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Character 4 Progress Report #9

Hey everyone,

It's November! I hope that everyone is enjoying some nice fall weather! At least, it's my favorite time of year here in Seattle.

In this week's patch, our focus has been on incorporating fit and finish by adding missing flavor text and incorporating more assets. We'll continue adding more art and effects next week as well.

We also received a bunch of bug fixes from a fellow modder! See below in the Bug Fixes section for more info.

4:3 Aspect Ratio

We're experimenting with a 4:3 aspect ratio mode which enables the following resolutions:
1024x768, 1280x960, 1400x1050, 1440x1080, 1600x1200, 2048x1536, 2224x1668, 2732x2048

More Merch!



We've got some new pins over at Fangamer! Get some before they run out and pin them on to stuff!


Community Fan Art Halloween

We saw a bunch of great Slay the Spire costumes for Halloween this year! Slay the Spire players are good people.

Someone setup shop during Halloween! by /u/Castle13


Slime Boss Jack-o-Lantern by /u/leviathanfelix

This Silent cosplay (and costume!?) by /u/Kallado

Patch Notes

Content
  • Brilliance card reworked.


Balance
  • Cloak Clasp is now Watcher only.
  • The new Fatal keyword applied to Ritual Dagger, Lesson Learned, Hand of Greed, and Feed means that the effect of these cards now trigger upon killing non-Minion enemies.


UI and Effects
  • An experimental 4:3 aspect ratio is now available. Just set the resolution to utilize.
  • Adding asset for Damaru relic.
  • Adding beta art for Live Forever and Pressure Points cards.
  • Adding about 20 polished card portraits.
  • Adding flavor text for Damaru relic.
  • Adding flavor text for Golden Eye relic.
  • Adding flavor text for Holy Water relic.
  • Increased font size of tips when unlocking cards/relics.
  • Moved the 'Restart game for changes' text reminder as tabs for settings screens are taller.
  • Mutagenic Strength relic now grays out after it's used in combat.
  • New Fatal keyword used by Feed, Lesson Learned, Hand of Greed, and Ritual Dagger.
  • Singing Bowl's button changed from Y to RB, allows players to inspect cards and Skip card.
  • Unlock tip text is now larger for relic unlock screens.
  • Yang relic renamed to Duality.


Bug Fixes
  • Battle Hymn typos fixed.
  • Fixed Bigger Text option not being available mid-run.
  • Fixing up Live Forever and Like Water card portraits not showing up.
  • Plated Armor text on Live Forever is now gold color.
  • Updated map assets to work with all aspect ratios better.
  • Thanks to BDWSSBB for the following:
  • Fixed Discovery showing skip button when reopening screen from another menu.
  • Pressing escape no longer exits the card reward screen from another menu.
  • Fixed Stance Potion and Wish sometimes not showing the Peek button.
  • Fixed stance SFX lingering on death and returning to main menu.
  • Fixed infinite energy exploit with Slaver's Collar and save and load post-combat.
  • Slaver's Collar now works in event-based Elite and Boss combats.
  • Fixed Armaments and Blessing of the Forge not updating descriptions of upgraded cards.
  • Fixed Pocketwatch activating too early for effects like Foresight.
  • Fixed Tingsha relic damage not changing targets if original target is dead.
  • Tingsha relic now resolves 0.1s faster per hit.


Localization
  • Updates for DEU, DUT, ITA, KOR, POL, RUS, THA, VIE, ZHS, ZHT.

Character 4 Progress Report #8

Greetings!

It's progress report time. This week we added some more potions, made Watcher balance changes, and revisited some non-Watcher content such as cards, relics, and events.


Because of the addition of new potions we've made some new potion bottle shapes and colors so they can be more easily differentiated.


We're also testing out an accessibility feature that increases the size of text by 20%. This may be updated to affect specific UI such as tips and card descriptions. While the larger text won't always fit in the UI, we think the trade-off for legibility will more than make up for it. This option can be toggled on in the Miscellaneous section in the Game Settings.

