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Brigand: Oaxaca News

Version 17.0

[p]Pretty minor update, despite the point oh version number. Mostly fixing stuff for modders, including a bug with teleporting the player immediately after the "dropAll" command and a problem with the "mapShading" command while player has infravision.[/p][p]Also added a command to copy the value of a script variable to another variable, and a boolean to compare two variables (should have had those in the BSL command list a long time ago).[/p][p]Added a 16fps "slow" option available only in the world editor (since slow mo is technically cheating), and reduced the size of the compass in the alt HUD layout so it's not covering the inventory (see screenie).[/p][p][/p][p][/p][p]Review score dropped because of a disgruntled transphobe. Help get it back to 95%.[/p][p][/p][p]EDIT: Gonna start working on final Brigand BATTLES map this week. Should be ready in 2 weeks max.[/p][p]EDIT #2: Screenie contains unused assets included in previous patch for modders to use. See complete list in patch notes here (28 new objects total): [dynamiclink][/dynamiclink][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]SOURCE:[/p][p]-Scaled down compass size in alt HUD mode.[/p][p]-Fixed bug with dialogue using special "/n", etc. at end of text.[/p][p]-New script Boolean: "if_varCompare" (compares two variables' values).[/p][p]-New script command: "varCopy" (copies one variable's value to another variable).[/p][p]-Added notice about ability controls to main menu settings when changing HUD mode.[/p][p]-Fixed bug where "mapShading" command would reset red tint if player has infrared (thanks to Smashzone).[/p][p]-Fixed bug when using the "dropAll" command right before teleporting player (thanks to Smashzone).[/p][p]-Added "slow" option to game speed setting, capping framerate at 16 fps (editor mode only).[/p][p]-Changed some display labels in the launcher.[/p][p][/p][p]RESOURCES:[/p][p]-Added Patron section to credits.[/p][p]-Updated Builder's Manual.[/p]

Warlordocracy Released!

[p]Warlordocracy leaves Early Access today, like a snake sheds its fur.[/p][p][/p][p]It will still be in very active development into January, as I improve dialogue and work on the Chapter 6 DLC (set 25 years later). After that, there will be a voice acting patch, and then the Patreon Short Stories DLC will be expanded and go public.[/p][p][/p][p]There will be another patch soon, no doubt, but right now I have to sleep, so I'll be AFK for a few hours.[/p][p][/p][p]Steam: [dynamiclink][/dynamiclink][/p][p]Future Plans:[/p][p]-Improve dialogue a bit[/p][p]-Balance difficulty[/p][p]-Chapter 6: Path of Glass[/p][p]-Voice Acting for Chapters 1-6[/p][p]-Patron Stories DLC (public)[/p]

500 Reviews

[p]We got 500 reviews and Brigand is Overwhelmingly Positive. Now the money and bitches start rolling in.[/p][p][/p][p][/p][p][/p][p]As promised, there will be a 6th and final challenge map for BATTLES DLC, but first I need to finish Warlordocracy by September 1st (so close).[/p][p][/p][p]Warlordocracy: [dynamiclink][/dynamiclink][/p][p]Thank you to all the reviewers, even the haters. Free Luigi, Epstein didn't kill himself, abolish ICE, fuck Israel, trans rights. Gotta get back to work.[/p]

Version 16.9

[p]Implemented 3 extra animation tasks for sentient objects. Assassins and Widow Demons now play new animations in their AI scripts for modders to use as examples. Thanks to Castle_G for finding the old animation files. Also fixed a couple minor bugs and removed some redundant model files from DLC assets.[/p][p][/p][p]There are now 28 new objects salvaged from the old DarkBASIC/FPSC archives, set up with INI scripts to easily load into the world editor with the "make=???" command.[/p][p][/p][p]Here's a list of the new objects for modders:[/p][p]balcony, bridge, buildingTall, duct, fenceOld, helicopter2, houseOld, pillbox, powerbox, rubble, ruinsCity, ruinsCity2, ruinsHouse, ruinsHouse2, rustedCar, rustedTruck, tent, tentBig, terminal4, trashcan, tubes, walkthrough, ancientRamp, ancientPillar, ancientSupport, ancientRing, ancientGen, ancientPortal[/p][p][/p][p][/p][p]included 3 new fan art sketches in the free EXTRAS DLC, by DOMiN (Twitter: @DOMiNTHEARTIST).[/p][p][/p][p][/p][p][/p][p][/p][p]There will be a new BATTLES map after Brigand hits 500 reviews, but I gotta get Warlordocracy out of early access at the end of the month first, so it will be a minute.[/p][p][/p][p]Warlordocracy: [dynamiclink][/dynamiclink][/p][p]Complete list of changes:[/p][p][/p][p]SOURCE:[/p][p]-You can now include 3 misc sentient animations in object folder (misc, misc2, and misc3).[/p][p]-Fixed bug where turning music volume up from "off" in settings would not play current music.[/p][p]-Fixed minor HUD label glitch in target info window when plugin text is set to "none".[/p][p]-Fixed minor bug with setting death script in F1 GUI editor.[/p][p][/p][p]SCRIPTS:[/p][p]-Assassins, Junebug, and Widow Demons now use misc animations in their AI scripts.[/p][p]-(BATTLES) Fixed "Cancel" option in BATTLES selection screen.[/p][p][/p][p]RESOURCES:[/p][p]-Added 28 new objects (and textures) for modders to use.[/p][p]-Removed lots of redundant model files in DLC asset folders.[/p][p]-Assassins and Junebug now have a misc animation (fidgeting).[/p][p]-(EXTRAS) Added 3 new sketches to EXTRAS fan art folder (by DOMiN).[/p][p]-Updated Builder's Manual.[/p]

Brigand Minigunning ICE Winner

[p]Winner of the Minigunning ICE Mod Contest for Brigand is Smashzone. There are bigger baddies later that aren't shown in video.[/p][p][/p][p]https://smashzone.itch.io/dz-ice2[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Replaced soundtrack with NoDeep's Flying Squirrel track for possible copyright reasons.[/p][p][/p][p]There will be another Brigand patch in a couple of days that add lots of new objects for modders, and more.[/p]