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Raft News

Hotfix 10.05

Hi everyone!

We have been releasing patches to fix some bugs that you have been experiencing. Here you will find a summary of which bugs should be fixed with the latest hotfix 10.05.

Hotfix 10.05
  • Fix for the missing craftable quest items "bomb, carjack, lightbulb".
  • Having two frequencies with the same number should no longer happen. And for people who had the same frequency it should fix itself when reloading the world.
  • Debuffs such as poison should now be removed after respawning.


Hotfix 10.01, 10.2, 10.3 & 10.4.

Bugs fixed:
  • Any missing quest items (wildberries,crowbar, etc.) should now be restored when reloading the world.
  • Game screen glitching and shaking
  • Loot icon not working while looting hostile animals like pufferfish, warthog, etc.
  • Respawning with hammock not working


Also,
  • Engine model updated to show how many foundations it can carry.
  • Chat should work much smoother now.
  • The new "Open Save Folder Path" button to make finding save files easier.
  • We have fixed the save system. If your world still does not show up, make sure there are no extra dots(..) in the name of the rgd file. (for example: "Wor.ld.rgd" should be "World.rgd")


Make sure to restart Steam and Raft to update to the latest version.

//Raft HQ

UPDATE 10: "The First Chapter"

It is finally here, “The First Chapter” is now out!
We have been teasing you for a while now and we can’t wait for you to finally explore the new locations and features for yourselves! We are not the only ones that are eager for your arrival however. The lurkers and the bears are impatiently waiting for you! If you want to know what else is coming with this update, keep reading below to find out!


NEW DESTINATIONS

We have two new destinations for you to discover. Beside these, we have also reworked the radio tower and the existing small islands.












LORE & PUZZLES

Are there others out there? What happened? How did you end up on a raft?
We have been working on the story and are releasing the first part of it with this update. You will unravel the history of the new locations while finding out how you ended up on that Raft.








NEW ENEMIES


With two new destinations comes two new enemies. Bears and lurkers are the inhabitants for these places.

BEARS



LURKERS



NEW FEATURES & ITEMS


RECEIVER 2.0

A brand new system for finding islands. With the correct frequency, you will be able to both find and go back to any destinations!



STEERING WHEEL

You have asked, we are delivering!
Be the true captain of your raft, control the direction of your journey effectively with the steering wheel.



ENGINE, FUEL TANK AND PIPE SYSTEM
But no, steering wheel is not enough. We want you to be able to be in full control of your raft. Have you accidentally sailed the wrong way? No problem! Now with the engine, you can change the direction of your raft and go back.






BIOREFINER AND BIOFUEL
However, there is a twist. For the engine to work, you will need biofuel. You can make this in biorefiner by using honey and raw food.






MACHETE

A new weapon! Might come handy when you are out exploring.





CHANGELOG
  • New Save System.
  • 2 new locations and reworked Radio Tower
  • 10 New Small Islands
  • 11 New Achievements
  • New Plantable Trees
  • New item: Pinecone
  • New item: Birch seed
  • New item: Biofuel tank
  • New item: Pipe
  • New item: Honey
  • New item: Biofuel
  • New item: Steering wheel
  • New item: Engine
  • New item: Biorefiner
  • New item: Raw & Cooked meat
  • New item: Machete
  • New item: Headlight
  • New enemies: Lurkers and Bears
  • Notebook: Lore
  • Puzzles/Obstacles
  • Receiver 2.0
  • Pipe System
  • Reset Key Bindings Button
  • Removed fog weather
  • Added loot animation when gathering resources from animals
  • Shark code reworked
  • Animals spawn in different sizes
  • New light system in caves
  • Reduced seagull health
  • Quest items available in notebook
  • Blueprints are now added to research table automatically when added to a players inventory. You no longer need to research the blueprint inside the research table



BUG FIXES
  • Screecher should no longer one shot players
  • Optimized network code for animals
  • You can no longer interact with items while carrying animals
  • Reworked some places that players got stuck in
  • Potentially fixed: Dropped item floating in air
  • Shark no longer swims through walls, should no longer bite metal foundations
  • Can no longer capture an animal with netgun that is already dead
  • Camera no longer gets stuck when placing stuff and holding R to rotate while moving
  • Removed a lot of colliders from building parts which should increase performance a bit
  • Hats are now visible when nocliping in creative mode
  • FOV slider no longer stretches character arms
  • Clients did not always get achievements for killing screecher and warthog
  • Sometimes players could not spawn animals in creative mode
  • You can no longer pickup items through walls
  • A bunch of localization fixes, more minor fixes and improvements



We hope you will enjoy Update 10 as much as we enjoyed making it!