We would also like to thank our community members BDWSSBB and JohnnyDevo for improving modding support and fixing a plethora of bugs (most of them in the Bug Fixes section)!
If any or all of the bug fixes bring you joy, maybe visit our Discord channel and give them a thank you.

Community Fan Art

It's so interesting to see Slay the Spire characters drawn in other art styles or interpreted in a different light! Always happy to post these :). If you want any fan art to be featured here, just ping us @MegaCrit!

The original trio by /u/princeshoutoku

The Fat Gremlin by /u/charleseasleyart

Hexaghost by /u/AzoryKeron

Patch Notes

Content
  • New common Watcher relic - Damaru.
  • New common potion - Blessing of the Forge.
  • New common potion - Colorless Potion.
  • Tiny Chest relic has been reworked.
  • Reprogram card has been reworked.


Balance (Watcher)
  • Chimera mod now accounts for the Watcher.
  • Evaluate card rarity changed from Uncommon -> Common.
  • Foresight+ card changed from gaining Innate to upgrading Scry amount from 3 -> 4.
  • Mental Fortress card block increased from 3 -> 4.
  • Mental Fortress+ card block increased from 4 -> 6.
  • My True Form mod now accounts for the Watcher.
  • Nirvana card block lowered from 4 -> 3.
  • Nirvana+ card block lowered from 6 -> 4.
  • Sanctity card rarity changed from Common -> Uncommon.
  • Scrawl card cost lowered from 2 -> 1.
  • Scrawl card rarity changed from Uncommon -> Rare.
  • Scrawl+ card cost lowered from 1 -> 0.
  • Spirit Shield and Spirit Shield+ now gain 1 more Block per card.
  • Spirit Shield card rarity changed from Uncommon -> Rare.
  • Wish's Live Forever option now gives Plated Armor (instead of Plated Armor each turn).


Balance (Non-Watcher)
  • Corruption card rarity changed from Uncommon -> Rare.
  • Dark Embrace card rarity changed from Rare -> Uncommon.
  • Dodecahedron relic deprecated.
  • Eviscerate card cost lowered from 4 -> 3.
  • Knowing Skull event HP costs increase as the same option is continuously chosen. Additionally, the starting HP cost is now 6.
  • Mind Bloom event now gives less gold 100 -> 50 when fighting the boss and 25 gold above Ascension 13+.
  • Nunchaku relic is now Common.
  • Well Laid Plans card cost increased from 0 -> 1


UI and Effects
  • Testing out Bigger Text. Can be toggled on/off in Game Settings.
  • Adding VFX for Miracle card.
  • Adding beta art for 3 cards.
  • Ambrosia is now eye-shaped.
  • Cultist potion is now moon-shaped.
  • Cunning potion is now spiky-shaped and gray.
  • Distilled Chaos is now rainbow color.
  • Duplication potion is now rainbow color.
  • Entroic Brew is now flask-shaped and rainbow color.
  • Essence of Darkness is now moon-shaped.
  • Essence of Steel is now anvil-shaped and teal color.
  • Liquid Bronze is now spiky-shaped.
  • Liquid Memories is now eye-shaped.
  • Poison potion is now flask-shaped.
  • Path to Victory card renamed to Pressure Points.
  • Damage value for Fire Breathing power's description is now blue.
  • Horn Cleat and Captain's Wheel relics now display turn numbers until triggered.
  • Meat on the Bone now pulses when it will trigger at the end of combat.
  • Red Mask relic now grays out when its effect is triggered.


Bug Fixes
  • Bouncing Flask's effects now happen in order.
  • Expunger card description now correctly works when upgraded.
  • Fixed Bouncing Flasks's VFX location starting at the wrong place.
  • Fixed Burns and related cards changing last card played for Crush Joints and similar cards.
  • Fixed card tips not showing up correctly when the left card is hovered during card upgrade.
  • Fixed Liquid Memories not updating damage and block values on card descriptions.
  • Fixed Mayhem and Distilled Chaos making certain cards disappear if end turn effects are called.
  • Fixed Storm of Steel prompting to discard cards after Ink Bottle draws a card.
  • Fixed Tungsten Rod relic not affecting Shelled Parasite's lifesteal heal amount.
  • Fixed Velvet Choker not interacting correctly with Curses.
  • Go For the Eyes and Spot Weakness cards no longer have a gold border on the first turn of combat.
  • Fixed bug where Horn Clear relic would trigger at the start of the second Colosseum fight.
  • Picking up Sacred Bark relic now updates Power/Skill potion descriptions properly.
  • Removing Pressure Points beta art as it was for Path To Victory.
  • Toolbox relic's card selection is now seeded.


