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  3. Update 1.1.1

Update 1.1.1

Notes
  • This update fixes a few bugs in the main menu and changes the Skeleton Knight enemy a little bit. I've also condensed the code for a few enemies so it's easier for me to manage.


Bugfixes
  • Fixed the main menu still showing the pre-game settings if you started a new run and quit to the main menu
  • Fixed quick/beginner start settings not applying the seed properly
  • Fixed a description error on the Arcane Mage's Divine Blast active that showed an old description


Changes
  • Reduced the chances of higher numbers of enemies spawning on the easy and normal difficulties
  • Changed the Skeleton Knight's Bone Army infinite since it is effectively the same spell as the Thrall's Swarm passive. It now grants +1 Bonus Damage per Skeleton Knight per level instead of granting +1% Damage Dealt per Skeleton Knight per level
  • Changed the Skeleton Knight's Bone Mend passive's first upgrade from granting 25% Damage Reduction. It now grants +10 Constitution instead
  • Changed the Skeleton Knight's Soul Bound passive. The entire spell was changed so here's a rundown of the new ability:
    • Soul Bound - The Skeleton Knight Heals the Necromancer by 20% Damage Dealt If the Necromancer is Killed while the Skeleton Knight is Alive, Critically Kills this Skeleton Knight and Revives the Necromancer equal to 30% of the Health lost (1 activation)
    • Upgrade: +15% Heal Multiplier +20% Health Multiplier
    • Upgrade: On Death the Skeleton Knight Heals the Necromancer by 15% Maximum Health +1 Activation


Additions
  • You can now see the difficulty and run length in the settings during gameplay