Second update for Prerelease is live!
This update brings a few quality-of-life additions as well as two new enemies!
Bugfixes
Additions
Added the Shadow Walker. This enemy is in the Early Access version, and as with the Corrupted Mage and the Sentry (coming up next), it received an overhaul. Here's the ability rundown:
And finally, here's the information for the Sentry:
This next screenshot is what the new error screen looks like:

And that's it for now! Updates come out frequently so stay tuned for what's to come!
Bugfixes
- Fixed the Hunter being able to use the second cast of Tracking Shot on the enemy even if it is untargetable
- Changed the code that generates status effect descriptions. This should fix some descriptions that had issues prior to the change. The description generation code is an automated process, so there might still exist a few status effects that don't display right, but I tried to mitigate this as much as possible
Additions
- Made a Twitter account for my game! The Twitter link in the credits screen has been updated to navigate you to the new account
- Added an error menu that pops up if any error occurs while playing the game. This will hopefully allow me to better fix bugs when they happen to you guys. As always, try your best to figure out exactly what is causing the errors to help me as much as possible to get fixes out fast. Any information you can give is helpful!
Added the Shadow Walker. This enemy is in the Early Access version, and as with the Corrupted Mage and the Sentry (coming up next), it received an overhaul. Here's the ability rundown:
- Active: Disappear - Deals 100% Attack Damage and Shrouds the Shadow Walker for 2 turns
- Cost: 50 Mana; Cooldown: 5 Turns
- Upgrade: +25% Initial Damage
- Upgrade: +1 Shroud Duration
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- Active: Envelop - Deals 100% Attack Damage, Stunning and Shrouding the Target for 2 turns
- Cost: 50 Mana; Cooldown: 5 Turns
- Upgrade: +25% Initial Damage
- Upgrade: Additionally Bleeds by 20% for the duration
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- Active: Shadow's Embrace - Deals 75% Attack Damage to each Shrouded Enemy
- Cost: 40 Mana; Cooldown: 3 Turns
- Upgrade: +25% Damage Dealt
- Upgrade: Additionally grants each Shrouded Enemy a 25% chance to remove all Shrouds
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- Active: Pitch Black - Shrouds each party member for 1 turn
- Cost: 50 Mana; Cooldown: 5 Turns
- Upgrade: Additionally increases Damage Dealt by 25% for the duration
- Upgrade: Additionally Heals each party member by 20% Missing Health
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- Passive: Healing Darkness - Shrouding Heals the Shadow Walker by 10% Maximum Health
- Upgrade: +5% Maximum Health Heal
- Upgrade: Additionally Restores 15% Maximum Mana
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- Passive: Shadow Retreat - Taking Damage grants a 15% chance to Shroud for 1 turn
- Upgrade: +10% chance
- Upgrade: Increases the Duration by 1 if activated below 25% Health
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- Infinite: Into the Dark - +1% chance to increase Shroud Durations on the Shadow Walker by 1 on Basic Attack per level
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- Infinite: Shadow Strikes - +1% Current Health Attack Damage Dealt to Enemies when they Shroud per level
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- Infinite: Shroud Knowledge - +1% chance to begin each turn able to Attack and Cast Spells on Shrouded Enemies (reverts at the end of turn) per level
And finally, here's the information for the Sentry:
- Active: Clearing Mist - Reduces each Enemy's Debuff Resist Chance by 30% for 3 turns, and each Enemy gets a 25% chance to get Purged of all Buffs
- Cost: 75 Mana; Cooldown: 6 Turns
- Upgrade: +20% Debuff Resist Reduction
- Upgrade: Additionally deals 25% Spell Damage per Buff removed
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- Active: Smoke Bomb - Reduces each Enemy's Accuracy by 35% for 3 turns
- Cost: 40 Mana; Cooldown: 4 Turns
- Upgrade: Additionally Poisons each Enemy by 20% for the duration
- Upgrade: Additionally reduces each party member's Damage Taken by 25% for the duration
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- Active: Scout Ahead - For 3 turns, reduces the Target's Damage Dealt and the Sentry's Damage Taken by 25%
- Cost: 50 Mana; Cooldown: 5 Turns
- Upgrade: Additionally increases the Target's Damage Taken by 25% for the duration
- Upgrade: Additionally increases the Sentry's Damage Dealt by 25% for the duration
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- Active: Adrenal Vapors - Grants each party member +30% Accuracy and Quickness for 3 turns
- Cost: 45 Mana; Cooldown: 5 Turns
- Upgrade: +20% Buff Multiplier
- Upgrade: +2 Turn Duration
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- Passive: Lookout - Grants +20% bonus Accuracy
- Upgrade: +15% bonus Accuracy
- Upgrade: Additionally grants +20% bonus Critical Strike Chance
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- Passive: Shrapnel - Clearing Mist and Smoke Bomb apply a 10% Bleed on each Enemy for 2 turns
- Upgrade: +5% Bleed Potency
- Upgrade: +1 Turn Duration
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- Infinite: Strong Eyes - -1% potency on Blinds applied to the Sentry per level
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- Infinite: Nimble - +1% chance to reduce Damage Taken by 35% per level
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- Infinite: Lasting Wounds - +1% chance to increase a random Debuff's Duration on an Enemy by 2 on Spell Cast per level
This next screenshot is what the new error screen looks like:

And that's it for now! Updates come out frequently so stay tuned for what's to come!