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Try the Biome Creator for Free!

https://www.youtube.com/watch?v=1ZGqSa8RY9s&t=10

Hi All,

As you may know, Johan has been busy overhauling the biome system. Most people were getting lost and never discovered other biomes than the first one, so we took the consequence; instead of the endless seamless worlds, each biome is now self-contained and wrapping around on all sides. Johan has turned this limitation to his advantage, and created a tool that can create more beautiful landscapes than we ever had before.

We have just released an early alpha version of the biome creator for free (Mac only for now), and we'll keep updating it as we go along! Please try it out, and let us know what you think. You can take a look at the tutorial video above and the time lapses below, to get a quick feeling for what you can do with it.

Download link: https://www.dropbox.com/s/x32l83j2fnhxh81/Fugl%20Biome%20Creator.zip?dl=0

Feel free to leave a comment here or join us on Discord! https://discord.gg/8Cb4Uya

https://www.youtube.com/watch?v=gOhiDLeBxTc
https://www.youtube.com/watch?v=RzFKLApeSz0

Screen Resolutions Animals

It has been almost a month since the last release, but a lot of things have been going on behind the scenes, as we are preparing for some major content to roll out. It is still not quite ready, so today's release is mostly focused on fixing some issues with the animals and giving you the ability to change screen resolution.

  • Now possible to change full screen resolution via the graphics menu.
  • Added set window sizes in windowed mode.
  • Fixed bug where some animal types would never appear.
  • Fixed bug where animals could disappear.
  • Temporarily disabled the old level editor, while we are working on merging in New Shinier Level Editor (tm).
  • A few miscellaneous bug fixes.


Don't forget you can come and hang out with us on Discord https://discord.gg/8Cb4Uya

The Reverb Update

This time we have given the audio side a big overhaul! The biggest improvement is that each biome now not only looks different, but also sounds different, as they all have different reverbs applied. Suddenly you can recognise where you are, just by flapping your wings!

Other improvements in this build include:

  • You can now set the music volume separately from the sound volume.
  • Music pieces that can start playing only when you fly fast. Can you keep up the speed to keep the music going?
  • Lots of bugfixes in general, but mostly focused towards the processing and playing of audio.
  • Performance improvement on the rendering, and some OpenGL fixes for older platforms.
  • The ability to disable rumble for the controller.