Update 2.1.3 – September 15, 2020
Please be aware of plot spoilers in the description below!
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
- Fixed Octavia’s position at Oleg's Trading Post.
- Fixed the positions of some enemies at the Old Sycamore area.
- Fixed the issues with the characters’ movement in the Adamantine Shield Fortress.
- Fixed the issues with the characters’ movement in the Lostlarn Keep — the Depths.
- Fixed the looped romance scene with Regongar in the Capital.
- The joking mite was rescued from under the ground in the Old Sycamore Caves.
- The fog was missing on the global map in Chapter 1. Resolution: fixed.
- A rare issue with exiting from some areas has been addressed once again by improving the algorithm that determines the point of switching between locations.
- Fixed the issue due to which AOE effects couldn’t be applied through doorways.
- A magus could continue to move after a full-round attack in which Spell Combat was used. Resolution: fixed.
- Fixed some errors due to which characters couldn’t hide their weapons after the battle was finished.
- If you had a lot of mercenaries, the game could freeze for a long time when calculating the kingdom data automatically. Resolution: fixed.
- Fixed the hints that showed lines of enemies’ and allies’ attacks.
- If a character was moving when a cutscene started in turn-based combat, the game could freeze. Resolution: fixed.
- The AI behavior for a 5-ft. step in turn-based mode has been improved; freezing of AI turns in some cases has been fixed.
- When enabled, the ‘Auto interrupt movement’ setting interrupted the attacks and touch spells, especially at a low FPS. Resolution: fixed.
- When a character had a charged spell and couldn’t reach their target, a turn now ends automatically even if the character still has a touch attack available.
- The Fog of War data storage format in the saved games has been changed, thus decreasing the files’ size. Special thanks to our player hambeard for this idea!
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.