Localization
  • Updates for DEU, DUT, EPO, ITA, JPN, KOR, RUS, THA, VIE, ZHS, ZHT.


Moddability
  • Overload damage calculation methods to pass instance of AbstractCard.
  • In-combat card selection screens now use a generalized method (Codex, Discovery, Attack Potion, etc)

Character 4 Progress Report #7

Hello hello,

It's another Friday and another progress report!
We made a few potions and increased the rare potion drop rate, cleaned up some UI elements, improved performance, and balanced several cards. Lots of stuff in lots of categories.

We'll be looking at adjusting some non-Watcher stuff next week, stay tuned!

Call for Translators

Slay the Spire is available in several languages due to community translations. Helping out is easy, just come say in our localization channels in the Slay the Spire Discord server.
Our official Discord is also the best place to interact with us directly, file bug reports, and help suggest improvements to the game!

Community Fan Art

I should have participated in Inktober, gotta up my art game to match these talented folks.

Scry... by @Densetsu_VII

Slime Boss by @AzoryKeron

Teamwork Makes the Dream Work by @VictorTatkowski

Patch Notes

Content
  • New Rare Potion - Cultist Potion.
  • New Uncommon Potion - Distilled Chaos.
  • New Uncommon Potion - Liquid Memories.


Balance
  • Common potion drop rate decreased from 70% -> 65%.
  • Rare potion drop rate increased from 5% -> 10%.
  • Beta+ card now costs 1 and generates Omega (not Omega+)
  • Blasphemy+ card now gives Retain on upgrade, cost remains at 1.
  • Carve Reality card damage buffed from 5 -> 6.
  • Carve Reality+ card damage buffed from 9 -> 10.
  • Conjure Blade+ and Expunger+ get slight rework.
  • Empty Fist card damage buffed from 8 -> 9.
  • Empty Fist+ card damage buffed from 12 -> 14.
  • Evaluate+ card block buffed from 9 -> 10.
  • Like Water card nerfed Block 7 -> 5.
  • Like Water+ card nerfed Block 9 -> 7.
  • Reach Heaven card damage buffed from 8 -> 10.
  • Reach Heaven+ card damage buffed from 12 -> 15.
  • Toolbox relic buffed. Choose 1 of 3 Colorless cards instead of obtaining a random one.


UI and Effects
  • Adding polished card portraits for 20 cards.
  • Adding a new power icon for 7 powers.
  • Adding pulsing and particle VFX for Peek button during peek.
  • Fame and Fortune card gets a VFX.
  • Champ boss now recognizes if you have his belt.
  • Bag of Marbles relic now grays out when its effect is triggered.
  • Bag of Preparation relic now grays out when its effect is triggered.
  • Blood Vial relic now grays out when its effect is triggered.
  • Centennial Puzzle relic now grays out when its effect is triggered.
  • Fossilized Helix relic now grays out when its effect is triggered.
  • Lantern relic now grays out when its effect is triggered.
  • Ninja Scroll relic now grays out when its effect is triggered.
  • Nuclear Battery relic now grays out when its effect is triggered.
  • Anchor relic now grays out when its effect has triggered.
  • Captain's Wheel relic now grays out when its effect has triggered.
  • Horn Cleat relic now grays out when its effect has triggered.
  • Stone Calendar relic now grays out when its effect has triggered.
  • Adding controller support for Peek UX (Left Analog Stick down).
  • Adding hotkey for Peeking (Spacebar) which can be reassigned in the Input Settings.
  • Increased scroll speed by 3x when using mousewheel to scroll for Input Settings screen.
  • Reckless Charge card now utilizes the card preview UX to show Dazed.
  • Halt card wording improvements.
  • Cleaned up spacing on Deva Form for improved legibility.


