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Pathfinder: Kingmaker News

Update 2.1.4 - September 24,2020

Please be aware of plot spoilers in the description below!

Areas
  • Fixed the issue due to which moving from one zone to another with a large party (20+) could result in the game crash.
  • Fixed the issues with the characters’ movement at the Capital Square.
  • It was impossible to attack Kobold Artist at the troll’s lair. Resolution: fixed.
  • Fixed the issue due to which it was possible to talk to the inquisitor at the Secluded Lodge only once.


Quests


  • Fixed the issue due to which the final boss failed to appear at the end of the Varnhold's Lot campaign.
  • The event with Sartayne (Nazrielle’s apprentice and royal advisor) in the throne room worked incorrectly. Resolution: fixed.


Classes & Mechanics


  • Fixed the issue due to which Peridot Wyvern became uncontrollable.
  • Fixed the issue due to which pets became uncontrollable after the companions’ duels.
  • Fixed an issue due to which ghosts couldn’t do anything.
  • The boggard's Terrifying Croak had no Fear descriptor, that’s why bonuses to saving throws against fear were not applied. Resolution: fixed. Terrifying Croak now has the Fear descriptor.
  • The nereid’s aura was multiplied if characters succeeded at saving throws against her.
  • Mimic's Adhesive Entanglement had no description. Resolution: fixed. Adhesive Entanglement now has the Entangle description.
  • Spectres received the halved damage from the Unholy, Positive, and Negative Energy effects. Resolution: fixed. Now Spectres receive the correct amount of damage from spells and abilities with the Unholy, Positive, and Negative Energy descriptors.
  • Lingering Performance didn’t take into account the time left until the end of the current round. Resolution: fixed.
  • Bardic Knowledge didn’t allow the bard to make Knowledge skill checks untrained. Resolution: fixed.
  • A druid in the Shambling Mound shape with the Natural Spell feat couldn't use any abilities or spells. Resolution: fixed.
  • Wild Shape (Smilodon) had an incorrect damage description for attacks. Resolution: fixed.
  • Wild Shape (Bear) bear had 1d4 damage on attacks instead of the intended 1d6. Resolution: fixed. Now bear attacks have 1d6 damage.
  • The monk’s Style Strike turned off after every rest. Resolution: fixed.
  • The sage sorcerer’s Arcane Bolt ability now correctly works with sneak attacks and feats affecting rays.
  • The Metakinetic Master ability no longer creates the second ability in the ability list with a wrong burn cost.
  • The slayer's Studied Target ability used on party characters failed to end. Resolution: fixed. Now it stops working after resting.
  • Several rogue characters no longer disable each other’s Debilitating Injury spells.
  • The Mage Armor spell failed to protect from incorporeal touch attacks. Resolution: fixed. Mage Armor now provides 4 AC bonus against incorporeal touch attacks.
  • Shroud of Water and several other abilities could sometimes turn off. Resolution: fixed.
  • Tristian's Angelic Form used a standard action instead of a move action. Resolution: fixed. It now spends a move action.
  • Hellfire Ray was displayed twice in the level up spell selection window for wizards and sorcerers. Resolution: fixed.
  • Freedom of Movement now correctly works on all movement-impairing effects of the Tar Pool spell.
  • True Seeing now correctly allows you to ignore different concealment effects, such as Displacement and Blur.
  • Arcane Strike worked incorrectly in turn-based mode. Resolution: fixed.
  • The performance has been slightly improved, namely, when using a large number of long-lasting AoE effects (auras, Cloudkill and so on).
  • After you created a mercenary, some alignment-restricted spells could become unavailable even if the alignment was selected correctly. Resolution: fixed.
  • In turn-based mode, effects on enemies could last longer than intended; effects on any characters could last 1 turn less than intended; effects during their last active turn could be visible on the characters’ portraits but they were not visible using Inspect and on the character’s screen. Resolution: fixed.
  • Commands given during the cutscenes played in turn-based mode could be interrupted by the combat logic, which resulted in the cutscene issues. Resolution: fixed.


Items
  • Bracers of Armor failed to protect from incorporeal touch attacks. Resolution: fixed. Bracers of Armor now provide a bonus against incorporeal touch attacks.
  • Instead of applying one of the three effects at random, the Black Star starknife applied all three at the same time.


User Interface


  • It was impossible to close the message box with congratulations on completing the Varnhold's Lot campaign. Resolution: fixed.
  • The UI could sometimes work incorrectly if you opened and closed the spellbook quickly on the spell selection page during the level-up or character generation. Resolution: fixed.
  • If you increased a character’s level and then moved to another location sometimes the class selection page worked incorrectly for another character. Resolution: fixed.


Update 2.1.3b – September 16, 2020

Please be aware of plot spoilers in the description below!

  • The Fog of War failed to clear correctly on the global map. Resolution: fixed.
  • Sometimes it was impossible to complete a character’s respec. Resolution: fixed.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly.

Update 2.1.3 – September 15, 2020

Please be aware of plot spoilers in the description below!

