Warlordocracy v2.3 to v3.0
[p]Did another 8 updates for Warlordocracy. Added new options for Party AI and auto-pause, improved touchscreen mode and persuasion minigame, and added lots of new dialogue. Also, you can now renew henchmen contracts for half price when you talk to them, giving you incentive to keep your men alive. And of course, lots of bug fixes (thanks mostly to Mean & Evil this time).[/p][p]Meanwhile, the Chinese translation of Brigand is basically done and you can play it in the test branch (game properties in Steam --> Betas --> "test" in drop-down box). Make sure you have the EXTRAS DLC installed. Just waiting for some final touch-ups.[/p][p][/p][p]Steam: [dynamiclink][/dynamiclink][/p][p]
[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]VERSION 3.0:[/p][p]-Added new Party AI options: "ability" and "healing".[/p][p]-Script Boolean "if_partyAI" can now check for all specific Party AI settings.[/p][p]-Combat abilities now skip the first couple attack frames so it looks better while paused.[/p][p]-Improved AI scripts so baddies now use Crippling Strike, and archers switch weapons faster.[/p][p]-Party now snaps to destination tile if you use an item or ability and are within 8 pixels (75% there).[/p][p]-Fixed major bug where weapons were not degrading condition after first attack (now 5% chance to degrade).[/p][p]-Fixed bug where concealed items weren't being revealed normally (Gravewort is the only one).[/p][p]-Fixed bug where weak wood and straw walls were of stone material (thanks to Mean & Evil).[/p][p]-Izari Mercenaries no longer have Crippling Strike ability (only Officers).[/p][p]-Improved some dialogue and encyclopedia entries.[/p][p]-Gravewort herbs are now concealed by default.[/p][p]-Updated Builder's Manual.[/p][p][/p][p]VERSION 2.9:[/p][p]-Touchscreen mode now has large buttons for dialogue choices.[/p][p]-You can now renew henchmen contracts by talking to them for a 50% discount.[/p][p]-Added mage dialogue to chapters 3-5 if summoned as henchmen (files were missing).[/p][p]-Reinforced Chests are now of metal material, damaging weapons that attack them.[/p][p]-Mobile speed now displayed below character pic in HUD (if not normal).[/p][p]-Fixed bug where Ralo did not have combat abilities for training.[/p][p]-Fixed marching sound effect when using henchmen contracts.[/p][p]-Sleeping in beds now heals, etc. BEFORE the time passes.[/p][p]-Corrected hidden stump stash wealth text.[/p][p][/p][p]VERSION 2.8:[/p][p]-New options to pause after dialogue and targeting only during combat.[/p][p]-Fixed major game-breaking bug with Battle of Jadenbury scripts in Ch.5.[/p][p]-Beroni the Elder now gives a 2nd quest to clear sewers of ratfolk in Ch.2.[/p][p]-Minax, Oakia, and Shale now all leave the party and refuse to speak to you if you get the Murderer rep.[/p][p]-You can now ask Durolo about Riverfoot Keep in Ch.2, as well as foolishly give him Tycho's Journal.[/p][p]-Made the following reputations more meaningful in dialogue: Murderer, Grave Robber, Sex Patron.[/p][p]-Improved a lot of dialogue in all chapters, added more party chime-ins during dialogue.[/p][p]-Finished noble dialogue in Ch.5 (forgot to fill it in).[/p][p][/p][p]VERSION 2.7:[/p][p]-Fixed bugs with player item/ability targeting, greatly improved range check (thanks to Mean & Evil).[/p][p]-Fixed minor problem with crafting abilities when interacting with crafting stations (thanks to Mean & Evil).[/p][p]-Fixed bug where Dabi would incessantly tell you to take high ground in Lockdell Outskirts in Ch.1.[/p][p]-Auto-Pause after ability/item targeting and dialogue windows is now on by default.[/p][p]-Added another persuasion opportunity with Berindal in Ch.4.[/p][p]-Wood spears now cost 12 wealth instead of 18.[/p][p]-Fixed some tiles in Lockdell Farms in Ch.1.[/p][p][/p][p]VERSION 2.6:[/p][p]-Persuasion minigame can now be two words.[/p][p]-Persuasion minigame scripts now have new topics for proper nouns, including Towns, Lands, and Religion.[/p][p]-Persuasion minigame scripts are now sorted by topic, and specific characters are tied to certain topics.[/p][p]-Fixed bug where crafting abilities got blocked by light effects of campfires, etc. (thanks to Mean & Evil).[/p][p]-Fixed bug with skill checks for repairing weapons with Smithing ability (thanks to Mean & Evil).[/p][p]-Gold Amulets now grant +5 seconds to persuasion minigame (updated encyclopedia).[/p][p]-Carrying rat pheromones will now pacify ratfolk temporarily.[/p][p]-Fixed "Babadoo Mire" spelling in Atlas and maps.[/p][p][/p][p]VERSION 2.5:[/p][p]-Corrected tile elevation in all chapters (especially Ch.3).[/p][p]-Increased AI range of non-combatants during combat from 4 to 6.[/p][p]-Line of sight is now blocked for low elevation tiles on the other side of high elevation tiles.[/p][p]-Fixed bug with Cliffdancer's dialogue where he thinks you killed Cloudspill in Ch.4 (thanks to Macabre).[/p][p]-Added more blank frames to one blood effect animation that was sometimes looping slightly.[/p][p]-Added a silver goblet to Ch.3 that you can only get with the Swimming ability.[/p][p]-You can now craft a Wood Staff with Woodcraft ability.[/p][p]-Fixed bug where game would unpause while shopping.[/p][p]-Fixed bug where text would show up on scene pics.[/p][p][/p][p]VERSION 2.4:[/p][p]-Sira Beroni now teaches Mechanics and Analyze Character abilities in Ch.2.[/p][p]-Fixed bug where combat abilities still inflicted status effects even if evaded.[/p][p]-Fixed bug with "if_damage" Boolean (checks damage in current attack or damage script).[/p][p]-Fixed bug where mobiles in sand/shallows weren't being drawn when cam repositions for dialogue windows.[/p][p]-Fixed bug where Cloudspill wouldn't surrender in Trog Caves in Ch.4.[/p][p]-Aimed Jab ability now has a chance to cause Crippled status effect.[/p][p]-You can now set "objPos" command to "default" or "target".[/p][p]-Grapnel is now thrown to tile above hook when used.[/p][p]-Updated all story files and removed temp fixes.[/p][p][/p][p]VERSION 2.3:[/p][p]-Fixed Friends in High Places achievement in Ch.3 (thanks to Macabre).[/p][p]-Fixed stupid bug that erased Crimson Died and Gorbo Died reps at the beginning of Ch.2.[/p][p]-Added new Holiday Havoc map for Patrons: Howling Hunger (Halloween).[/p][p]-New baddie for Holiday Havoc: Zombie Lupulu.[/p][p]-Finished scripts for new Wendigo baddie.[/p][p]-Updated the in-game Wendigo text.[/p][p][/p]