Bug Fixes
  • Fix for Distilled Memories potion description typo.
  • Fixed Confirm/Cancel buttons requiring two taps in touchscreen mode for Rename panel.
  • Fixed Evaluate+ card giving Insight+ when it shouldn't be.
  • Fixed rare instances of Wrist Blade affecting cost X cards.
  • Fixed Reach Heaven+ incorrectly upgrading Through Violence.
  • Fixed Swivel and cost 2+ attacks triggering Necronomicon.
  • Fixed Swivel and freeToPlayOnce cards bypassing effects like Velvet Choker and Entangled.
  • Fixed Swivel spending energy with cost X attacks.
  • Fixing Reach Heaven card portraits not fitting in card templates correctly.
  • Inner Peace card is no longer incorrectly capable of drawing itself.
  • Nilry's Codex now correctly works with Master Reality.
  • When using Wish card, cards shown in the Choose One screen are now marked as seen (for Card Library).


Performance
  • Rendering grayscaled relic assets using a shader now. Deleted grayscale assets.
  • Rendering grayscaled rest site assets using a shader now. Deleted grayscale assets.


Localization
  • Localizability added for Statistics screen's fastest and total playtimes.
  • Updates for DEU, EPO, ITA, JPN, KOR, POL, RUS, SPA, THA, VIE, ZHS, ZHT.

Character 4 Progress Report #6

Hey everyone!

This week we worked on some non-beta stuff but still made some card changes and also a peek button has been added so players can make more informed choices while utilizing Scry, Skill potions, or any other card selection screen during combat.

Peek Button

This handy GIF should show off how it works! Improved visuals, bug fixes, and controller/hotkey support are still coming.

VOTE
If you haven't voted for us in the Golden Joystick Awards, do so now!

But on a serious note, recognition for working on games and exposure through these events can really help out game developers so vote for your favorite games in all the categories!

We'll nerf your favorite card if you don't vote.

Community Fan Art

All this Watcher art is sooooo great :D.

Deva Form by /u/AzulCrescent

The whole cast by /u/MochaSNotsosweet

The Watcher by @Victor_Sama

Patch Notes

Content
  • Adding Like Water card.
  • Adding Study card.


Balance
  • Discipline card is deprecated.
  • Flow State card is deprecated.
  • Reworked Path to Victory card.
  • Foreign Influence card upgrade changed.
  • Beta card gets buffed. Now shuffles Omega into the draw pile, rather than bottom of draw pile.
  • Brilliance+ card buffed 4 -> 5.
  • Carve Reality card damage buffed 4 -> 5.
  • Carve Reality+ card damage buffed 7 -> 9.
  • Flurry of Blows and Weave cards have their rarity swapped.
  • Follow Up+ damage increased by 1.
  • Master Reality card cost lowered from 3 -> 1.
  • Master Reality+ card cost lowered from 2 -> 0.
  • Prostrate card gets buffed 1 -> 2 Mantra.
  • Prostrate+ gets buffed 2 -> 3 Mantra.
  • Safety+ card block buffed from 15 -> 16.
  • Scrawl card cost nerfed from 1 -> 2.
  • Scrawl+ card cost nerfed from 0 -> 1.
  • Smite+ card damage buffed from 15 -> 16.
  • Through Violence+ card damage buffed from 25 -> 30.
  • Wish card gets nerfed. Cost 2 -> 3.
  • Akabeko relic nerfed 9 -> 8.
  • Ceramic Fish relic gets a buff 7 -> 9 gold.
  • Ink Bottle relic is now Uncommon (was Common).


UI and Effects
  • Peek feature. Should work for several selection-based screens during combat
  • Akabeko relic assets updated.
  • Ceramic fish relic asset updated.
  • Sacred Bark relic asset updated.
  • Teardrop Locket relic asset updated.
  • Path To Victory card gets improved wording.
  • Vault card description updated to clarify its effect.