//Raft HQ

P.S. Don’t forget to follow us on our social media to follow the development and to get a heads up when we have a new blog post out!

Discord: https://discord.gg/raft
Facebook: https://www.facebook.com/RaftGame/
Twitter: https://twitter.com/raftsurvivagame
Reddit: https://www.reddit.com/r/RaftTheGame/
Instagram: https://www.instagram.com/redbeetinteractive/


Raft - "The First Chapter"

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DevBlog #39

Welcome back Rafters!


In our previous blog post, we talked about the new locations quite a lot and even introduced one of them. We also mentioned that we would share more about the other one when we have more content for it. Well, now we do! Have a look:


BALBOA ISLAND




Home for the wild bears, this island will easily be the biggest island we have created so far. Apart from being a lot bigger, this one will have a unique environment and look. We have been working on birch trees, pine trees, rocks, new sorts of vegetation and much more to bring this concept to life. And to keep a memory from this place, you will be able to plant birch and pine trees on your raft!

Besides having this particular look, Balboa Island will also guide the player further in the story. This will not be as easy as one might think however. We have planted some puzzles and obstacles on this island and the bears who inhabit Balboa are looking forward to your arrival!




We are also extra excited about the story clues on this isla… Wait... What is this building over here? Looks abandoned. Can this be a sign that you are not the only one out there? Those dolls on the ceiling… They look handmade! But, who made them?


BEARS and BEES

Balboa inhabits bears and bees. That means new resources! While we are still working on the resources the bear will drop, the bees will provide honey which you can later on use making fuel. But more on that later.

Don’t be fooled by this cute lady.. She will make things much tougher out there at Balboa for you.


RUDDER and ENGINE

Soon your wishes will be granted!
We could not resist anymore and we are finally implementing a way to turn your raft. Furthermore, there are new engines to help push the raft in the direction it is turned!






PIPE SYSTEM and FUEL

These new locomotive features are very exciting, but it would be too easy to just give them away. Engines will require fuel to operate which you will be able to make with another machine we haven’t introduced yet; The Biorefiner. This machine will turn food and honey into fuel which you can later store in fuel tanks.

Fuel tanks will help you store biofuel.

But how are you going to connect these fuel tanks to the engines? We are introducing a pipe system to bring all of this together. You will be able to build pipes to connect the fuel tanks to the engines near, far, wherever they are!



FIXES and CHANGES

Besides working on the new features, we are also working on the existing issues and looking into making improvements. Since the last blog post, we have worked on these:
  • One specific big island resulted in not being able to get the achievement “Large Landmass Ahoy!”. This problem will be fixed with the next update.

  • We have been getting mails about some specific spots that the players got stuck. We have located these areas and fixed it accordingly.

  • The place on the island with the abandoned ship where you could not get the underwater resources have been reworked.

  • We have made some changes to the existing animals. Next update on, they will come in different sizes!


Yet again, please be aware that these changes are not online just yet and they will be in game with the next update.

Thank you for reading and keep on rafting!

//Raft HQ

P.S. Don’t forget to follow us on our social media to follow the development and to get a heads up when we have a new blog post out!

Discord: https://discord.gg/raft
Facebook: https://www.facebook.com/RaftGame/
Twitter: https://twitter.com/raftsurvivagame
Reddit: https://www.reddit.com/r/RaftTheGame/
Instagram: https://www.instagram.com/redbeetinteractive/

DevBlog #38

LONG TIME, NO SEE!


Hi everyone!

We know, we know. It has been quite a while since we have written a blog. But since such a big update is on the way, we wanted to show you what we have been up to and what we will be working on until the next update.


THE TEAM


Since the last time we talked, the team has expanded. Now we are six people on production with Petter and Chi joining us! They are both artists and thanks to having a bigger team, we have been getting a lot more done! However, we are trying to keep things as a surprise for now and don’t spoil it too much before the next update’s release. Hope you guys are as excited as we are!



