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UNDYING News

Zombie survival game Undying is free on the Epic Games Store right now

Surviving a zombie apocalypse is a traumatic enough task by itself, but what if it's not your own health that you're worried about? In survival game Undying, you play a woman who's been bitten and is already succumbing to the virus. In her limited time left, you must train her eight-year-old son to take care of himself in a ruined world while dealing with your deteriorating condition. Featuring design work from Diablo co-creator David Brevik, you can grab Undying as a free game right now, but you've only got a few days to do so.


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Patch Update 7/18

Fixed some common bugs

Patch Update July 16

[h3]Story Mode:[/h3]
  • Fixed an issue that could cause characters to have an additional damage reduction effect.


[h3]Kingdom Mode:[/h3]

Experience Optimization:
  • Improved task attribution in the camp.
  • Increased backpack slot limit to 200; items to increase backpack slots cannot be used once the limit is reached.
  • Added buttons and prompts for incrementing and decrementing by 10 on various crafting benches.
  • Implemented a mechanism for Cody, the main character, to take shelter from the rain indoors and for camp NPCs to avoid poisonous fog indoors.
  • Significantly optimized NPC mechanics to reduce lag in the camp caused by these processes.
  • Enhanced interactions and prompts for workbench-type facilities unable to enter production mode due to power supply issues.


Mechanism Adjustments:
  • NPCs outside the home no longer have increasing health with each day; instead, their damage reduction is enhanced (NPCs in the LynnBay settlement are not affected by this change).
  • Changed workbench power consumption mechanism to consume power at a set rate during production.


Bug Fixes:
  • Fixed an issue where weapons could not be repaired if their durability exceeded the initial maximum after enhancement.
  • Fixed an issue where Cody could still be commanded while in a frenzied state.
  • Fixed an issue where symptoms cured but with remaining effects still counted in certain conditions.
  • Fixed an issue where item icons would remain on the main interface after being dragged and traded.
  • Fixed an issue where new mechanisms like building, new workbenches, and research were not compatible with Anling's symptom effect [Flexibility].
  • Fixed an issue where players could not interact with a bed locked by an NPC due to illness, even if the NPC was not in the bed.
  • Modified the text for the farm learning task to research planting boxes, instructing players to equip the sketch book for research.
  • Fixed multiple issues related to Anling's facility repair.
  • Fixed an issue where arrow towers did not drop arrows when destroyed.
  • Fixed an issue where crows would fall into the ground in certain camp locations upon death.
  • Fixed an issue where Cody would have a "killed good person" dialogue after killing a hostile NPC who requested to join.
  • Fixed an issue where barbed wire in some unsafe areas could not be attacked.
  • Fixed an issue where it was sometimes difficult to select rabbits in LynnBay.
  • Fixed an issue where Cody would discover already found rabbit holes.
  • Fixed an issue where Anling could move freely with a trolley during a frenzy if she was using the trolley before the frenzy.
  • Fixed an issue where the main character could use materials from home storage for repairs, but the display remained red.
  • Fixed an issue where Cody would continue the building animation for a long time after construction was complete.
  • Fixed an issue where NPCs would not resume a task after failing and interrupting it.

Patch Update July 5

[h3]Story Mode:[/h3]

Bug Fixes
- Fixed an issue where the camera would not move during the slingshot tutorial mission
- Fixed a clipping issue with a tree and a crate in a turbulent area

[h3]Kingdom Mode:[/h3]

Experience Optimization
- Optimized NPC dining logic
- Improved NPC task selection logic to prevent a task from becoming unmanageable after being claimed but not completed, ensuring it can still be taken over by other NPCs.
- Optimized Farm construction
- Significantly reduced lag caused by an excessive number of buffs on the protagonist
- Disabled the automatic fake doors in the Crown Carnival
- Added new garlic and onion order tasks to the outskirts farm
- Increased the stack limit for Baked Potato

Bug Fixes
- Fixed an issue where NPCs with low health would not take medicine from the Trauma First Aid Kit
- Fixed the animation issue when NPCs use the Trauma First Aid Kit
- Fixed the error that allowed NPCs to trade during a zombie horde attack
- Fixed Cody's incorrect dialogue trigger when killing a traitor NPC, mistaking it for killing a good person
- Fixed the issue where NPCs became hostile during a zombie horde attack
- Fixed the issue where NPCs could still construct buildings after dying
- Fixed the issue where NPCs could not trade after surviving for more than 100 days
- Fixed the issue where NPCs would not work at the Kiln
- Fixed the issue where the Maintenance Desk and Reinforcement Table couldn't use materials from the camp storage boxes
- Fixed the missing progress display when player is working at the Disassembly Table, Maintenance Desk and Reinforcement Table
- Fixed an issue with missing textures and incorrect resource spawn locations in the scene
- Fixed the issue where Cody would get stuck after being revived with a trauma first aid kit
- Fixed the issue where NPCs would target beds already occupied by other NPCs

Patch Update July 1st - Kingdom Mode

Experience Optimization:
* Added support for gamepad controls.
* NPCs will no longer eat and drink continuously; they will only eat and drink when their hunger value or thirst value is below 50%.

Issue Fixes:
* Fixed an issue where NPCs would not work properly after an enemy raid ended.
* Fixed an issue where NPCs were found performing construction actions next to the player's bed upon waking up
* Fixed an issue where Anling could not attack with previously equipped weapons during madness state unless the weapon was switched or re-equipped.
* Fixed an issue where NPCs appeared with hostile icons (red) on the minimap and had red health bars during a zombie siege.
* NPC health will no longer reset during enemy raids.