Bug Fixes
  • Entropic Brew now gives all potions outside of combat.
  • Fear No Evil now correctly switches stances even if the attack causes the intent to change (eg slime split)
  • Master Reality now works with Foreign Influence, Nilry's Codex, and Dead Branch.
  • Potential fix for Expunger card not always working.
  • Retro-active check to make sure The Ending achievement unlocks is triggered upon opening the Stats screen.


Localization
  • Updates for DEU, DUT, EPO, ITA, JPN, KOR, RUS, SPA, THA, VIE, ZHS, ZHT.


Moddability and More Bug Fixes

Thanks to BDWSSBB, Reina, and Blank The Evil for the following!
  • Modding flexibility for Stances + onEndTurn trigger.
  • Vampire event now uses a standardized remove card function.
  • Fix end of turn relics activating twice if Conclude card and Time Eater's ability triggers at same time.
  • Fixed Omniscience card making some cards disappear on use.
  • Fixed several double card play interactions.
  • Wrist Blade was affecting attacks from double-play effects like Necronomicon.

Character 4 Progress Report #5

Happy Friday,

This week we've been continuing work on art polish and card design via some A/B testing!
While we'll still be doing some card work, more efforts will be put into UX and bug fixes + some work on non-card content.

Physical Edition Delay

The physical editions for Slay the Spire have been delayed from 11/8 -> 11/15.
Sorry for the delay :(.

Community Fan Art
Ironclad Word Art by /u/WInchesterB

This super hype Watcher art by @m_a_p_p_u

Patch Notes
Content
  • Adding new Discipline card.


Balance
  • Reworked Fasting card.
  • Reworked Scrawl card.
  • Reworked Vault card.
  • Reworked Wave of the Hand card.
  • Reworked Weave card.
  • Battle Hymn+ gains Innate instead of more Smites.
  • Blasphemy card now exhausts when played.
  • Carve Reality card upgrade reworked.
  • Deceive Reality card upgrade reworked.
  • Devotion and Pray card rarities swapped.
  • Evaluate card upgrade reworked.
  • Intangible now affects both attacks and HP loss as before (revert).
  • Master Reality card reworked.
  • Nirvana card rarity is now uncommon.
  • Pray card upgrade reworked.
  • Reach Heaven card is now Uncommon (was Rare).
  • Reach Heaven card upgrade reworked.
  • Rushdown card rarity is now Uncommon.
  • Signature Move card rarity changed from Rare -> Uncommon.
  • Tantrum card now deals 3 damage 3 times to the same target.
  • Unraveling card is removed from the game.
  • Wallop card damage nerfed from 10 -> 9.
  • Wallop+ card damage nerfed from 13 -> 12.
  • Wish card no longer loses HP, costs 2, and its effects are reduced.


Bug Fixes
  • Custom Mode now unlocks even if you play a Daily Climb offline now.
  • Fixed + at end of upgraded cards not being colored yellow.
  • Fixed bug where players could not return to Choose One screen (Stance Potion/Wish) after looking at map/deck/settings.
  • Fixed ESC buttons causing unusual behavior on card reward screens (blank maps, hiding the reward screen).
  • Fixed Omamori not affecting certain card obtain types including Curse of the Bell.
  • In touchscreen mode, choose one card option now works.
  • Omamori relic now interacts with Calling Bell as intended and fixes controller crash.
  • Plated Armor power now caps at 999.
  • Wheel Kick card was incorrectly affected by Strike Dummy/Perfected Strike.


UI and Effects
  • Adding beta art for 10 cards.
  • Adding polished art for 19 cards.
  • Cards/powers/potions that generated Upgraded Cards now just describe them with a + in their name.
  • Deleting two unused font files.
  • Ink Bottle gets shiny new art.
  • When hovering Map Legend items, the tips now appearing in a fixed position not blocking the map.


Localization
  • Updates for DEU, DUT, EPO, ITA, JPN, KOR, THA, VIE, RUS, ZHS, ZHT.
  • Fixing asterisk/coloring issue for JPN/ZHS/ZHT card preview words.