- Rusted Warfare - RTS
- News
- Major release - v1.10 (Shared control, mechs, maps, better AI)
Major release - v1.10 (Shared control, mechs, maps, better AI)
- Shared ally control can be setup for multiplayer games
- Disconnected players automatically get all their units shared to allies till they return
- Mech Factory added, with a set of initial mechs
- Basic mech - Land only
- Anti-air mech - Area effect anti-air only
- Plasma Mech - Long range air & ground attack
- Flame Mech - Short range flamethrower with high HP
- T3 gun turret upgrade
- New map: Enclosed Island (10p)
- Spider mech now costs $70000 and uses up 5 transport slots. And it's death nuke is disabled when 'no nukes' game setting is on.
- New building gird placement system and reworked footprint of many buildings
- Modded units are now loaded from 'mods/units/' and can be enabled or disabled in-game
- Lots of new modding features
- Modded units can now have upgrade actions
- Can dynamically switch any property with convert actions
- Custom projectile graphics with more options
- Modded units can override builtin units
- Lots more
- Fixed pathing issues causing builders with queued buildings to pause
- Fixed pathing issue causing units from factories to sometimes pause before moving to rally
- Builders now wait up to ~15 seconds if there is not enough money to place a building before giving up
- Fixed pathing issues with units loading into transports in multiplayer
- Softer speedups on laggy networks and better handling of high ping
- Builder ships can build more building types
- All builders can reclaim buildings
- Repairbay automatically repairs allies units and helps build buildings
- More robust server networking code
- Spider mech automatically repairs units
- When a unit can both repair damaged transport or load into it will toggle between load up and repair
- 'lava votex' map balance fix
- T1 builder can no longer build nuke launchers
- Lots of AI improvements and fixes
- AI can better use modded units
- AI builds anti-nuke, repairbays, and laser defenses
- AI cannot hijack the sandbox editor to build units (haha)
- Builds attacking units more reliability
- Expands better