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Character 4 Progress Report #12

Greetings,

This week we now have all the card assets for the Watcher in the game!
A surprise trip to The Game Awards, ongoing sickness, and the general holidays has made it a slower week.

Console Patches


Good news however for our console friends, a patch for Switch, PS4, and Xbox should be out now or in the VERY near future, bringing the game version up to V1.1 + some console specific fixes and some features that are a part of the beta! This includes, Bigger text mode, an improved Game Settings screen, and Long Press options for the End Turn button.

For the rest of the patch notes for the V1.1 patch, please see our previous announcement here.

Community Fan Art


This showdown of the Defect against the Awakened One by "A Plant"

Shrug It Off by u/DaNaDaN5

A Cultist on a skateboard!!! Also, Hyper Light Drifter (left)!! by u/Lordoficewrack

Patch Notes

UI and Effects
  • Added new Watcher cutscene assets upon completing Act 4.
  • Adding a portrait for Study card.
  • Updating Slaver Collar asset + adding an info file to explain how outlines are created.
  • Updating SFX used during Watcher Act 4 victory scene.


Bug Fixes
  • Fixed elites slain scores not showing up properly in Endless mode.
  • Fixed Watcher victory screen VFX blinking fps dependent.


Localization
  • Updates for DEU.

Character 4 Progress Report #11

Hey everyone,

We hope everyone's having a good holiday season so far. While still jet lagged and recovering from sickness, we're getting back to work.

The Watcher is nearly complete. Just a few more finishing touches before it's ready for the main branch!

Status Update on Slay the Spire Mobile

I know you are all very excited about the upcoming mobile version of Slay the Spire. We are too! We've hit a playable version of the game and it's looking great, you'll be able to play the full Slay the Spire experience on your phone very soon. But, we need to do another QA pass this month to ensure things are clean for the mobile launch.

The good news is that thanks to the console ports we completed earlier this year all the difficult engine work is already implemented, so don't expect the unpredictable delays we had earlier this year. We had hoped to get mobile out by the end of the year but development with a custom engine can be a tricky thing. We are close, and will have another status update for you in early 2020.

The Watcher Translations

Watcher content has been translated by the community into the following languages:
  • German
  • Dutch
  • Esperanto
  • French
  • Italian
  • Korean
  • Polish
  • Russian
  • Spanish
  • Thai
  • Vietnamese
  • Simplified Chinese
  • Traditional Chinese


Languages which contain missing text (both little or a lot) will only be accessible in the beta branch. These languages are currently:
  • Greek
  • Indonesian
  • Japanese
  • Norwegian
  • Portuguese Brazilian
  • Serbian (Cyrillic)
  • Serbian (Latin)
  • Turkish
  • Ukrainian


As some of these languages are near-complete or high priority translations (Japanese, Turkish, Portuguese Brazilian, Ukrainian), we'd very much like to see these get completed before launch. If you're fluent in both a completed language AND a missing language, come give us a hand at our Discord Server :o!

Community Fan Art


Slay the Spire playing cards! by /u/MrMulk

The Silent Redesign by Alexandre Coadou

The Ironclad Resting by /u/AzoryKeron

Patch Notes

UI and Effects
  • Updating asset for Duality relic to match flavor better.
  • Updating Violet Lotus relic asset to be polished.
  • Adding a VFX for attacking the Heart when playing the Watcher.
  • Adding a VFX for Carnage card.
  • Adding a VFX for Omega power when it deals damage.
  • Adding SFX for Spit Web attack by Louse enemy.
  • Adding VFX for Devotion card.
  • Adding VFX for Flying Sleeves card.
  • Adding VFX for Through Violence card.
  • Cloak Clasp relic asset updated.
  • Creating a VFX for the Watcher's heart victory screen.
  • Duality relic asset adjustments.
  • Gremlin Horn relic now has polished art asset.
  • Mushroom relic asset enlarged + polished.
  • Oddly Smooth Stone relic gets updated to be smoother + high-res version when clicked.
  • Updating assets for Golden Eye relic.
  • Thanks to BDWSSBB for the following:
  • Barrage card resolves 0.25s faster.
  • Bite card VFX resolves 0.2s faster in fast mode.
  • Charon's Ashes resolves 0.15s faster per hit in fast mode.
  • Claw card resolves 0.25s faster.
  • Feel No Pain power resolves 0.15s faster per exhaust in fast mode.
  • Fiend Fire card resolves 0.25s faster and 0.15s faster per card exhausted in fast mode.
  • Fission card resolves 0.25s faster.
  • Healing resolves 0.25s faster in fast mode. Blood Vial resolves 0.5s faster.
  • Looter death speech bubble before combat end resolves 1.5s faster in fast mode.
  • Recursion card resolves 0.15s faster in fast mode.
  • Sneaky Strike card resolves 0.25s faster.
  • Talk to the Hand power resolves 0.15s faster per hit in fast mode.


