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December 24th Update Notes

Merry Christmas! Since the Christmas update version 0.3 has just been launched, today’s content will mainly focus on some bug fixes:

- In Room 3 of Beach Motel, the items in the storage box can directly be used for work benches
- Fixed an issue that could cause the protagonist's behavior to get stuck after killing an enemy
- Fixed a bug that when Cody assisted in an attack, unequipping the weapon caused its weapon damage to be repeated multiple times, now Cody cannot unequip the weapon when attacking
- Now, when Cody is waiting to play on the sofa at home, if Anling loads to another location, the intimacy will also decrease
- Upgraded the BUG submission function (there is a button in the lower left corner of the pause screen when the game is in progress), now you can capture images together with the HUD UI

Dec 23rd 2021 Patch Notes

1. Fixed the problem that the size of some interactive point icons were displayed incorrectly
2. Fixed an issue where the sunny day effect would flash when you go out from indoor, in rainy days
3. Fixed some new plot content
4. Fixed the problem of the texture display in some areas of Beach Motel
5. Fixed the issue where the cat carrier name display would flash when it is not pickable, in Beach Motel
6. Fixed the issue that in the small restaurant in City, if the zombie is activated when Hiiro Cat plot is performing, the zombie AI does not return to normal after the plot ends
7. Fixed some minor issues of the old lady story in Beach Hotel
8. Fixed an issue where HP value of Cody is displayed incorrectly, when you go to other places after Cody fell ill in bed
9. Fixed an issue that could cause Cody to get sick in bed in the Beach Motel room, his status bubble that popped up when asked by Anling could not be fully displayed
10. Fixed an issue that may cause the tools in use to be discarded. Now when Anling and Kodi are interacting with the same tools at the same time, they must use the corresponding tools separately
11. Fixed the trade data of Uncle’s Farm NPC Brandy, now she can sell potatoes correctly
12. Fixed some text errors

Happy Holidays! Update 0.3 and New Year Sale!!

Seasons Greetings!

We have hit yet another milestone on our road map to full release and as you can tell, we have a lot of goodies for everyone.

Also the update should be out shortly as well as a holiday discount of 15% on the game for those that haven’t joined us yet in Early Access!

Here’s a trailer preview of the update:
https://www.youtube.com/watch?v=MBBTBJCS6BY

Patches notes as follows:

[h3]Special Skins for Anling and Cody! [/h3]
- As free and permanent gifts for all Early Access owners!
- Special Skins:
----- Jurassic Suit for Anling
----- Jurassic Onesie for Cody
----- Pumpkin Head helmet for Anling and Cody
----- Holiday red hat for Anling and Cody

[h3]New Location And Story[/h3]
- Beach Motel can be unlocked in both Story Mode and Survival Mode.
- One big Beach scene, five small motel rooms, living and dead NPCs.
- A murder story line in the motel rooms is underfoot. Can you find out the truth?
- Lots to scavenge, lots to kill.



[h3]New Location Game Features[/h3]
- Beach drifting boxes for random loots.
- Floating corpses and corpses on the beach to be found.
- Use the motel room as your “temp home” wisely – it can help save your travel time.

[h3]Bring The Cat Home![/h3]
- Find a cat carrier and bring the cat in the CITY back home!
- Play with her at home!
- Feed her with her most favorite food and she will gift you the next morning!



[h3]Cody’s New Skills![/h3]
- Two new Craft skills
- Three new Survival skills
- Three new Combat skills

And there are lots of optimizations, data balancing and bug fixes for this major update! Enjoy!

Merry Christmas and Happy New Year of 2022!

Join us!
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Discord: discord.gg/playundying

Dec 16th Weekly Update

[h3]Improvements to Gameplay and UX[/h3]
1. [Simple trap] and [Bear Trap] can now be re-activated directly after they are triggered
2. We added Sorting and filtering operations in the storage box so you don't have to do it!

[h3]Optimizations[/h3]
1. The display of the main character's attribute value is now rounded upwards
2. Now if Anling has the option to "Rush to Cody", she doesn't need to cancel the current interaction first, she can interrupt it directly by pressing the "Rush to Cody" button
3. The Farm quest line has had adjustments made to it
4. Modified the skill description of Discoverer 2, to make it clearer
5. Optimized the performance of the two ending screens of the current version of Story Mode

[h3]Balancing[/h3]
1. Focus Enlargement: The attack power increase per symptom addition has been reduced from 2 points to 1 point
2. Focus Reduction: The immunity value for each symptom cure was reduced from 2 points to 0.1 points, and the maximum immunity value provided by this recession was set to 40 points.
3. Virus Inhibition: Set the maximum damage reduction provided by this decline to 50%
4. Residual Humanity: The extension of the madness state time per decline is reduced from 0.5 hours to 0.2 hours
5. Return of Humanity: the extension of the weakness state time brought by each decline is reduced from 0.5 hours to 0.2 hours

[h3]Bug fixes[/h3]
1. Fixed a problem where the item [Herb] could be used incorrectly
2. Fixed the cooldown mechanism of the Zombie Herd, now the locations where the Zombie Herd should exist will be refreshed only when you wake up every day
3. Fixed a problem where rabbits cannot respawn correctly
4. Fixed a problem that the enemies in their inherent locations were not refreshed correctly
5. Fixed an issue that may cause the Zombie Herd to respawn abnormally at the same time under the same game in survival mode
6. Fixed the problem that when sorting the backpack while the backpack items are in use would lead to errors
7. Fixed a series of problems caused by dropping items in the backpack when ordering Cody to interact with certain tools
8. Fixed the problem where it does not rain correctly after a certain number of days in survival mode
9. Fixed the problem where the theft event at your home could not be triggered correctly after a certain number of days in survival mode
10. Fixed a problem where the theft event does not destroy the windows of your home
11. Fixed the problem where the zombie attack event at your home is not correctly triggered after a certain number of days in survival mode
12. Fixed an issue where the decline event "Return of Humanity" would not increase the duration of "weakness" correctly.

Stay tuned for our next update, it's going to be fuzzy and warm!

Patch Notes 12/9/2021

This week's update will be focused on bug fixes:
1. Fixed an issue where the flashback scene triggered by entering the subway for the first time would incorrectly mix buildings from a different scene.
2. Fixed the issue where the decline [Somatic Mutation] would incorrectly take effect in the non-madness state.
3. Fixed an issue where Cody did not correctly get the extra attribute restoration stated in the food description when using certain hidden recipe foods.
4. Fixed an issue that Cody could not upgrade the backpack
5. Fixed an issue that the sound effect did not stop correctly when canceling the storage box downgrade.
6. Fixed the problem that the game did not play sound effects correctly when Anling is operating the tool bench and cooking bench.

Experience optimization:
1. The passcode safes in the scene will now also display on the mini map