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Zero Killed News

Zero Killed now oficially released!

The big day has finally come. Today Zero Killed is officially released! We put it in your hands immersive tactical VR shooter, where wide selection of characters, perks and gadgets gives thousands of possibilities to take control on maps. During last few months we've managed to improve the game, and today it looks completely different than 2 years ago. More modes, more maps, more characters, more interesting and useful mechanics or advanced AI makes, that the game will keep you hooked for hours. Don't wait anymore, be a part of community of virtual soldiers!

We are proud of what the game looks like right now and we have to admit - It's mostly your merit. We would like to thank all of you who participated in early access stage. Together we've made SOMETHING BIG.
Of course, we are not stepping down. There`s few more plans ahead. We don't want to say it loud, but be sure - it will be suprisive. However now, enjoy brand new game. Grab your friends and take control of Zero Zone! They need you on the battleground.

Also, for our release we created a video summarizing our actual gameplay series that we were publishing for few last months. Have fun watching it and see you in the game!

[previewyoutube][/previewyoutube]

Terminal appearing in the map pool!

We are not slowing down. With today's update we are adding new map called the Terminal, which makes it the fifth map in the game which exposes yet another different player skills and team tactics.

The map is designed for heavy action - you will find many open spaces, guardrails and floor grating, which makes it hard to stay hidden for long. A lot of small aisles and little bridges are forcing players to be very precise in actions. Grenades and precisive shooting are your best friends.

Like every map in Zero Killed, the Terminal contains three different lighting setups - the day, the dawn and the night - which is the best setup to try lurking through the shadows and hitting enemies hard when they don't expect it.

Try it on your own and download latest update (already available on Steam!)

[previewyoutube][/previewyoutube]

Price is coming to Zero Killed!

[h3]Friends and Invites[/h3]

Two weeks ago we introduced the Friends and Invites module to the game. From now on, every player can invite, join or make own lobbies. The module is cross-platform Moreover, you can make your own friends list, because module dont affect on steam list in case of having cross-platform friends from Oculus Store (and other platforms in near future). Now, playing with friends is much easier than before!

[h3]Meet Price, a new character in Zero Killed[/h3]

With latest update we added a new character to the game. Meet Price, a businessman, who decided to join Zero Zone. His knowledge about Computer Science engineering is huge and can be extremely helpful on the battleground.



Price can be equipped with fast shooting guns, which gives advantage especially in close combats. If you decide to choose him, you can pick AS Val, Vector or MP5. Moreover, as a secondary gun, Price can take Tag Pistol, which gives him an opportunity to indicate enemy positions or Glock 17, to have more firepower.

Like every character, Price has few of belt items, but in this case, variety of items makes him very flexible hero. By choosing him, you can equip EMP Grenade, Impact Grenade, Adrenaline Injection or Laser Mine. Everything depends on you, and your playstyle.



Price has also his own unique gadget, Deployable Shield, which can be put on the ground and cover him - or a friend - from fire. The shield protects from bullets and grenades, but still can be shot through by enemy sniper rifle which will deal reduced damage. Like all placable items, this shield is also breakable, but it requires a lot of effort to destroy it.

Check Price's complete setup below:

Primary weapon - AS Val / Vector/ MP5
Secondary weapon - Tag Pistol/ Glock 17
Belt items - EMP Grenade/ Impact Grenade/ Adrenaline Injection/ Laser Mine
Unique Gadget - Deployable Shield

Price is already available to pick in the game. Go and try him yourself!

Official Release Date: 4th of September

We proudly present the newest update with which we begin our journey straight to the final release! We have set the date of an official release for the 4th of September.

Here is a shortlist of what you may expect by current game progress:
* new bots AI - they now play more human-like and can be a real challenge on the hardest level,
* manual weapon loading for all weapons in-game,
* destructible environment - try shooting through a wooden floor, your opponent will never know what hit'em,
* progression system,
* voiceovers,
* Fixed reported issues with guns, movement, and servers.

New content coming soon:
* new maps,
* new Zero,
* new game mode,
* and much more!

Join our Discord channel to catch fresh news and watch a series of actual gameplay footage videos (starting from the 22 of June): https://discord.gg/APUr4A

Early Access 0.9.2 changelog.

EA 0.9.2

We are back with a really huge patch that overhauls the game. If you want to find more info and people to play with check those links:

https://www.facebook.com/zerokilledgame
https://twitter.com/zerokilledgame
https://playzerokilled.com/discord

Changes:
  • Cross platform voice chat! Finally!
  • Progression system! Gain levels, unlock weapons, items and skins!
  • Brand new menus for map selection, settings, skins selection and more
  • Over 300 bugs fixed
  • Events to gather players in specific times. Bonus exp for playing during events!
  • New, better way, to plant mines/ sonars etc.
  • Improvements to grenades throwing.
  • Weapons were balanced.
  • Reworked reviving players