Dev Update #2 - Early Access is confirmed for May 26th!
Hello, Time travelers!
For the past few months, we’ve been working tirelessly to get the game ready for its next stage
and as you may know, already we have a date for Early Access May the 26th.
We decided to go straight to Early Access for two main reasons: We had such great feedback from the Open Beta that it was already enough to improve the game and get it ready for EA; The second reason being the fact that, as a small studio, preparing two major releases (Beta 2 and EA) while working from home in the context of a pandemic is something that would have pushed the actual EA release too much into the year.
As you will see we have been working on many improvements to the game, most of these new features, content, and tweaks are directly based on player feedback. The list of changes is too long for a single post, but here is a summary of the most relevant ones:
Improved Onboarding:
Our most important goal is to help new players understand the unique mechanics in the game before they get to experience a true competitive match. In order to achieve this we did the following:
Weapon Feel improvements:
Based on player feedback we put a lot of work into improving the look and feel of the weapons:
Polish and quality of life improvements
Improvements to the maps
We hope that you are able to see the lengths to which your feedback has improved the game since you last saw it. We hope that this sets the stage for a great Early Access program in which we keep building the game in the same way.
It’s been a long three years to get to now, but we can't wait to continue this journey with you all by our side!
The date is May the 26th, Please Jump in!
The Quantum League Team
For the past few months, we’ve been working tirelessly to get the game ready for its next stage
and as you may know, already we have a date for Early Access May the 26th.
We decided to go straight to Early Access for two main reasons: We had such great feedback from the Open Beta that it was already enough to improve the game and get it ready for EA; The second reason being the fact that, as a small studio, preparing two major releases (Beta 2 and EA) while working from home in the context of a pandemic is something that would have pushed the actual EA release too much into the year.
As you will see we have been working on many improvements to the game, most of these new features, content, and tweaks are directly based on player feedback. The list of changes is too long for a single post, but here is a summary of the most relevant ones:
Improved Onboarding:
Our most important goal is to help new players understand the unique mechanics in the game before they get to experience a true competitive match. In order to achieve this we did the following:
- We added the Quantum Academy featuring new and improved tutorials with rewards.
- By popular request, we added a casual queue. Casual matches have no overtime and are to the best out of 3. This will be a great way for new players to learn the rules of the game step by step and to practice new strategies without risking your league standings and rankings.
- Added a requirement to play ranked mode. In order to face the best player will have to go through a few casual matches and tutorials.
Weapon Feel improvements:
Based on player feedback we put a lot of work into improving the look and feel of the weapons:
- We replaced the sound effects for all the weapons and added new ones to add more feedback (i.e: last round click)
- We improved first-person animations for all weapons, muzzle flashes, VFX, and elements impacting weapon feel.
- Rebalanced all weapons (in most cases, increased projectile speed, reduced some reload times and adjusted the grenade launcher)
- Added fancy displays to weapons (we cannot be less than all those AAA FPS)
- Vastly improved Hit Registration in moderate-to-high ping scenarios (should have put this on top right? :))
Polish and quality of life improvements
- We revamped the main menu and Improved character materials and shaders.
- Revamped play match flow and game mode selection
- We revamped the League system providing more clarity to player progress and promotions
- Added reward track to unlock new vanity items as you play.
- Separated the Rankings between Singles (1v1) and Doubles (2v2)
Improvements to the maps
- NEW ARENA!!! Container yard (Deathmatch)
- Improved lighting in most arenas
- Improved the environmental sounds in Stadiums
- Added night mode to some arenas
We hope that you are able to see the lengths to which your feedback has improved the game since you last saw it. We hope that this sets the stage for a great Early Access program in which we keep building the game in the same way.
It’s been a long three years to get to now, but we can't wait to continue this journey with you all by our side!
The date is May the 26th, Please Jump in!
The Quantum League Team