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Pathfinder: Kingmaker News

Pathfinder: Kingmaker Release Anniversary!

Dear Pathfinders!

A year ago, on this very day, we embarked together on a great journey with the long-awaited release of our beloved Pathfinder: Kingmaker. In Owlcat Games, each one of us was astounded by the amount of passion and support you have put into the game. We want to thank you all for your feedback and faith in us! The team did its best to improve your experience with Kingmaker throughout the year and will continue to do that. It is the community that made this game possible in the first place, and we express sincere gratitude to all contributors.

To commemorate the date we have gathered some numbers and interesting facts about the game – take a look below.

We also participate in Steam Midweek Madness sale – it’s an opportunity to save up to 50% on the game and all DLCs. The sale goes till September, 27th, 10 AM PT.

BTW the developers' stream starts in an hour! Watch us on Twitch or Steam:
https://www.twitch.tv/owlcatgames
https://store.steampowered.com/app/640820

Update 2.0.7 - September 18, 2019

Please be aware of plot spoilers in the description below!


Classes

  • Strength Surge, Cleric's strength domain ability, did not work on allies. Resolution: fixed.
  • The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed.
  • Remove Fear did not work against Frightful Presence. Resolution: fixed.
  • Magic Fang and Greater Magic Fang did not show up on characters as a buff. Resolution: fixed.
  • Studied Target, Freebooter's Bane and Quarry abilities now work correctly when used by different characters on one target.
  • Resistant Touch ability of the Protection Domain was not giving bonuses to the target. Resolution: fixed.
  • Feybane ability of the Defender of the True World (Druid’s archetype) did not provide bonuses to saving throws against fey. Resolution: fixed.
  • Sorcerers and Eldritch Scions with the Arcane or Sage bloodline were unable to use their Bond item to restore spells. Resolution: fixed.




Items

  • Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed.
  • Mail of Clear Skies was not considered a light armor. Resolution: fixed.
  • Thundering Claw of the Bear God did not work with Beast Shape III; Call Lighting was cast also if an animal companion landed a critical hit. Resolution: fixed.
  • Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed.
  • Bleed inflicted by Serrator did not work in the first round. Resolution: fixed.
  • The effect of Tangled Claws did not have any visuals on a target. Resolution: fixed.
  • Skin of the Rough Beast had incorrect sounds and ability visuals. Besides, the ability affected not only enemies. Resolutions: fixed.
  • Scroll of Cape of Wasps had DC = 0. Resolution: fixed.
  • Blakemoor's grimoire description was not properly displayed. Resolution: fixed.
  • Ring of Circumstances now correctly continues to grant its bonuses after resting. The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed.
  • Mail of Clear Skies had incorrect stats. Resolution: fixed.
  • Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed.
  • Singing Steel Breastplate had an incorrect price. Resolution: fixed.
  • Adamantine Breastplate +3 had an incorrect price. Resolution: fixed.
  • The Bladed Plate item incorrectly appeared in Kaessi’s house in the capital. Resolution: fixed.



Miscellaneous

  • Some new locations for random encounters did not have names. Resolution: fixed.
  • The icon to exit the Silverstep Grove area was located too low. Resolution: fixed.
  • Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax.
  • Sometimes players could get stuck in the Owlbear cage at the Stag Lord's Fort. Resolution: fixed.
  • In some cases, players could hear the crying woman near the Bridge over the Gudrin River even if she had already left. Resolution: fixed.
  • In the dungeons under the Old Sycamore, the player could first sent Harrim to Oleg’s Trading Post and then dismiss all the companions. After that, Harrim would remain in the party but his companion dialogue would become unavailable. Resolution: fixed.
  • In the Troll Lair, the “Tell Ekun about our victory” objective appeared even if the player had already killed Ekun on the first encounter. Resolution: fixed.
  • At the Capital Tavern, citizens sometimes got broken and stopped sitting at the tables. Resolution: fixed.
  • The first dialogue with Darven in the Deal with the Devil quest could be repeated erroneously. Resolution: fixed.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Update 2.0.6 - July 22, 2019

We have analyzed the latest reported crashes and concluded that in most cases the problem is connected to the capes’ physics. The issue is tricky, as we are unable to recreate it on the testing machines yet. Thus, we do not have estimates for the solid fix. Meanwhile, we added an option to disable the cloth physics. We recommend trying this option for those of pathfinders who experience problems with game crashes.

