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Shelter Devlog #6 | Quests and NPCs



Hi Chefs!

This is the final entry in the devlog series. This time we'll focus on the quests, NPCs and camps in the game.

As a reminder Shelter will be available on November 18 with a nice -15% launch discount!
Add to your wishlist and don't miss the release!

Also, if you've missed previous entries here's a list of all the Shelter devlogs and their topics:

As you might already know in Shelter you'll be playing as a chef looking for their lost family in the wastelands. After arriving at a place known as Sector 12 you stumble upon an abandoned military comm center. The last hope lies in restoring the radio towers and hopefully contacting our loved ones. Unfortunately we won't be able to fix the radios without the help of nearby settlements and that's where our cooking skills come in.




Throughout the game we'll complete quests for the 4 camps in the Sector and the caravan who will be the first group of people we'll meet. The camps and their inhabitants are quite diversified. Aside from the nomadic merchant group represented by Mila Run, there are the cattle breeders family from MacStump's ranch, mutated miners of Stedler Camp, survivors operating in a steelworks facility in Firepit Plant and finally the remnants from the former military base.




Each group has a leader who'll be giving us varios quests which will eventually lead to mutual trust. The caravan will help us deliver and exchange goods required by each settlement.




Quests unlock various rewards such as resources, gun upgrades, new recipes and so on. Completing the final quest for each settlement will grant us the special parts needed for repairing the radio towers. In case we find ourselves in need of some extra cash or other supplies we can take up to 3 additional side-quests each day.




As for the quests themselves, we wanted to introduce new challenges, different from a strict list of orders to complete. A few examples might be delivering enough highly radioactive food for the mutated miners, preparing cow forage with medicines for MacStumps or preparing food rations and killing mutated rats near our shed to help expeditors from the military base crossing nearby.


How do you like the ideas for the new content? Let us know in the comments.

Shelter will be available on November 18 with a nice -15% launch discount!
Check out the announcement video:
[previewyoutube][/previewyoutube]

☢️ Add Cooking Simulator - Shelter to your wishlist! Get notified about the release!




[h2]Add Cooking Simulator - Shelter to your wishlist! Get notified about the release!☢️✅[/h2]

https://store.steampowered.com/app/1575660/Cooking_Simulator__Shelter/