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UNDYING News

Patch Update June 25 - Kingdom Mode

This update is only for the Kingdom Mode:
  • Fixed issues with harvesting and NPC pathfinding.
  • Fixed an issue where the Unsafe Areas around the Main Locations did not match the Main Location's style.
  • Fixed Cody being unable to harvest the Fishing Nets at home.
  • Fixed the repair material quantity for the slingshot being greater than the crafting quantity.
  • Fixed NPCs taking a group of seeds but only planting one plot.
  • Fixed NPCs experiencing positional shifts after playing animations.
  • Fixed some broken cars in Unsafe Areas being non-interactable.
  • Fixed NPCs not working on the farm.
  • Fixed text errors in NPC self-talk.
  • Fixed NPCs not participating in building construction.

Patch Update 6/22

Fixed some common bugs

Patch Update 6/21

[h3]Story Mode:[/h3]
  • Fixed an issue where the dialogue bubble content was incorrect when Anling was dying.
  • Fixed issues related to cat behavior and achievements.


[h3]Kingdom Mode:[/h3]

Experience Optimization:
  • Lowered the priority for NPCs to enter houses to avoid rain.
  • Optimized the mechanism so that NPCs can actively leave the house after waking up.
  • Optimized the issue where NPCs would stay idle for a long time after completing a task.


Issue Fixes:
  • Fixed an issue where in the construction and demolition mode, both demolition and movement interactions could take effect simultaneously, causing freezing.
  • Fixed an issue where having a dagger in the backpack would cause numerous errors when breaking free from a grapple and failing to actually break free.
  • Fixed an issue where NPCs would not perform other tasks when the target for planting behavior was already occupied.
  • Fixed the problem of NPCs crowding together when it rains.
  • Fixed a lag issue after it rains.
  • Fixed an error with removing refrigerators, where the second removal would cause them to disappear but get stuck in the construction interface and be unable to exit.
  • Fixed the slot number display error in the refrigerator interface.
  • Fixed the issue where NPCs would overlap when sitting at the Dining Table.
  • Fixed the issue where the Distribution Box switch function was ineffective.
  • Fixed a series of issues with removing blueprints.
  • Fixed the problem of being unable to abandon order tasks.
  • Fixed the issue where Cody could remotely execute the unlock command.

Patch Update 6/15

Fixed some common bugs

Patch Update June 14th

Both Game Modes:
  • Fixed an issue with some achievements counting duplicates
  • Fixed a translation issue related to outfit names


Story Mode:
  • Fixed a diary bug that was incorrectly closed in the Huff Canning Factory Laboratory
  • Fixed a diary location that was incorrectly marked as the Huff Canning Factory instead of the Aries Town Police Station
  • Updated the icon for the circuit board required for the mission to avoid confusion with another material item


Kingdom Mode:

Experience optimization
  • Based on player feedback, slightly increased the infection speed in the large map red zone to generate more Unsafe Areas and survivors requesting to join the camp
  • Adjusted the trading value of some items to be within a reasonable range for trading and other functions
  • Increased generator storage capacity from 1,200 to 6,000
  • Modified the description of the battery regarding storage capacity from 24,000 to 1,000
  • Increased the stack quantity of some basic supplies
  • Reduced the probability of having too many NPC requests to join LynnBay at the same time


Issue Fixes:
  • Fixed an issue where tools used by Cody could not be dropped or moved in the bag after use
  • Fixed an issue where special scene items with 0 durability would disappear when leaving the scene
  • Fixed the issue of incorrect display of repair material consumption for the back door of the Survivor Campground
  • Fixed the issue of NPCs being able to trade and talk after death
  • Fixed the issue of canceling production when exiting build mode next to a production task table
  • Fixed the issue of negative item quantities appearing in the Outskirts Farm set storage box
  • Fixed the issue where NPCs would not use water towers other than the first one in the farm set with multiple water towers
  • Fixed an error related to key bindings
  • Fixed the issue of no pathway templates being opened when entering the haunted house for the first time
  • Adjusted the interaction range of repairing the rappelling rope in LynnBay to prevent Cody from getting stuck
  • Fixed the error of three new stone weapons not being recognized as weapons in certain functions
  • Fixed the issue of Cody being interrupted while holding hands with the rabbit hole and then being unable to water the planting box.