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1.0.2 Hotfix

Notes
  • This small update fixes an issue I've been aware of for a bit and was finally able to tackle! It also brings a use to the Taunt effect I added last update. The Duelist's Riposte now takes advantage of this effect
  • Small updates like this are going to be less frequent as I work towards a larger update down the line, but if more issues crop up then of course I'll address them as quickly as I can!


Bugfixes
  • Fixed my custom text parser not displaying text properly in rare cases
  • Fixed combat not ending a character's turn if they cast a 0-cooldown spell and are killed immediately after casting


Changes
  • Changed the Duelist's Riposte active. With the addition of the Taunt status effect I was able to implement it within the spell. Here's a rundown of the changes
    • For 1 turn all Allies have 0 Attention, you gain 60% Damage Reduction, and you Riposte the Target, Reflecting the next Damage Taken from them by 250% before Negating it
    • For 1 turn you Riposte the Target, forcing them to target you with their next Spell or Basic Attack and Reflecting 250% of the Damage Taken before Negating it
    • Cost: 35% 25% Mana (20 40 minimum)
    • Upgrade: +25% Damage Reduction +100% Damage Reflection
    • Upgrade: Forces the Enemy to Basic Attack you on their turn Additionally Restores you by 50% of the Damage Taken

  • The main point of this change was to streamline the Riposte ability. The spell originally gave the Duelist so many effects at once, now it applies a buff to the Duelist and a debuff on the enemy. This means Bosses are going to be harder to get affected by it, and since the Taunt effect is in the game that means enemies can now apply Taunt to you!