  • Fixed Octavia’s position at Oleg's Trading Post.
  • Fixed the positions of some enemies at the Old Sycamore area.
  • Fixed the issues with the characters’ movement in the Adamantine Shield Fortress.
  • Fixed the issues with the characters’ movement in the Lostlarn Keep — the Depths.
  • Fixed the looped romance scene with Regongar in the Capital.
  • The joking mite was rescued from under the ground in the Old Sycamore Caves.
  • The fog was missing on the global map in Chapter 1. Resolution: fixed.
  • A rare issue with exiting from some areas has been addressed once again by improving the algorithm that determines the point of switching between locations.
  • Fixed the issue due to which AOE effects couldn’t be applied through doorways.
  • A magus could continue to move after a full-round attack in which Spell Combat was used. Resolution: fixed.
  • Fixed some errors due to which characters couldn’t hide their weapons after the battle was finished.
  • If you had a lot of mercenaries, the game could freeze for a long time when calculating the kingdom data automatically. Resolution: fixed.
  • Fixed the hints that showed lines of enemies’ and allies’ attacks.
  • If a character was moving when a cutscene started in turn-based combat, the game could freeze. Resolution: fixed.
  • The AI behavior for a 5-ft. step in turn-based mode has been improved; freezing of AI turns in some cases has been fixed.
  • When enabled, the ‘Auto interrupt movement’ setting interrupted the attacks and touch spells, especially at a low FPS. Resolution: fixed.
  • When a character had a charged spell and couldn’t reach their target, a turn now ends automatically even if the character still has a touch attack available.
  • The Fog of War data storage format in the saved games has been changed, thus decreasing the files’ size. Special thanks to our player hambeard for this idea!


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Update 2.1.2b – September 9, 2020

Please be aware of plot spoilers in the description below!

Areas

  • Fixed the issues with the characters’ movement in Ravaged Capital — Entrance.
  • Fixed the issue when it was impossible to exit the Abandoned Keep after you completed the Betrayer's Flight quest.
  • Fixed the issue when Tristian was stuck at Candlemere Tower during the Betrayer's Flight quest.
  • The algorithm that determines the point to switch between locations has been changed and should now fix the error with exiting some zones.



Quests

  • Fixed the issue when it was impossible to complete the Nok-Nok and the Great Mother quest if you entered the Goblin Clearing without Nok-Nok.
  • Fredero Sinnet could die during the duel with Valerie. Resolution: fixed.
  • After the duel of Valerie and Fredero, Ekundayo’s wolf became uncontrollable. Resolution: fixed.
  • When talking to Ivar at the Lake Silverstep Village the second time, he could attack your character. Resolution: fixed.



Classes & Mechanics

  • When the character wielded nothing in the main hand and a weapon (or a shield with the Shield Bash feat) in the off-hand, the iterative attacks with the off-hand weapon didn’t occur. Resolution: fixed.
  • Resurrection and Raise Dead sometimes failed to work. Resolution: fixed.
  • Locket of Magic Missile Mastery didn’t work on the Force Missile ability. Resolution: fixed.
  • Confusion didn’t have any effect on enemies. Resolution: fixed.
  • Bardic Performance failed to switch to a new song as fast as it should. Resolution: fixed.
  • Lingering Performance allowed the character to gain benefits from multiple songs at the same time. Resolution: fixed.
  • Sensei Advice: Diamond Soul didn’t work. Resolution: fixed.
  • Draconic Mettle, which belongs to the monk's Scaled Fist archetype, had no bonuses against fear effects. Resolution: fixed.
  • Some Blindness effects lacked descriptions. Resolution: fixed.
  • Weapon enhancements of magi and paladins had no visual effect on characters. Resolution: fixed. Now the weapon enhancement duration is shown with a special effect.
  • The Wild Energies spell failure chance was affecting potions. Resolution: fixed. Potions are now safe to use.
  • Nereids' Beguiling Aura failed to provide immunity for 24 hours after a successful save. Resolution: fixed.
  • Charges from quivers were spent at a double rate. Resolution: fixed.


Turn-Based Mode

  • In the Stag Lord’s Fort, if the enemy ran to ring the bell, the enemy’s turn couldn’t end in turn-based mode.
  • In the PC version, you couldn’t switch actions in turn-based mode when you hovered your mouse over an enemy with an unused touch spell.
  • Full-round spells weren’t applied during the current turn if they were targeted outside their range, within a 5-foot step.



Miscellaneous

  • The character’s movement stopped before it should when the camera was centered on the active character and in some other cases.
  • Irrelevant messages were displayed in the log on mouse-hover over a trap by a character with a low Trickery skill level.
  • Fixed the character’s movement in the throne room when seated.
  • An animal companion wouldn’t get up after it fell in combat. Resolution: fixed.
  • An error during an attempt to save the game could corrupt the previous save. Resolution: fixed. Now the saving error does not affect the previous game save.




A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly.

Update 2.1.1 – September 1, 2020

Please be aware of plot spoilers in the description below!

  • It was possible to enter the locations that required certain companions even if you had no such companions in your party. Resolution: fixed. If you are stuck in such a location, try loading an autosaved game before entering the area.
  • There were some incorrect ways of exiting the location with the Everblooming Flower in the Other World. Resolution: fixed.
  • Zombies in Vordakai’s Tomb failed to use weapons. Resolution: fixed.
  • Fixed the issues with Nereids’ aura in the game saves.
  • The alchemists could use Fast Bombs as a standard action. Resolution: fixed.
  • The kineticist’s Shroud of Water ability worked incorrectly. Resolution: fixed.
  • In turn-based mode, it was possible to use a character’s ability by pressing a hotkey while the character was moving. Resolution: fixed.
  • The smart cursor failed to suggest making a full attack automatically after a 5-ft. step even when it was possible. Resolution: fixed.
  • Frightened characters couldn’t take actions in their turn in turn-based mode. Resolution: fixed.
  • Now the effect duration is displayed in rounds in turn-based combat.
  • Fixed the Necklace of Double Crosses.
  • The page for the Illusion school of magic was empty. Resolution: fixed.
  • Sometimes the side panel could stop responding and wouldn’t hide. Resolution: fixed.
  • The number of available quicksaves and autosaves was set to 1.
  • Some combat log notifications about spell immunity have been localized.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly.