1. UBERMOSH Vol.5
  2. News

UBERMOSH Vol.5 News

QUARANTINE


Oh dude, what a change!
As I mentioned somewhere, my production is pretty experimental, fueled by curiosity, passion and the will to give back all the love and support I receive during the development journey from the community. "Half" of my ideas came from players' input and the other fraction came from outdoor experiences, like longboarding, drone racing, driving... and indoor actions, linked to music creation, electronics, and pc-games.
Due to COVID 19 Quarantine, I removed the outdoor stuff from my mix... and it started to change my "production vibe"... and how the game I am making right now will look.
I am not saying that I was super social offline, my main interaction offline is with my sweet girlfriend 99% of the time, but removing sports from my routine made me way closer to games and how it can teleport us.
So... I am making my most aggro sales now, on PC and Switch, hope you stay safe, play games, try creative indoor projects and have a nice time with the amazing people that are quarantined with you.
Many thanks!
https://store.steampowered.com/developer/waltermachado

That guitar tone...


Steam Soundtrack Updates are on the corner and for the audio and game developing enthusiasts, I would like to share a bit of my journey to find that signature guitar tone present on the games I launch.
https://youtu.be/Xch8Qh4P6Qc
This video shows my most recent pedal stacking. Most of the pedals were crafted using the "bc549" transistor, a couple inside "the Coil", another couple inside "Glitchsnake 2" and a starved one inside "the Ace"... with the signal exploding on the next to create that clipping/distortion effect. The "party next door" filtering was based on a studio effect very used on early Nu Metal tracks and it is just a 0.068uf cap. passive tone filtering. I also use a modded crybaby wah and a pre-distortion vintage bucket brigade delay. Some of my stuff will come to console in a few weeks and there are lots of new things that I am polishing for PC that I am very excited to show, but it is pretty alpha-state right now.
Hey, many thanks! Awesome support and a strong community that I am very proud to develop for.

REDUX???



UBERMOSH:OMEGA is the last volume of the arcade series UBERMOSH... and UBERMOSH is where I "live" since 2015... creating stuff, coding, drawing, playing...
After the "1.5 update" I started to work on the next "not-Ubermosh" stuff...
It was pretty "flowy" developing ...and my mind flashed with a new "Brainclap Stacking" for UBERMOSH:OMEGA.
Adding a new layer to a game that already works pretty nice is a huge step. It forces the re-balance of all the powers, characters, the creation of new sounds for the improved Brainclap, new smoke codes and, new tools for the enemies to counter that new power.
After a lot of work, the new Brainclap Stacking worked... more fun, and way prettier.
For the OMEGA volume, now we have smarter thugs. How smarter? The way they move and how they fight is looking more "veteran-humanoid-like". Smarter flanking, better trigger timing..., less predictable, and they will react a bit more aggro after some blood painted the ground.
Still OMEGA, but so far from 1.0 that I like to call it a REDUX (updated version with some core elements re-made).
I hope you enjoy it as much as I do.
Many many thanks for the awesome support!
https://store.steampowered.com/developer/waltermachado

MAGNUM OPUS



When UBERMOSH:OMEGA launched, it was my best work ever. Until now...because today I am updating it to ...UBERMOSH:OMEGA version 1.5!
The main focus of this update was to tweak it a bit more to make it even closer to the players' reflexes during gameplay.
How weapon follows the cursor, how much Brainclap animation will cover the screen, better Gamepad Support and fine tweaks to make it run smoother on slower machines (or people multitasking while playing).

Please test it. Have you tried finishing it with the gamepad? And hybrid controls...? Mouse aiming and gamepad running?

The game got amazing community support and feedback so far. Player's reviews are a balm to the developer's soul after hours and hours polishing content for your entertainment!

Many many thanks!
https://store.steampowered.com/developer/waltermachado

HARDBOILED


Howdy folks, my fulltime job is to develop and improve these interactive experiences we call games, focusing on hardboiled challenges that are not too time-consuming to but dense on sound and aesthetics.
Every time I launch a new game, you feedback with lots of data, impressions via Steam Hub, Achievements, Screenshots, and Steam Reviews (stuff that warms up the heart of a developer).
With the collected data I am able to develop the next steps, that can be tweaking updates, a sequel... or a Redux, ...a complex update that can change some of the game paces, but keeps a lot of the original concept without moving to the sequel ground.
Recently I launched a sequel and final volume of this series, UBERMOSH:OMEGA... a game that you really should check and it is the apex of what I think the 90 seconds gun-filled pit can be (and it is the true limit of that framework capacity).
Today I launched the WARPZONE DRIFTER ...REDUX. It should update if you have it in your library (and for new buyers). What changed?
I really like how the physics works and the wonky controls... because the "breakless drifting math" is there simulated with all the numbers... but the first room was some times more fun than the most complex tentacle party rooms, because players need space to express their drifting talent... with that in mind I decided to change all the level generation codes.
To improve the visibility while testing the game, I turned the car and trail to "lemon-green" and started the tweaks. After some days working on the gameplay, the game is way more fun and you should give it another try... and I kept the lemon-green.
Many many thanks for all the support during this journey.

PS: If you liked UBERMOSH:OMEGA and wanna nominate or review it, it would be awesome.
https://steamcommunity.com/gid/36062658/announcements/detail/1707357256121240901