Balance
  • Powers that gain Block at end of turn activate before cards like Burn play themselves.


Bug Fixes
  • Fixed Flurry of Blows card typo.
  • Fixed Unknown keyword being misspelled in French.
  • Removing 3 unused sound assets.
  • Thanks to BDWSSBB for the following:
  • Adding hand update after card and potion use to fix general card information and glow issues.
  • Fixed Confusion card not affecting cards reduced by Setup or Forethought.
  • Fixed Judgement card not bypassing Intangible and Invincible powers.
  • Fixed Necronomicon not activating on cost-X cards when played from effects (e.g. Mayhem).
  • Fixed Tantrum card not exhausting when played by Omniscience.


Localization
  • Updates for DEU, DUT, FRA, ITA, SPA, ZHS, ZHT.


Moddability
  • Putting back old constructor of GainBlockAction.
  • Ascension level increments even if you lose on Act 4+ instead of specifically Act 4 as mods may allow higher Acts.

Character 4 Progress Report #10

Hello!

We've been working on polish this week. Many bugs were fixed while several cards got some visual effects! We also added controller support for some of the features brought in during this beta test.

Excursions, Vacations

The team will be out of town next week and Casey will be on vacation (that's me) so there won't be a progress report until December 6th while there may still be some updates to the beta branch.

Community Fan Art
This incredible fan redesign by Alexandre Coadou

This great rendition of The Silent by The Halret

The Defect by /u/AzoryKeron

Patch Notes

UI and Effects
  • Adding polished card portrait for Blasphemy.
  • Adding polished card portrait for Deceive Reality.
  • Adding polished card portrait for Deus Ex Machina.
  • Adding polished card portrait for Establishment.
  • Adding polished card portrait for Fear No Evil.
  • Adding polished card portrait for Foreign Influence.
  • Adding polished card portrait for Indignation.
  • Adding polished card portrait for Perseverance.
  • Adding polished card portrait for Pressure Points.
  • Adding polished card portrait for Protect.
  • Adding polished card portrait for Rushdown.
  • Cleaning up icon for Heatsinks power.
  • Updating beta art for Omniscience card.
  • Updating icon for Master Reality power.
  • Updating icon for Mental Fortress power.
  • Adding VFX for Vault card.
  • Adding VFX for Fasting card.
  • Adding VFX for Foresight card.
  • Adding VFX for Pressure Points card.
  • Adding VFX for Ragnarok card.
  • Adding VFX for Sanctity card.
  • Adding VFX for Third Eye card.
  • Adding VFX for Wallop card.
  • Pressing 0 - 9 keys in some relic view screens can now play some SFX.
  • Bag of Marbles relic no longer grays out when its effect is triggered.
  • Bag of Preparation relic no longer grays out when its effect is triggered.
  • Become Almighty and Live Forever cards get updated VFX.
  • Blood Vial relic no longer grays out when its effect is triggered.
  • Bowling Bash now plays a special sound if 3 or more enemies are present.
  • Damaru relic now has a special SFX when opening up the relic popup.
  • Disabling scrollbar for Potion Lab screen as no scrolling is required.
  • Lantern relic no longer grays out when its effect is triggered.
  • Mutagenic Strength relic no longer grays out when its effect is triggered.
  • Ninja Scroll relic no longer grays out when its effect is triggered.
  • Nuclear Battery relic no longer grays out when its effect is triggered.
  • Red Mask relic no longer grays out when its effect is triggered.
  • Thanks to BDWSSBB for the following:
  • After Image card's Block gain effect resolves 0.15s faster in fast mode.
  • Catalyst card resolves 0.25s faster.
  • Heel Hook card resolves 0.25s faster.
  • Powers reducing themselves resolve 0.15s faster in fast mode.
  • Storm of Steel card resolves 0.25s faster.


Bug Fixes
  • Fixed controller support for Potion Lab screen.
  • Utilizing 4:3 offset y in scene render.
  • Thanks to BDWSSBB for the following:
  • Fixed Escape Plan gaining Block when card drawn is blocked by No Draw.
  • Dropkick card now resolves its actions in order of its description.
  • Fixed cards sometimes glowing even when they cannot be played.
  • Fixed Entropic Brew filling potions slots with Sozu.
  • Fixed exiting Divinity from last turn if Damaru makes the player enter Divinity again.
  • Fixed Fear No Evil + Mental Fortress not gaining Block before Beat of Death.
  • Fixed Ink Bottle drawing a card when activated by playing Battle Trance or Bullet Time.
  • Fixed Juggernaut damage not changing targets if original target is dead.
  • Fixed Mayhem, Havoc, Distilled Chaos, and Omniscience sometimes not playing cards if original target is dead.
  • Fixed on-enter-room relics activating again when loading post-combat.
  • Fixed Wave of the Hand removing itself too early for effects like Like Water and Plated Armor.
  • Heel Hook card now resolves its actions in order of its description.
  • Transmorgrifier and The Designer transform options are now seeded.


