1. Rusted Warfare - RTS
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  3. Major release - v1.13 (Huge performance boost, 100s of new modding features, 8 new units, smarter AI, ...)

Major release - v1.13 (Huge performance boost, 100s of new modding features, 8 new units, smarter AI, ...)



Main new features:
  • A new set of units
    • Light gunship - Very weak but cheap
    • Underwater probe - weak scout
    • Plasma tank - Strong land attack, Shield weak vs lightning
    • Heavy Interceptor - Heavily armed with shield, Shield weak vs lightning
    • Telsa Mech
    • Fire bee
    • Nautilus - Amphibious submarine
    • Aircraft carrier Heavily armed and armored, Builds air units (at x5 speed), Laser defence & repairbay, Anti-air, Can build anti-nuke missiles
  • Better smarter AI. Better able to defend itself, expand, smarter experimental spider usage, etc
  • Large performance improvements and much better at handling large maps (like the 1500*1500 crazy maps in the workshop)
  • 3 new maps
  • 1 new mission
  • Patrol order - will move between points forever, or guard an area will help repair/build any nearby units, will move to attack any nearby targets or anything that damages it.
  • Guard order - will follow a target, repairing it and helping it build. Will move to attack any nearby targets or anything that damages target.
  • Cloud effects
  • Lightning attacks now bypass shields allowing many units to be countered
  • Music and sound system (with faster startup speed and reduced memory usage)
  • Improved effects and graphics
  • Converted over many core units into the mod ini format for people to change and use in mods
  • Lots of bugs fixes.


Main new modding features:
  • Around 250 new options and systems added
  • Keyframe animation system (including arm/leg animations for smooth opening blast doors, etc)
  • Automatic action triggers (eg convert unit when it’s over water, low HP, etc)
  • Ability to embed images into maps to include your own custom tileset graphics
  • Custom price system.
  • Custom sounds (with custom sounds on order)
  • Multi-Targeting/Target per turret system
  • Teleporting, units spawning
  • Pre unit turret limit upped to 30
  • Reduced memory usage of each mod and inactive mods
  • Manual turret firing (eg moddable nuke launchers)
  • Shield damage bypass and unit armour
  • Flexible custom moddable effects. (Create custom projectile explosions, turret shooting effects, etc)
  • Enhanced boolean logic with many more functions. (Including ‘and’, ‘or’, and brackets)
  • Adds self.isOverPassableTile(type), self.tags(includes), self.energy(greaterThan/lessThan/empty/full), self.transportingCount(...), self.ammo(...), etc
  • Projectile intercepting projectiles (eg moddable anti-nuke)
  • Ammo variable, and 32 boolean flags for misc mod usage
  • Turret angle restrictions
  • Starting units can be added to with custom units
  • Many many more new features - see full list in the Modding Reference doc