Major release - v1.13 (Huge performance boost, 100s of new modding features, 8 new units, smarter AI, ...)

Main new features:
- A new set of units
- Light gunship - Very weak but cheap
- Underwater probe - weak scout
- Plasma tank - Strong land attack, Shield weak vs lightning
- Heavy Interceptor - Heavily armed with shield, Shield weak vs lightning
- Telsa Mech
- Fire bee
- Nautilus - Amphibious submarine
- Aircraft carrier Heavily armed and armored, Builds air units (at x5 speed), Laser defence & repairbay, Anti-air, Can build anti-nuke missiles
- Light gunship - Very weak but cheap
- Better smarter AI. Better able to defend itself, expand, smarter experimental spider usage, etc
- Large performance improvements and much better at handling large maps (like the 1500*1500 crazy maps in the workshop)
- 3 new maps
- 1 new mission
- Patrol order - will move between points forever, or guard an area will help repair/build any nearby units, will move to attack any nearby targets or anything that damages it.
- Guard order - will follow a target, repairing it and helping it build. Will move to attack any nearby targets or anything that damages target.
- Cloud effects
- Lightning attacks now bypass shields allowing many units to be countered
- Music and sound system (with faster startup speed and reduced memory usage)
- Improved effects and graphics
- Converted over many core units into the mod ini format for people to change and use in mods
- Lots of bugs fixes.
Main new modding features:
- Around 250 new options and systems added
- Keyframe animation system (including arm/leg animations for smooth opening blast doors, etc)
- Automatic action triggers (eg convert unit when it’s over water, low HP, etc)
- Ability to embed images into maps to include your own custom tileset graphics
- Custom price system.
- Custom sounds (with custom sounds on order)
- Multi-Targeting/Target per turret system
- Teleporting, units spawning
- Pre unit turret limit upped to 30
- Reduced memory usage of each mod and inactive mods
- Manual turret firing (eg moddable nuke launchers)
- Shield damage bypass and unit armour
- Flexible custom moddable effects. (Create custom projectile explosions, turret shooting effects, etc)
- Enhanced boolean logic with many more functions. (Including ‘and’, ‘or’, and brackets)
- Adds self.isOverPassableTile(type), self.tags(includes), self.energy(greaterThan/lessThan/empty/full), self.transportingCount(...), self.ammo(...), etc
- Projectile intercepting projectiles (eg moddable anti-nuke)
- Ammo variable, and 32 boolean flags for misc mod usage
- Turret angle restrictions
- Starting units can be added to with custom units
- Many many more new features - see full list in the Modding Reference doc