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Pathfinder: Kingmaker News

Update 2.1.0k – August 27, 2020

Please be aware of plot spoilers in the description below!
  • It was possible to start a fight with Marquise Immolatia when entering Lostlarn Keep — Upper Reaches. Resolution: fixed.
  • Dallirun Myrnas failed to summon the undead on the Flintrock Grassland. Resolution: fixed.
  • Kassil Aldori was missing on the Flintrock Grassland. Resolution: fixed.
  • You could no longer interact with Astradaemon at Vordakai's Tomb after talking to him. Resolution: fixed.
  • Now you cannot leave Vordakai's Tomb until you talked to Maegar Varn.
  • In the Other World area, the teleporting system was greatly improved to prevent characters from being stuck when they use teleportation spells (e.g. Dimension Door).
  • If your main character fell unconscious before your companions when you first met the Technic League, that could lead to gameplay-related issues in the area. Resolution: fixed.
  • Fixed the issues with the characters’ movement in The Stag Lord's Fort.
  • Fixed the error due to which you could lose control over your party after Tristian’s attack at the Abandoned Keep.
  • Characters with the Kinetic Blade ability were unable to attack enemies in turn-based combat if they needed to come closer to their target. Resolution: fixed.
  • Spells that have a line of effect and cone-shaped spells sometimes failed to hit the targets that were standing behind opened doors. Resolution: fixed.
  • Fixed the duration of Gather Power and other effects in turn-based mode.
  • The abilities that used a swift action each round, spent it even if they were disabled. If a swift action was spent, the prediction panel showed that a free-action ability would be used as a standard action. Resolution: fixed.
  • Fixed the issue when Amiri’s fourth weapon slot was locked after Armag broke her sword.
  • Fixed the issue when R3, L3, and Select buttons sometimes failed to work when playing on Steam with Controller Configuration Support enabled.
  • Fixed the issues when the AI missed the turns, especially at low FPS.
  • An extra action bar was visible in the dialogues. Resolution: fixed.
  • Fixed the issues caused by multiple attempts to start resting using a hotkey.
  • The camera zoom was set either to its minimum or maximum value. Resolution: fixed.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Update 2.1.0j – August 24, 2020

Please be aware of plot spoilers in the description below!
  • Fixed the error due to which you could lose control over your party after Tristian’s attack at the Abandoned Keep.
  • It was impossible to enter the Valley of the Dead if Jaethal wasn’t in the party. Resolution: fixed.
  • When you chose a chaotic evil option in the dialogue with Rook at the Ruined Watchtower, it was impossible to get the item necessary to solve the puzzle. Resolution: fixed.
  • Even if one of the tiefling sisters was dead, you could still ask to talk to her in the corresponding dialogue in the capital. That resulted in numerous further issues. Resolution: fixed.
  • Unessential messages are no longer displayed in the combat log during cutscenes at the House at the Edge of Time.
  • Some converted spells were incorrectly displayed on the spell panel. Resolution: fixed.
  • In some cases, hints in the Equipment and Inventory windows were displayed incorrectly. Resolution: fixed.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Update 2.1.0i – August 21, 2020

Dear Pathfinders,
We've prepared the first update for the Definitive Edition as fast as we could. It is an important one, as it contains fixes for a few critical issues that some of you have faced.

Please be aware of plot spoilers in the description below!

Now you can change the controller type in the game settings.
Now you can change the order of characters in your group (for the console version).
Fixed the issue due to which sometimes it was impossible to save the game.
The characters could sometimes be stuck in the throne room. Resolution: fixed.
Fixed the issue with the freezing of Octavia and Regongar’s scene in the tavern.
The romance dialogue with Tristian started each time the player’s character entered the main square in the Capital. Resolution: fixed.
The main character was hanging in the air during the dialogue with Kaessi in her house. Resolution: fixed.
In Jamandi’s mansion and some other areas, weapons sometimes were hanging in the air. Resolution: fixed.
When companions joined the main character, sometimes they were not linked (for the console version only). Resolution: fixed.
The kinetic knights started the game with 0 gold. Resolution: fixed.
The kineticist’s action panel was sometimes displayed incorrectly. Resolution: fixed.
When activating an ability in combat using a hotkey, the prediction panel showed the incorrect information. Resolution: fixed.
The cursor was visible after you selected the gamepad as the controller. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Pathfinder Kingmaker: Definitive Edition Update Is Here!

Please be aware of plot spoilers in the description below!

Highlights
• You can now play Pathfinder: Kingmaker with your gamepad.
• Turn-based mode is now available.

Areas
• Now, after you explored the Blackstones Ford map, you can stay in that area to collect the loot and exit when you feel like it.
• Now you can speak to Kobold Artist in the Troll Liar only once.
• Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations.
• Some secret rooms in the endless dungeon contained no chests. Resolution: fixed.
• In the endless dungeon, certain poisons had no icons. Resolution: fixed.
• The Bandit Camp area had an incorrect name on the local map. Resolution: fixed.
• The Cloudkill effect of traps in the Vordakai Tomb had no visible text. Resolution: fixed.
• An incorrect message was displayed for one of the houses in Varnhold. Resolution: fixed.
• Fixed the issue when the innkeeper in Varnhold could hear the rioting peasants for the second time.
• Fixed the issue when characters could get stuck in some places at Jamandi’s mansion.