Localization
  • Fixing purple text not working for some languages.
  • Updates for DEU, DUT, EPO, ITA, JPN, KOR, SPA, VIE.

Character 4 Progress Report #9

Hey everyone,

It's November! I hope that everyone is enjoying some nice fall weather! At least, it's my favorite time of year here in Seattle.

In this week's patch, our focus has been on incorporating fit and finish by adding missing flavor text and incorporating more assets. We'll continue adding more art and effects next week as well.

We also received a bunch of bug fixes from a fellow modder! See below in the Bug Fixes section for more info.

4:3 Aspect Ratio

We're experimenting with a 4:3 aspect ratio mode which enables the following resolutions:
1024x768, 1280x960, 1400x1050, 1440x1080, 1600x1200, 2048x1536, 2224x1668, 2732x2048

More Merch!



We've got some new pins over at Fangamer! Get some before they run out and pin them on to stuff!


Community Fan Art Halloween

We saw a bunch of great Slay the Spire costumes for Halloween this year! Slay the Spire players are good people.

Someone setup shop during Halloween! by /u/Castle13


Slime Boss Jack-o-Lantern by /u/leviathanfelix

This Silent cosplay (and costume!?) by /u/Kallado

Patch Notes

Content
  • Brilliance card reworked.


Balance
  • Cloak Clasp is now Watcher only.
  • The new Fatal keyword applied to Ritual Dagger, Lesson Learned, Hand of Greed, and Feed means that the effect of these cards now trigger upon killing non-Minion enemies.


UI and Effects
  • An experimental 4:3 aspect ratio is now available. Just set the resolution to utilize.
  • Adding asset for Damaru relic.
  • Adding beta art for Live Forever and Pressure Points cards.
  • Adding about 20 polished card portraits.
  • Adding flavor text for Damaru relic.
  • Adding flavor text for Golden Eye relic.
  • Adding flavor text for Holy Water relic.
  • Increased font size of tips when unlocking cards/relics.
  • Moved the 'Restart game for changes' text reminder as tabs for settings screens are taller.
  • Mutagenic Strength relic now grays out after it's used in combat.
  • New Fatal keyword used by Feed, Lesson Learned, Hand of Greed, and Ritual Dagger.
  • Singing Bowl's button changed from Y to RB, allows players to inspect cards and Skip card.
  • Unlock tip text is now larger for relic unlock screens.
  • Yang relic renamed to Duality.


Bug Fixes
  • Battle Hymn typos fixed.
  • Fixed Bigger Text option not being available mid-run.
  • Fixing up Live Forever and Like Water card portraits not showing up.
  • Plated Armor text on Live Forever is now gold color.
  • Updated map assets to work with all aspect ratios better.
  • Thanks to BDWSSBB for the following:
  • Fixed Discovery showing skip button when reopening screen from another menu.
  • Pressing escape no longer exits the card reward screen from another menu.
  • Fixed Stance Potion and Wish sometimes not showing the Peek button.
  • Fixed stance SFX lingering on death and returning to main menu.
  • Fixed infinite energy exploit with Slaver's Collar and save and load post-combat.
  • Slaver's Collar now works in event-based Elite and Boss combats.
  • Fixed Armaments and Blessing of the Forge not updating descriptions of upgraded cards.
  • Fixed Pocketwatch activating too early for effects like Foresight.
  • Fixed Tingsha relic damage not changing targets if original target is dead.
  • Tingsha relic now resolves 0.1s faster per hit.


Localization
  • Updates for DEU, DUT, ITA, KOR, POL, RUS, THA, VIE, ZHS, ZHT.

Character 4 Progress Report #8

Greetings!

It's progress report time. This week we added some more potions, made Watcher balance changes, and revisited some non-Watcher content such as cards, relics, and events.


Because of the addition of new potions we've made some new potion bottle shapes and colors so they can be more easily differentiated.


We're also testing out an accessibility feature that increases the size of text by 20%. This may be updated to affect specific UI such as tips and card descriptions. While the larger text won't always fit in the UI, we think the trade-off for legibility will more than make up for it. This option can be toggled on in the Miscellaneous section in the Game Settings.

We would also like to thank our community members BDWSSBB and JohnnyDevo for improving modding support and fixing a plethora of bugs (most of them in the Bug Fixes section)!
If any or all of the bug fixes bring you joy, maybe visit our Discord channel and give them a thank you.

