1. Rusted Warfare - RTS
  2. News
  3. Update - v1.13.3

Update - v1.13.3

  • New map: Many Islands Large (10p)
  • New unit: Mech Engineer - T2 Mech builder with AA attack
  • Path finding system has 2x-3x better performance and uses less memory.
  • Team layout changer when hosting a game or in advanced skirmish. (eg easily switch to 5v5, 3v3v3, FFA and shuffle players)
  • Better AI that is more aggressive late game.
  • A new mod importer on android to make installing mods easy
  • Support for loading compressed mods
  • Game handles more mods installed at the same time

    • Significantly reduced texture memory use on PC version
    • Game doesn’t load data from inactive mods by default to save memory
    • Running out of memory loading a texture replaces it with a placeholder and warns instead of crashing
    • Running out of memory loading mod audio just warns instead of crashing
  • Long list of new modding features for people to make cool mods with including creating their own custom resources, attaching units together, and controlling unit behaviour
  • Advanced sandbox game setup
  • New 'modded' tab in sandbox to sort through a large number of modded units
  • Fixing desyncs playing multiplayer survival
  • Any required mods now shown before joining a server in server list
  • Lots of bug fixes

== Balance Changes ==
  • Experimental Tank - Larger damage AoE, slightly slower attack
  • Tesla Mech - Removed air attack
  • Artillery Mech price changed $1700 -> $1400
  • Heavy Artillery price changed $3800 -> $3100
  • Artillery Turret - Larger AoE and slightly more damage