Please be aware of plot spoilers in the description below.

  • In the Capital Inn, in some circumstances, players could meet Jubilost and start a dialogue related to The Door to Nowhere quest ahead of time. Resolution: fixed.
  • After players have explored the Blackstones Ford map, they can stay in that area to collect the loot and exit when they feel like it.
  • After a player starts investigating the Season of Bloom quest line and talks to Kesten, the Second Breath quest fails if it was not completed before.
  • During the first romance scene with Kanerah, her sister Kalikke could be present in the room. Resolution: fixed.
  • At the House at the Edge of Time, in rare cases Jaethal could be missing, thus making it impossible to save her and Tristian from Nyrissa. Resolution: fixed. However, the saved games with this issue cannot be fixed. The solution is to load the saved game before the cutscene with Nyrissa, Tristian, and Jaethal.
  • Fixed an issue when the dialogue with the mite failed to start in the Turncoats quest (Linzi’s second quest).
  • Once again fixed the issue when the mercenary advisors sometimes failed to resolve kingdom events.
  • The Letter from Jamandi Aldori kingdom event failed to complete if the baron did not appear in the Throne Room after the letter arrived and before The Lost Relic quest has been completed. Resolution: fixed.
  • Fixed the issue when the kingdom event related to the Economy rank increase failed to activate.
  • After killing Tartuccio in the Old Sycamore dungeon, sometimes the player could not exit the room where the fight occurred. Resolution: fixed. The saved games with this issue have been fixed as well.
  • In the Capital Square, the character could sometimes get stuck in the Palace. Resolution: fixed.
  • In DLC 2, in the Cultists' Shrine, when you exit to the Global Map and load an autosave to get back to the cave, the exit icon could disappear. Resolution: fixed. The saved games with this issue have been fixed as well.
  • When finishing Chapter 6, players without DLC 1 (The Wildcards) encountered an empty page about Kalikke and Kanerah in Epilogues. Resolution: fixed.
  • The Bomber's Eye spell didn't work. Resolution: fixed.
  • The Legendary Proportions spell had an incorrect type of bonus to AC. Resolution: fixed.
  • Flaming Burst Adamantine Dwarven Urgrosh +3 and Lycanthrope Bane Disruption Club +3 did not have Disruption. Resolution: fixed.
  • Skin of the Rough Beast had incorrect sounds, ability visuals and an ability, which affected not only enemies. Resolution: fixed.
  • Ring of Circumstances now correctly resumes to give its bonuses after resting.
  • Briar did not have the information on game mechanics. Resolution: fixed.
  • Gyronna's Amulet had an incomplete description. Resolution: fixed.
  • In the standalone version in DLC 3, Stone to Flesh scrolls have been added to the Dragon’s goods.
  • The Judgemental Gaze headgear gave a bonus to Intelligence instead of Wisdom. Resolution: fixed.
  • Boggards’ idle animation start has been randomized.
  • When you right-click the class in the level up / character generation interface, the feature progression was displayed incorrectly falling behind by one level. Resolution: fixed.
  • An option to disable the cloth physics has been added.
  • Our heartfelt thanks to our backers and the epileptic seizure warning have been brought back to the Russian version.
  • The soundtrack is updated. Added two new themes to the DLC Varnhold's Lot.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

A player survey! Dungeons, dungeons and more dungeons!

