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  3. Patch Update July 16

Patch Update July 16

[h3]Story Mode:[/h3]
  • Fixed an issue that could cause characters to have an additional damage reduction effect.


[h3]Kingdom Mode:[/h3]

Experience Optimization:
  • Improved task attribution in the camp.
  • Increased backpack slot limit to 200; items to increase backpack slots cannot be used once the limit is reached.
  • Added buttons and prompts for incrementing and decrementing by 10 on various crafting benches.
  • Implemented a mechanism for Cody, the main character, to take shelter from the rain indoors and for camp NPCs to avoid poisonous fog indoors.
  • Significantly optimized NPC mechanics to reduce lag in the camp caused by these processes.
  • Enhanced interactions and prompts for workbench-type facilities unable to enter production mode due to power supply issues.


Mechanism Adjustments:
  • NPCs outside the home no longer have increasing health with each day; instead, their damage reduction is enhanced (NPCs in the LynnBay settlement are not affected by this change).
  • Changed workbench power consumption mechanism to consume power at a set rate during production.


Bug Fixes:
  • Fixed an issue where weapons could not be repaired if their durability exceeded the initial maximum after enhancement.
  • Fixed an issue where Cody could still be commanded while in a frenzied state.
  • Fixed an issue where symptoms cured but with remaining effects still counted in certain conditions.
  • Fixed an issue where item icons would remain on the main interface after being dragged and traded.
  • Fixed an issue where new mechanisms like building, new workbenches, and research were not compatible with Anling's symptom effect [Flexibility].
  • Fixed an issue where players could not interact with a bed locked by an NPC due to illness, even if the NPC was not in the bed.
  • Modified the text for the farm learning task to research planting boxes, instructing players to equip the sketch book for research.
  • Fixed multiple issues related to Anling's facility repair.
  • Fixed an issue where arrow towers did not drop arrows when destroyed.
  • Fixed an issue where crows would fall into the ground in certain camp locations upon death.
  • Fixed an issue where Cody would have a "killed good person" dialogue after killing a hostile NPC who requested to join.
  • Fixed an issue where barbed wire in some unsafe areas could not be attacked.
  • Fixed an issue where it was sometimes difficult to select rabbits in LynnBay.
  • Fixed an issue where Cody would discover already found rabbit holes.
  • Fixed an issue where Anling could move freely with a trolley during a frenzy if she was using the trolley before the frenzy.
  • Fixed an issue where the main character could use materials from home storage for repairs, but the display remained red.
  • Fixed an issue where Cody would continue the building animation for a long time after construction was complete.
  • Fixed an issue where NPCs would not resume a task after failing and interrupting it.