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1.0.1 Hotfix

Notes
  • These are the first update notes post-release! This is a hotfix to address some immediate problems as well as going over the bugfixes I've done since release since the game has updated a few times but I didn't make any notes until now
  • The next update will have more substance as I have some ideas floating around as well as a known issue that needs more time to fix


Bugfixes
  • Fixed the game throwing an error if you spammed the attack keybind while an enemy was preparing an action in combat
  • Fixed empty enemy icons in combat showing white borders
  • Fixed the Duelist's Assault second upgrade not bypassing Debuff Resist like it said it does
  • Fixed the Necromancer's Skeleton Army passive spell throwing an error when it tried to activate upon entering combat
  • Fixed the Endless Wanderer's Anxiety passive spell throwing an error when it tried to upgrade the spell
  • Fixed the Tower Knight's Heavyweight passive spell not Silencing if the second upgrade was unlocked
  • Fixed the Hexer being unable to cast Life Hex
  • Fixed minor description issues with several enemy spells


Additions
  • Added a new Debuff, Taunt. This forces you to target the enemy taunting you with your attacks and spells. Attacking and casting spells on any other character is disabled, this includes self-targeting abilities. Enemies that taunt you and are untargetable prevent you from taking any action (unless you have abilities that can bypass shrouded targets). In the rare case you are taunted by multiple enemies, only the most recent applies
  • Taunt is not immediately used in the game, though the next update will see the Duelist's Riposte using it!


Known Issues
  • My custom built text parser sometimes breaks text lines incorrectly. I have to go through the parser and figure out where it's going wrong to fix this, it'll be done by the next update