LORE


So, what's cooking at Redbeet HQ right now, you ask? Well, the next update will be quite a major one and we are working on it non-stop to bring it to you as soon as possible. As a part of this, we are finally implementing more lore to Raft! You will finally get a glimpse of why you ended up on that raft. While you are learning more about the world and what happened to it, the notebook will be your companion to keep track of your progress and to save some useful information along the way. Here is a little sneak peek:


"Stop me if you’ve heard this one before: fifteen rafts go out, searching for land, six days before the mother of all storms.

It took us three months to prepare. The storm blew us apart and away in four days.

Now, there’s just me and the Raft, the sound of the waves and the rumbling in my gut.

I’d brood, but I think I saw a shark.

I snatch a piece of floating litter before it escapes my reach. Holding it aloft, I discover it’s the photograph of my family in our Rafting village. I turn it, and on its back there is a note scribbled away in halfway faded permanent marker, written in the clumsy manner of a child:

𝐼’𝑙𝑙 𝑠𝑒𝑒 𝑦𝑜𝑢 𝑠𝑜𝑚𝑒𝑝𝑙𝑎𝑐𝑒 𝑑𝑟𝑦.

A stylized arrow is painted over it, the sign of the forward scouts. "




LOCATIONS


We will be introducing new exciting destinations to Raft as a part of the story. New enemies, obstacles, puzzles and more will be waiting for you at these new locations. Moreover, each place will bring their own inhabitants with them. In the first location (which we will keep as a surprise for now), you will meet these cute little rats:



You might have also seen them before on our social media, as we have been asking for your help to name them. After going through all your suggestions, we have decided on *drumroll please* :

LURKERS!

While you are trying to make your way through this destination, Lurkers will do whatever they can to catch you off guard! So, be careful around them.



This week the destination that reside Lurkers will be polished and starting next week we will be working on the second location for the upcoming update. We will share more information regarding this when we have more content to show you. As well as adding new locations to Raft, we are also reworking some places to fit the Raft world better. For example, we have overhauled the radio tower. Compared to the other two destinations we are working on, this will be a smaller place. However, we are still happy about the changes and the place it will hold in the story. Here you can see the differences we have made to make it more visually pleasing and fitting to the Raft world:


OLD


NEW

QUEST ITEMS


With each destination, there will be some obstacles you will need to work through. With the help of these special quest items we are bringing to Raft, you will be able to overcome them and progress onto the next destinations.



RECEIVER 2.0


We knew that we needed to find a way to make getting to the new destinations easier. So let us introduce you: The Receiver 2.0.



So how does it work? Well let us explain.
Each destination will have a unique frequency. You will find new frequencies by overcoming the challenges on the previous destination. Knowing the frequency, you will be able to follow the directions shown just like the old receiver. And thanks to this system, you will be able to come back to these destinations as many times as you want!

FIXING AND TRIXING


Yes, we are working hard on the new features. However, that is not the only thing we are doing. Beside adding all these new cool stuff to Raft, we are also fixing some bugs, optimizing and polishing the content we already have. Let’s have a look what you can expect from the next update beside the stuff mentioned above:

  • Animal loot system is reworked. This is how it will look like after the next update:




  • To prepare for the story destinations, the island spawn system has been redone.

  • All the small islands have been remade using content from the big islands to make graphics more coherent.

  • The common problem with sharks swimming through islands is no more! The shark has been remade to fix this issue and it will have much smoother movement.

  • Cave graphics have been adjusted too. Inside the caves will get darker than the current version. However, do not worry! We are also adding a flashlight to help you out.



  • The issue with the lanterns lighting up inconsistently is resolved.

  • Players will no longer be able to pick up items through walls.

  • Localization mistakes with the pick up items on islands will be corrected.



Just a quick reminder that these changes are not online yet and they will be available with the next update.

Hope you guys enjoyed this blog post and found it interesting to see what we are working on at the moment. Until next time, have a good one folks!

//Raft HQ

P.S. Don’t forget to follow us on our social media to follow the development and to get a heads up when we have a new blog post out!

Discord: https://discord.gg/raft
Facebook: https://www.facebook.com/RaftGame/
Twitter: https://twitter.com/raftsurvivagame
Reddit: https://www.reddit.com/r/RaftTheGame/
Instagram: https://www.instagram.com/redbeetinteractive/