Quests
• After you start investigating the Season of Bloom quest and talk to Kesten, the Second Breath quest fails if you haven’t completed it before.
• In one of the options of Regongar’s final quest, it was possible to get the reward twice. Resolution: fixed.
• Fixed the issue due to which the final stage of Octavia’s and Regongar’s quest could not be completed.
• After you saved the game and then loaded it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and you could not talk to her until re-entering the area. Resolution: fixed.

Kingdom
• Allowing Tsanna to decide what to do about the situation while increasing Loyalty Rank to 7 led to doubling of the Rank Up project and other effects. Resolution: fixed.
Classes & Mechanics
• Now rogues can select a starknife as a weapon for Finesse Training.
• The rogue’s Finesse Training lacked nunchaku as an option. Resolution: fixed.
• The rogue’s Dispelling Attack advanced talent didn’t scale correctly with levelling up of vivisectionists and slayers. Resolution: fixed.
• Monks can now correctly activate two style strikes after 15th level.
• Sensei Advice: Mass Diamond Soul (monk’s ability) incorrectly applied the Diamond Body effect. Resolution: fixed.
• The inquisitor's progression window did not show the Greater Bane ability. Resolution: fixed.
• The DC of the inquisitor's Daze orison spell was based on the inquisitor's Charisma instead of Wisdom. Resolution: fixed.
• The cleric's Divine Fortune ability of the Luck domain was infinite per day. Resolution: fixed.
• Strength Surge (cleric's strength domain ability) didn’t work on allies. Resolution: fixed.
• The description of Sage Sorcerer has been expanded to clarify the features of this archetype.
• The kinetic knight can now correctly choose Armor Proficiency (Medium).
• Metakinesis no longer increases the burn cost of the kineticist’s wild talents.
• For the Phoenix Rising ability of the flamewarden (ranger’s archetype) it was incorrectly stated that it worked once per week while it actually worked once per day. Resolution: fixed the description.
• The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed.
• Harm and Inflict Wounds, Mass spells failed to check for Death Domain — Death's Embrace. Resolution: fixed.
• Channel Positive Energy — Heal Living healed golems. Resolution: fixed.
• The Reduce Person spell was affected by Spell Resistance. Resolution: fixed.
• The True Seeing spell was affected by Spell Resistance. Resolution: fixed.
• Remove Fear failed to work against Frightful Presence. Resolution: fixed.
• Magic Fang and Greater Magic Fang were not displayed on characters as an effect. Resolution: fixed.
• Mind Fog had an incorrect duration description. Resolution: fixed.
• Hardy dwarves’ racial trait now correctly works on the first saving throw against poisons afflicted by enemies' natural attacks.
• Tartuk now correctly has the Fiery Body spell.
• Fixed the issue when it was impossible to pick up the loot from enemies that were killed under the effects of the Baleful Polymorph spell.
• Attacks of opportunity in the round right after a charge action got a +2 bonus to attack rolls from the charge. Resolution: fixed.
• Using the respec on a caster that learns spells from scrolls will now refund all the extra spells this caster has learned from scrolls (so that players can go and buy other scrolls from vendors).
• The bear animal companion had a lower natural armor than intended. Resolution: fixed, the natural armor of the bear was increased.
• Even the smallest goblin alchemists now can throw bombs.
• Rapid Shot no longer applies a -2 penalty to single attacks.

Items
• Added Masterwork Throwing Axe, Masterwork Nunchaku, Throwing Axe +1 and Nunchaku +1 to the goods offered by the Honest Guy.
• Scalemail of Resistance +2 sold by the traveling merchant could be equipped only by druids, instead of all classes. Resolution: fixed.
• Sword of Eternal Servitude worked incorrectly. Resolution: fixed.
• Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed.
• Thundering Claw of the Bear God didn’t work with Beast Shape III; Call Lighting was also cast if an animal companion landed a critical hit. Resolution: fixed.
• The Bladed Plate item incorrectly appeared in Kaessi’s house in the capital. Resolution: fixed.
• The Bleed effect of the Serrator weapon failed to work in the first round after successful hit. Resolution: fixed.
• Fixed issues with Gear's Rule.
• The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed.
• The Blakemoor's grimoire description wasn’t displayed properly. Resolution: fixed.
• The weapon type information was missing for oversized bastard swords. Resolution: fixed.
• Scroll of Cape of Wasps had DC equal to 0. Resolution: fixed.
• Mail of Clear Skies wasn’t considered a light armor. Resolution: fixed.
• Mail of Clear Skies had incorrect stats. Resolution: fixed.
• Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed.
• The game mechanics information was missing for the Briar. Resolution: fixed.
• Frozen Crescent had an incorrect critical range. Resolution: fixed.
• Wand of Acid Splash had an incorrect price. There were also some scrolls with incorrect spells. Resolution: fixed.
• Adamantine Breastplate +3 had an incorrect price. Resolution: fixed.
• Singing Steel Breastplate had an incorrect price. Resolution: fixed.
• Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed.
• Fixed typos in the descriptions of the Dark Revelation, Amulet of the Dying Wisdom, Staff of the Whispering Souls, and Cord of Stubborn Fury belt.

