1. Rusted Warfare - RTS
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  3. Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel)

Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel)



  • Large performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases
  • More efficient pathfinding and prioritization of path solving threads
  • Steam workshop support for units and maps!

    • Mods and workshop items can be added or uploaded from mods screen
    • Thank you to the modders who have already added content!
    • Maps will be automatically streamed from the host, but units require everyone to have them installed right now
  • Placing lines of buildings by click dragging (very useful)
  • New Heavy artillery - T2 artillery with limited laser defence
  • New Heavy Missile Ship - powerful long range
  • New T3 anti-air sam, and flak anti-air
  • Many old units have been converted into the newer moddable format
  • Added reload unit data button to sandbox - Modders should now never need to restart
  • Logic bug causing AI to get stronger on very easy & easy settings (I'm so sorry!!)
  • Game statistics now show on victory screen
  • Translation files are now under 'assets/translations' for people to add their own translations. Send them in for official inclusion
  • Mobile turret nerf, now cannot move over water
  • Missile tank renamed to AA Missile tank, buffed for anti-air but cannot attack land
  • Faster rendering code for minimap, selections, image drawing
  • The 'Live Reload' option is now multithread to remove any freezes
  • Fixed cleared key binding being reset
  • Fixed crashes loading save with missing modded units
  • Fixed crash bugs
  • Lots of little details (that most of people might not notice)

    • Most unit turrets have recoil
    • New trees of different types
    • Leaves when trees fall
    • Better graphics on lots of projectiles
    • Dust on reversing units
    • Better water waves on ships
    • Shrapnel bits fly of units when they explode
    • Better laser effects
    • Nicer render of the map when zoomed out