Another small update!
The game no longer crashes/freezes if the combat log runs into a problem. I completely changed how the combat log handles its reporting so there shouldn't be any more issues.
The bug happened as a result in the rare case in which the combat log did not have anything to report at the start of a character's turn, which only happens with spells that apply a status effect at the start of combat, such as the Knight's On Guard.
I also fixed an issue where the White Mage's Active, Burst Heal, was not being negated by the Cannibalism Weapon Special. Additionally I fixed its description not telling you if you already had cast the spell on the same turn when you hover over the spell.
This patch is small because I've spent the past 4-5 weeks taking a break, and over the past couple weeks I've been finishing a side project that I've had on my mind for a while. The project was a short suspenseful game called Long Night, you can give it a play here for free!
But don't worry, I'm back in the groove of things and wanted to push out a quick patch to update you guys on the current state of things!
The bug happened as a result in the rare case in which the combat log did not have anything to report at the start of a character's turn, which only happens with spells that apply a status effect at the start of combat, such as the Knight's On Guard.
I also fixed an issue where the White Mage's Active, Burst Heal, was not being negated by the Cannibalism Weapon Special. Additionally I fixed its description not telling you if you already had cast the spell on the same turn when you hover over the spell.
This patch is small because I've spent the past 4-5 weeks taking a break, and over the past couple weeks I've been finishing a side project that I've had on my mind for a while. The project was a short suspenseful game called Long Night, you can give it a play here for free!
But don't worry, I'm back in the groove of things and wanted to push out a quick patch to update you guys on the current state of things!