Version 1.0.12 Bug fixes and balance adjustments

Shortcomings and bug fixes
- Flickering icons and tooltips;
- We can't fix the black screen problem, because it's Unity engine's problem, but there are a few ways to fix this bug;
- Now the Unification of Egypt can be launched without the discovery of Chiefdoms;
- Fixed the unintended press of some buttons off Spacebar;
- Fixed the maximum score count in the final window of the game;
- Numerous text mistakes fixed;
- Discoveries menu sound fixed;
- Fixed the bug of workers animation, when one animation overlayed another;
- Ancestral duty is now counted by the average value of 10 turns, not by the value of the last turn;
- On the map of Egypt we turned off Subjugation and Patronizing;
- Riots now can only happen in the area with workers;
- On the map of Egypt we fixed the tooltip for the "Capital" task;
- Fixed the scaling problem in the Stats texts;
- Buttons in the trials dialogs are now inactive if the player doesn't have enough sources;
- Fixed the camera rotation bug;
- Fixed the event of the Lower Egypt exploration.
Changes in the balance and gameplay
- More freedom of choice in the tutorial with the animals and societies;
- The final trial became easier;
- Change of the combat balance for different gods (Ptah: 5 turns, Horus: 2 simultaneous combats 4 turns each);
- The longevity of cults worshipping is increased by 1 turn;
- The cult of Ra is more effective;
- Expeditions now bring 25% fewer resources;
- Sacrifices during the royal crisis are now more expensive;
- Raids of the devastated areas now bring fewer resources.
Thank you to all the players and volunteers who helped us with localizations and bug reports.
Special thanks to Constantine Savenkov for his help in fixing the Subjugation of Egypt trial and special thanks from our programmers for the detailed bug report.