Historically, there is such a deep connection between RPGs and dungeons, that sometimes it seems there couldn't be an RPG without one. There are many dungeons in the Pathfinder: Kingmaker, even if not count the DLC "Beneath the Stolen Lands".
We decided to make a new survey to know what you like and what you hate about dungeons in our game. The dungeon you dream of — what is it like?

Survey: https://docs.google.com/forms/d/e/1FAIpQLScn2_tveYOMBaNprPIECqnwMTTVwy6BNBT6lYyz8CR4oHr6vg/viewform

Update 2.0.5 - June 21, 2019

Please be aware of plot spoilers in the description below!



  • When loading old saves, players did not receive Crisis Points. Resolution: fixed.
  • When loading a pre-Enhanced Edition save in which Ekundayo has left, some players could find his pet uncontrollable when the ranger returned. Resolution: fixed for both old saves and games where this has already happened.
  • Fixed the hanging up issue when trying to rest with a charged spell of the healing touch type.
  • Custom portraits sometimes got deleted. Resolution: when a player loads a saved game with custom portraits, folders are created with the names that correspond to the portrait identifiers.
  • Players who reached floor 50 of the Endless Dungeon could have noticed that the enemy difficulty stopped to increase. That turned out to be true: we never imagined that there would be heroes capable of going so deep! The enemies suffered under the players’ onslaught and reported lots of bugs using F11. They asked and we listened! We’ve strengthened them on floor 51 and beyond.
    Players who are currently on floors below 50 should expect a leap in difficulty: monsters have gained strengths and they’ll try to strike back fiercely. Stay alert and remember: losing a battle does not mean losing the war! (And you can always let your hero retire.)
  • In Tenebrous Depths, players encountered subtasks of type "Our descent was halted by a shroud of darkness. We must wait until it disperses." even if there were no shroud of darkness. Such subtasks failed to complete when the shroud of darkness disappeared. Resolution: fixed.
  • In rare cases, when you followed the Betrayer's Flight quest to Candlemere Tower, there could be neither Tristian nor an active portal. Resolution: fixed.
  • In the main game, in Tenebrous Depths VI, one of the enemy groups incorrectly consisted of 6 Wild Hunt Archers. Resolution: fixed.
  • One of the endings of the Heroes' Fate quest in Lostlarn Keep could get stuck in the main game after the saved game conversion if the DLC General was female. Resolution: fixed. To fix the issue, load the saved game before entering the dungeon.
  • The Cloudkill buff in traps in the Vordakai Tomb had no visible text. Resolution: fixed.
  • In the battle with the Everblooming Flower in the Other World, you can now rest and recover after the battle before you teleport to the Womb of Lamashtu.
  • Now you can speak to Kobold Artist in the Troll Liar only once.
  • The Spawn of Rovagug had the Chaotic Neutral alignment. Resolution: fixed to the Chaotic Evil alignment.
  • Even the smallest goblin alchemists now can throw bombs.
  • Classes: Mind Fog had an incorrect duration description. Resolution: fixed.
  • The description of Sage Sorcerer has been expanded to clarify the features of this archetype.
  • Names and descriptions of some Wild Hunt Archer abilities were missing. Resolution: fixed.
  • Abilities: Coup De Grace no longer ignores Fortification.
  • Items from Tristian’s dead body were looted incorrectly. Resolution: fixed. You cannot interact with the corpse to loot it; instead, Tristian’s equipment is looted automatically after his death.
  • Items: Cloak Of Inner Warmth had an abnormally low price. Resolution: fixed.
  • Items: Frost Rapier +1 from the Honest Guy had an incorrect price. Resolution: fixed.
  • Items: Flaming Gnome Hooked Hammer +1 had a corrosive enchantment. Resolution: fixed.
  • Items: Gloves of Dexterity +2 had an incorrect price. Resolution: fixed.
  • Audio: the Sartayne's House had no audio scenes. Resolution: fixed.



A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.