Community Fan Art

It's so interesting to see Slay the Spire characters drawn in other art styles or interpreted in a different light! Always happy to post these :). If you want any fan art to be featured here, just ping us @MegaCrit!

The original trio by /u/princeshoutoku

The Fat Gremlin by /u/charleseasleyart

Hexaghost by /u/AzoryKeron

Patch Notes

Content
  • New common Watcher relic - Damaru.
  • New common potion - Blessing of the Forge.
  • New common potion - Colorless Potion.
  • Tiny Chest relic has been reworked.
  • Reprogram card has been reworked.


Balance (Watcher)
  • Chimera mod now accounts for the Watcher.
  • Evaluate card rarity changed from Uncommon -> Common.
  • Foresight+ card changed from gaining Innate to upgrading Scry amount from 3 -> 4.
  • Mental Fortress card block increased from 3 -> 4.
  • Mental Fortress+ card block increased from 4 -> 6.
  • My True Form mod now accounts for the Watcher.
  • Nirvana card block lowered from 4 -> 3.
  • Nirvana+ card block lowered from 6 -> 4.
  • Sanctity card rarity changed from Common -> Uncommon.
  • Scrawl card cost lowered from 2 -> 1.
  • Scrawl card rarity changed from Uncommon -> Rare.
  • Scrawl+ card cost lowered from 1 -> 0.
  • Spirit Shield and Spirit Shield+ now gain 1 more Block per card.
  • Spirit Shield card rarity changed from Uncommon -> Rare.
  • Wish's Live Forever option now gives Plated Armor (instead of Plated Armor each turn).


Balance (Non-Watcher)
  • Corruption card rarity changed from Uncommon -> Rare.
  • Dark Embrace card rarity changed from Rare -> Uncommon.
  • Dodecahedron relic deprecated.
  • Eviscerate card cost lowered from 4 -> 3.
  • Knowing Skull event HP costs increase as the same option is continuously chosen. Additionally, the starting HP cost is now 6.
  • Mind Bloom event now gives less gold 100 -> 50 when fighting the boss and 25 gold above Ascension 13+.
  • Nunchaku relic is now Common.
  • Well Laid Plans card cost increased from 0 -> 1


UI and Effects
  • Testing out Bigger Text. Can be toggled on/off in Game Settings.
  • Adding VFX for Miracle card.
  • Adding beta art for 3 cards.
  • Ambrosia is now eye-shaped.
  • Cultist potion is now moon-shaped.
  • Cunning potion is now spiky-shaped and gray.
  • Distilled Chaos is now rainbow color.
  • Duplication potion is now rainbow color.
  • Entroic Brew is now flask-shaped and rainbow color.
  • Essence of Darkness is now moon-shaped.
  • Essence of Steel is now anvil-shaped and teal color.
  • Liquid Bronze is now spiky-shaped.
  • Liquid Memories is now eye-shaped.
  • Poison potion is now flask-shaped.
  • Path to Victory card renamed to Pressure Points.
  • Damage value for Fire Breathing power's description is now blue.
  • Horn Cleat and Captain's Wheel relics now display turn numbers until triggered.
  • Meat on the Bone now pulses when it will trigger at the end of combat.
  • Red Mask relic now grays out when its effect is triggered.


Bug Fixes
  • Bouncing Flask's effects now happen in order.
  • Expunger card description now correctly works when upgraded.
  • Fixed Bouncing Flasks's VFX location starting at the wrong place.
  • Fixed Burns and related cards changing last card played for Crush Joints and similar cards.
  • Fixed card tips not showing up correctly when the left card is hovered during card upgrade.
  • Fixed Liquid Memories not updating damage and block values on card descriptions.
  • Fixed Mayhem and Distilled Chaos making certain cards disappear if end turn effects are called.
  • Fixed Storm of Steel prompting to discard cards after Ink Bottle draws a card.
  • Fixed Tungsten Rod relic not affecting Shelled Parasite's lifesteal heal amount.
  • Fixed Velvet Choker not interacting correctly with Curses.
  • Go For the Eyes and Spot Weakness cards no longer have a gold border on the first turn of combat.
  • Fixed bug where Horn Clear relic would trigger at the start of the second Colosseum fight.
  • Picking up Sacred Bark relic now updates Power/Skill potion descriptions properly.
  • Removing Pressure Points beta art as it was for Path To Victory.
  • Toolbox relic's card selection is now seeded.


Localization
  • Updates for DEU, DUT, EPO, ITA, JPN, KOR, RUS, THA, VIE, ZHS, ZHT.


Moddability
  • Overload damage calculation methods to pass instance of AbstractCard.
  • In-combat card selection screens now use a generalized method (Codex, Discovery, Attack Potion, etc)