1. Rusted Warfare - RTS
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  3. Major release - v1.10 (Shared control, mechs, maps, better AI)

Major release - v1.10 (Shared control, mechs, maps, better AI)

  • Shared ally control can be setup for multiplayer games
  • Disconnected players automatically get all their units shared to allies till they return
  • Mech Factory added, with a set of initial mechs

    • Basic mech - Land only
    • Anti-air mech - Area effect anti-air only
    • Plasma Mech - Long range air & ground attack
    • Flame Mech - Short range flamethrower with high HP
  • T3 gun turret upgrade
  • New map: Enclosed Island (10p)
  • Spider mech now costs $70000 and uses up 5 transport slots. And it's death nuke is disabled when 'no nukes' game setting is on.
  • New building gird placement system and reworked footprint of many buildings
  • Modded units are now loaded from 'mods/units/' and can be enabled or disabled in-game
  • Lots of new modding features

    • Modded units can now have upgrade actions
    • Can dynamically switch any property with convert actions
    • Custom projectile graphics with more options
    • Modded units can override builtin units
    • Lots more
  • Fixed pathing issues causing builders with queued buildings to pause
  • Fixed pathing issue causing units from factories to sometimes pause before moving to rally
  • Builders now wait up to ~15 seconds if there is not enough money to place a building before giving up
  • Fixed pathing issues with units loading into transports in multiplayer
  • Softer speedups on laggy networks and better handling of high ping
  • Builder ships can build more building types
  • All builders can reclaim buildings
  • Repairbay automatically repairs allies units and helps build buildings
  • More robust server networking code
  • Spider mech automatically repairs units
  • When a unit can both repair damaged transport or load into it will toggle between load up and repair
  • 'lava votex' map balance fix
  • T1 builder can no longer build nuke launchers
  • Lots of AI improvements and fixes

    • AI can better use modded units
    • AI builds anti-nuke, repairbays, and laser defenses
    • AI cannot hijack the sandbox editor to build units (haha)
    • Builds attacking units more reliability
    • Expands better