Trauma First Aid Kit
- Fixed the error that allowed NPCs to trade during a zombie horde attack
- Fixed Cody's incorrect dialogue trigger when killing a traitor NPC, mistaking it for killing a good person
- Fixed the issue where NPCs became hostile during a zombie horde attack
- Fixed the issue where NPCs could still construct buildings after dying
- Fixed the issue where NPCs could not trade after surviving for more than 100 days
- Fixed the issue where NPCs would not work at the Kiln
- Fixed the issue where the Maintenance Desk and Reinforcement Table couldn't use materials from the camp storage boxes
- Fixed the missing progress display when player is working at the Disassembly Table, Maintenance Desk and Reinforcement Table
- Fixed an issue with missing textures and incorrect resource spawn locations in the scene
- Fixed the issue where Cody would get stuck after being revived with a trauma first aid kit
- Fixed the issue where NPCs would target beds already occupied by other NPCs
Bug Fixes
- Fixed an issue where the camera would not move during the slingshot tutorial mission
- Fixed a clipping issue with a tree and a crate in a turbulent area
[h3]Kingdom Mode:[/h3]
Experience Optimization
- Optimized NPC dining logic
- Improved NPC task selection logic to prevent a task from becoming unmanageable after being claimed but not completed, ensuring it can still be taken over by other NPCs.
- Optimized Farm construction
- Significantly reduced lag caused by an excessive number of buffs on the protagonist
- Disabled the automatic fake doors in the Crown Carnival
- Added new garlic and onion order tasks to the outskirts farm
- Increased the stack limit for Baked Potato
Bug Fixes
- Fixed an issue where NPCs with low health would not take medicine from the Trauma First Aid Kit
- Fixed the animation issue when NPCs use the Trauma First Aid Kit
- Fixed the error that allowed NPCs to trade during a zombie horde attack
- Fixed Cody's incorrect dialogue trigger when killing a traitor NPC, mistaking it for killing a good person
- Fixed the issue where NPCs became hostile during a zombie horde attack
- Fixed the issue where NPCs could still construct buildings after dying
- Fixed the issue where NPCs could not trade after surviving for more than 100 days
- Fixed the issue where NPCs would not work at the Kiln
- Fixed the issue where the Maintenance Desk and Reinforcement Table couldn't use materials from the camp storage boxes
- Fixed the missing progress display when player is working at the Disassembly Table, Maintenance Desk and Reinforcement Table
- Fixed an issue with missing textures and incorrect resource spawn locations in the scene
- Fixed the issue where Cody would get stuck after being revived with a trauma first aid kit
- Fixed the issue where NPCs would target beds already occupied by other NPCs