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  3. Update 2.1.4 - September 24,2020

Update 2.1.4 - September 24,2020

Please be aware of plot spoilers in the description below!

Areas
  • Fixed the issue due to which moving from one zone to another with a large party (20+) could result in the game crash.
  • Fixed the issues with the characters’ movement at the Capital Square.
  • It was impossible to attack Kobold Artist at the troll’s lair. Resolution: fixed.
  • Fixed the issue due to which it was possible to talk to the inquisitor at the Secluded Lodge only once.


Quests


  • Fixed the issue due to which the final boss failed to appear at the end of the Varnhold's Lot campaign.
  • The event with Sartayne (Nazrielle’s apprentice and royal advisor) in the throne room worked incorrectly. Resolution: fixed.


Classes & Mechanics


  • Fixed the issue due to which Peridot Wyvern became uncontrollable.
  • Fixed the issue due to which pets became uncontrollable after the companions’ duels.
  • Fixed an issue due to which ghosts couldn’t do anything.
  • The boggard's Terrifying Croak had no Fear descriptor, that’s why bonuses to saving throws against fear were not applied. Resolution: fixed. Terrifying Croak now has the Fear descriptor.
  • The nereid’s aura was multiplied if characters succeeded at saving throws against her.
  • Mimic's Adhesive Entanglement had no description. Resolution: fixed. Adhesive Entanglement now has the Entangle description.
  • Spectres received the halved damage from the Unholy, Positive, and Negative Energy effects. Resolution: fixed. Now Spectres receive the correct amount of damage from spells and abilities with the Unholy, Positive, and Negative Energy descriptors.
  • Lingering Performance didn’t take into account the time left until the end of the current round. Resolution: fixed.
  • Bardic Knowledge didn’t allow the bard to make Knowledge skill checks untrained. Resolution: fixed.
  • A druid in the Shambling Mound shape with the Natural Spell feat couldn't use any abilities or spells. Resolution: fixed.
  • Wild Shape (Smilodon) had an incorrect damage description for attacks. Resolution: fixed.
  • Wild Shape (Bear) bear had 1d4 damage on attacks instead of the intended 1d6. Resolution: fixed. Now bear attacks have 1d6 damage.
  • The monk’s Style Strike turned off after every rest. Resolution: fixed.
  • The sage sorcerer’s Arcane Bolt ability now correctly works with sneak attacks and feats affecting rays.
  • The Metakinetic Master ability no longer creates the second ability in the ability list with a wrong burn cost.
  • The slayer's Studied Target ability used on party characters failed to end. Resolution: fixed. Now it stops working after resting.
  • Several rogue characters no longer disable each other’s Debilitating Injury spells.
  • The Mage Armor spell failed to protect from incorporeal touch attacks. Resolution: fixed. Mage Armor now provides 4 AC bonus against incorporeal touch attacks.
  • Shroud of Water and several other abilities could sometimes turn off. Resolution: fixed.
  • Tristian's Angelic Form used a standard action instead of a move action. Resolution: fixed. It now spends a move action.
  • Hellfire Ray was displayed twice in the level up spell selection window for wizards and sorcerers. Resolution: fixed.
  • Freedom of Movement now correctly works on all movement-impairing effects of the Tar Pool spell.
  • True Seeing now correctly allows you to ignore different concealment effects, such as Displacement and Blur.
  • Arcane Strike worked incorrectly in turn-based mode. Resolution: fixed.
  • The performance has been slightly improved, namely, when using a large number of long-lasting AoE effects (auras, Cloudkill and so on).
  • After you created a mercenary, some alignment-restricted spells could become unavailable even if the alignment was selected correctly. Resolution: fixed.
  • In turn-based mode, effects on enemies could last longer than intended; effects on any characters could last 1 turn less than intended; effects during their last active turn could be visible on the characters’ portraits but they were not visible using Inspect and on the character’s screen. Resolution: fixed.
  • Commands given during the cutscenes played in turn-based mode could be interrupted by the combat logic, which resulted in the cutscene issues. Resolution: fixed.


Items
  • Bracers of Armor failed to protect from incorporeal touch attacks. Resolution: fixed. Bracers of Armor now provide a bonus against incorporeal touch attacks.
  • Instead of applying one of the three effects at random, the Black Star starknife applied all three at the same time.


User Interface


  • It was impossible to close the message box with congratulations on completing the Varnhold's Lot campaign. Resolution: fixed.
  • The UI could sometimes work incorrectly if you opened and closed the spellbook quickly on the spell selection page during the level-up or character generation. Resolution: fixed.
  • If you increased a character’s level and then moved to another location sometimes the class selection page worked incorrectly for another character. Resolution: fixed.