Future Plans, Part II
[p]Click here to read Part I.[/p][p][/p][p]It's been 6 months since we started working on the next project. We'll have to reevaluate the situation by the end of the year, but right now the future looks a little bit brighter. Here's a short update:[/p]
- [p]Setting - good progress, evolving fast, loving it personally.[/p]
- [p]Systems - the first iteration is done (on paper, the full implementation would take at least 2 years); while this is merely the first step and the final iteration would look like a distant cousin, this first step is important as it's like creating coherent order (where everything makes sense and works together) out of chaos of different ideas. [/p]
- [p]Combat - we have a rough prototype that looks good (maybe even surprisingly good) with the placeholders (as we don't have any assets yet, which is the real tragedy here).[/p]
- [p]World Map - unlike our previous games, the worldmap is a massive playable level and thus something new. It's shaping up well and Unreal 5 is a real marvel when it comes to terrain.[/p]
- [p]Weapons - we'll need 30 weapons (5 weapons per category, 6 categories - swords, axes, maces, spears, bows, crossbows) plus as many uniques. Fortunately, we have a good artist, so that's one less problem.[/p]
- [p]Armor - it would be nice to have 30 armor sets that show visual progression. Damage Resistance would only go to 7 or 8 (before upgrades) so we'd have to rely on the other stats like Hardness or Resistance to differentiate armor in a meaningful way. It seems we finally have a good artist (working on the test armor which looks good so far), so fingers crossed.[/p]
- [p]Location models (to go with the world map) - good progress there, the two main cities are done, the artist is working on the third one, the rest (lesser towns, forts, and camps) should be easier.[/p]
- [p]Creatures - we have a long list, but haven't started yet, hopefully the location artist can handle it (he did the creatures for Colony Ship), probably year 2 (currently we're in pre-production so year 0).[/p]
- [p]Secondary items (potions, rings, amulets, alchemy and crafting components, etc) - probably year 3. [/p]