User Interfaces
• The icon to exit the Silverstep Grove area was located too low. Resolution: fixed.
• Fixed the location of the monster names above the water elementals.
• Fixed the location of the monster icons above the slurks.
• Combat Log didn’t display rerolls. Resolution: fixed.
• Changed the color of Jaethal’s name for readability.

Miscellaneous
• Fixed multiple typos and inconsistencies in the German, French, and Chinese localizations.
• Audio: added four new voice packs for barons and baronesses.
• Autosave worked incorrectly when moving from the Other World to the Womb of Lamashtu. Resolution: fixed.
• Animation: fixed Coup de Grace animation and slipping in the Mammoth animation.
• Rain visual effects no longer freeze when switching between locations.
• Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Update 2.1.0g – August 10, 2020

Please be aware of plot spoilers in the description below!

Areas
  • In Jamandi Aldori's Mansion, bandits near the room with statues entered into combat incorrectly. Resolution: fixed.
  • In Wilderness Clearing, barbarians killed their leader, which made it impossible to start the corresponding dialogue. Resolution: fixed.
  • In Vordakai's Tomb, zombies entered into combat incorrectly. Resolution: fixed.
  • Fixed the gameplay-related issues in Vordakai's Tomb.
  • Fixed the issue, which made it impossible to interact with objects at the Varnhold Stockade.
  • It was impossible to kill Kressle and her bandits in the Stag Lord's Fort. Resolution: fixed.


Kingdom
  • In the dialogue with Vordakai, the new kingdom project notification was duplicated. Resolution: fixed.
  • The Brevan Envoy Awaits kingdom event about Annamede Belavarah’s show in the main square appeared again after it was resolved. Resolution: fixed.



Classes & Mechanics
  • Canceling a cone-shaped spell failed to disable the 5-ft mode. Resolution: fixed.
  • When using Charge, characters could sometimes stack on top of other characters or monsters. Resolution: fixed.
  • The spell specialization could be duplicated in the Level Up screen of multiclass characters. Resolution: fixed.
  • Fixed the error when the Land Defenders effect was lost if a character died.
  • Fixed the incorrect behavior of effects in turn-based mode.
  • The mechanics of how enemies entered into turn-based combat has been improved. It should solve various issues related to detecting new enemies during combat and using Coup de Grace while out of combat.
  • Fixed the incorrect behavior of summoned allies in turn-based mode.
  • In some cases, a character who was unable to move for some reason could lose the ability to attack. Resolution: fixed.
  • In turn-based mode, it was impossible to use the characters’ portraits to target a spell. Resolution: fixed.
  • In turn-based mode, when you summoned a creature at the edge of the fog of war, which covered enemies, it started an endless cycle of going into and out of combat.
  • If you quickly turned abilities on and off on the action bar, you could sometimes lose your action. Resolution: fixed.
  • Creatures spawned by a trap couldn’t be attacked during the first turn in turn-based mode. Resolution: fixed.
  • If you were making 5-foot steps while holding Shift down, the character would stop when you released the key. Resolution: fixed.


User Interfaces
  • On the global map, the fatigue notification could incorrectly appear in the book event text. Resolution: fixed.
  • Ability scores were not displayed on the Total page of the Level Up screen. Resolution: fixed.
  • Fixed the turn-based mode issues caused by switching to the fullscreen window mode or opening the menu using Esc.
  • Fixed the issue with the display of effects on characters’ portraits.
  • Hints in the dialogue window functioned incorrectly. Resolution: fixed.
  • Some UI elements sometimes were displaced in the Level Up screen. Resolution: fixed.
  • Overtips sometimes appeared in an incorrect location for some types of enemies. Resolution: fixed.
  • Tutorial screenshots had Russian captions. Resolution: fixed.
  • If an attack of opportunity was available, the path was sometimes incorrectly painted (the standard action part was painted as if it was the move action part).
  • Some gods’ icons were not displayed. Resolution: fixed.



Miscellaneous
  • Fixed the issue when some mouse devices were identified as gamepads, which triggered a message that suggested switching to the gamepad mode.
  • When you clicked the icon of a character located far away from the party, the camera failed to focus on that character. Resolution: fixed.
  • Fixed some issues related to the selection of the controller type at the game start.
  • Audio: the volume of stamp sounds made by hares has been decreased.
  • Audio: fixed the issue with incorrect type of footsteps in the Kamelands.
  • Audio: fixed the issue that could result in incorrect behavior of sound and music in some areas.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly.