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Brigand: Oaxaca News

Warlordocracy v1.0 to v2.2

[p]Been 12 updates for Warlordocracy so far. A few players are in Ch.4 already, so I gotta get started soon on Ch.6. Just finished a new monster, the Wendigo, that turns your party members "Ravenous" so they kill their companions (Wendigo also included in new Halloween map for Patrons).[/p][p][/p][p]Since launch, a lot of party dialogue has been added, as well as new opportunities to get laid, new quests, easier crafting, improved AI and framerate, and grappling hooks. Also countless bug fixes, but it's nowhere near as broken as Brigand was at launch.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Happy Halloween, hail Satan.[/p][p][/p][p]Patreon: https://www.patreon.com/c/lcsoftware[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Complete update log so far:[/p][p][/p][p]VERSION 2.3:[/p][p]-Fixed Friends in High Places achievement in Ch.3 (thanks to Macabre).[/p][p]-Fixed stupid bug that erased Crimson Died and Gorbo Died reps at the beginning of Ch.2.[/p][p]-Added new Holiday Havoc map for Patrons: Howling Hunger (Halloween).[/p][p]-New baddie for Holiday Havoc: Zombie Lupulu.[/p][p]-Finished scripts for new Wendigo baddie.[/p][p]-Updated the in-game Wendigo text.[/p][p][/p][p]VERSION 2.2:[/p][p]-New status effect that makes you hunt down and kill your companions: Ravenous.[/p][p]-Lars and Stormeye now give you an extra cannonball when you buy a cannon in Ch.3.[/p][p]-Added new side quest from Durolo in Ch.4 (he had a blank dialogue window when asked for a job).[/p][p]-Iron Spears and Steel Spears are now "metal" material so they can be repaired with Smithing.[/p][p]-Fixed rare crash when killing small baddies that don't leave corpses with combat abilities.[/p][p]-Fixed bug in Ch.3 finale where a few baddies would spawn on cliff and get stuck.[/p][p]-Fixed Raptor AI in Desert Fireworks map in Holiday Havoc for Patrons.[/p][p]-Removed party water checks from coastal map transitions in Ch.4.[/p][p]-Started on scripts for new Wendigo baddie for upcoming Ch.6.[/p][p]-Improved some more dialogue and updated manuals.[/p][p][/p][p]VERSION 2.1:[/p][p]-Fixed bug with saved games that start with "Chapter" not appearing in list.[/p][p]-Fixed major bug in main menu where Auto-Pause settings menu wasn't working.[/p][p]-Fixed major bug in Izari Cleric scripts that prevented them from casting spells.[/p][p]-Fixed major bug where you couldn't target energy fields with Cryto Gemcrack in Ch.3.[/p][p]-Fixed some dialogue bugs in Ch.3 where characters assumed you were enslaved even if you resisted.[/p][p]-Fixed bug in Berindal Beach in Ch.3 that blocked vision at foot of scalable cliff (blocking grapnel).[/p][p]-Fixed bug where Dread Spiders would sometimes drop Blink Saccules instead of normal Spider Saccules.[/p][p]-Fixed Ostello's faction in Ch.3 story file, and added another 2 Izari Mercs to Berindal Beach map.[/p][p]-Robel now also grants you Pirate respect if you donate money to him in Ch.3 (as well as Noble).[/p][p]-Improved some more dialogue.[/p][p][/p][p]VERSION 2.0:[/p][p]-Improved framerate a little on maps with lots of light effects (Berindal Estate at night).[/p][p]-New script Boolean: "if_objNearFast" (always picks object with lowest ID for faster processing).[/p][p]-New script Boolean: "if_objNearSightFast" (same as above boolean but also checks for line of sight).[/p][p]-Fixed major bug from recent patch that screwed up Ch.1 final cutscene (thanks to Macabre).[/p][p]-Fixed bug where missing encyclopedia entries crashed game, added Grapnel entry (Macabre).[/p][p]-Fixed bug where Commander Durolo didn't pay you for rescuing Lara in Ch.2 (Macabre).[/p][p]-Fixed bug where text description files weren't getting deleted with save.[/p][p]-Fixed bug where ratfolk in Keep Basement were not hostile.[/p][p]-You can now destroy lamps for stealth purposes.[/p][p][/p][p]VERSION 1.9:[/p][p]-New rep: Grave Robber.[/p][p]-Starting Locked stories now marks player as a cheater (added warning text in main menu).[/p][p]-Removed "Collect Rainwater" option from Naturalism ability at campfires (just leave bottles in rain).[/p][p]-Fishing now has a chance to hook up to three fish in 1 hour (single use).[/p][p]-Militia Soldiers and Archers now have different dialogue lines in Ch.1.[/p][p]-Added new sign and some objects to High Baskford map in Ch.5.[/p][p]-Added stove to Two Turtle Eggs Inn in Ch.3.[/p][p]-Added more fishing spots to Ch.1 maps.[/p][p]-Removed story selection from demo.[/p][p][/p][p]VERSION 1.8:[/p][p]-Power Bash can now be used while unarmed (updated Player's Manual).[/p][p]-Fixed MAJOR bug from recent patch where ability targeting wasn't working.[/p][p]-Player now has another opportunity for sex with a non-party member in Ch.5.[/p][p]-Party members now romance each other in Ch.4 if rejected by player, gaining permanent skill increases.[/p][p]-New sound effect for successfully playing music for gratuity: clap.wav.[/p][p]-Added and improved some party dialogue, new ending slide.[/p][p]-New rep and achievement: Lara's Lover.[/p][p][/p][p]VERSION 1.7:[/p][p]-Character info screen now displays current load and max load in inventory window.[/p][p]-You can now talk to characters during a major battle (party members have special dialogue).[/p][p]-Fixed pitfighter AI in Ch.2 so they don't pick up nearby weapons.[/p][p]-Item factions are now set to none after the player steals them.[/p][p]-Added new merchant to High Baskford in Ch.5 who buys truffles.[/p][p]-Added and improved some party dialogue.[/p][p][/p][p]VERSION 1.6:[/p][p]-New item: grapnel (used to hook ropes from a distance, craftable).[/p][p]-Added 4 new hotkeys: game speed, pass time, view character, and view documents.[/p][p]-Fixed bug where item and ability targeting wasn't accounting for objects with large collision size.[/p][p]-Fixed Pitfighter attack scripts so they play unarmed sound, and do lethal damage if wielding weapon.[/p][p]-You can now craft by interacting with crafting stations normally, instead of targeting with abilities.[/p][p]-Updated description of Power Strike, Power Cleave, and Power Bash (don't ignore evasion).[/p][p]-Fixed bug where "mapCopyFrom" command wasn't working from recent patch.[/p][p]-Fixed bug where you could tie ropes to hooks from the bottom.[/p][p]-New objective to recover equipment if enslaved in Ch.3.[/p][p]-Decreased amount of sticks required to craft arrows.[/p][p]-Daximo now sells a steel spear in Ch.3.[/p][p]-Updated Player's Manual.[/p][p][/p][p]VERSION 1.5:[/p][p]-Effect objects (fire, etc.) no longer affect objects that are phased out.[/p][p]-Fixed MAJOR bug where bombing a petrol puddle would crash game (script now phases out puddle first).[/p][p]-Fixed bug where you could ask Andresi Mesali for money prematurely in Ch.2.[/p][p]-Fixed bug where killing Crimson in Ch.1 set the flag for killing Murag.[/p][p]-Fixed bug where examining the iron gear in Ch.1 would crash the game.[/p][p]-Added more detailed descriptions of Party AI settings in game.[/p][p]-Added TXT files to accompany WAR save files for descriptions.[/p][p]-Main and ESC menus now both display save/story descriptions.[/p][p][/p][p]VERSION 1.4:[/p][p]-Fixed puddle and trap scripts so they only get triggered by mobiles (not light effects, etc.).[/p][p]-Fixed bug where you couldn't pick up items overlapping normal objects (like gazebos in Ch.3).[/p][p]-Fixed bug where party could get hungry on Easy/Cake mode by vomiting or drinking salt water.[/p][p]-New script Boolean: "if_objParent" to check if item object is being carried by a mobile.[/p][p]-Chickens and other small animals now flee all combat targets immediately in AI script.[/p][p]-Empty bottles are now filled with rainwater if left outside in precipitation.[/p][p]-Defecate ability now changes Bottles of Water to Bottles of Dirty Water.[/p][p]-Decreased collision dimensions of gazebo objects.[/p][p]-Improved and added some dialogue.[/p][p][/p][p]VERSION 1.3:[/p][p]-Fixed bug where corpses would catch you doing property damage and decrease respect (thanks to zf13448).[/p][p]-Fixed bug where "timePass" command would set timer and time out next dialogue window (thanks to Macabre).[/p][p]-Fixed bug where Ralo wouldn't give you contracts after the festival if you talked to Gorbo first in Ch.2.[/p][p]-Fixed bug in Ch.3 story file where Merchant was set to main party in Moonshade Slums (thanks to Beast).[/p][p]-Fixed major bug where inventory was dumped in the ocean in Ch.3 intro if you had Leather Armor.[/p][p]-Fixed bug in Ch.2 where pitfight doorway in sewers was impassable (thanks to Macabre).[/p][p]-Fixed some Ch.2 map transition text (thanks to Macabre).[/p][p][/p][p]VERSION 1.2:[/p][p]-Fixed bug in AI where certain checks were being skipped, including updating path to moving target.[/p][p]-New Cake Mode option in Character creation for full heal on rest and +60 max HE for all party members.[/p][p]-Defecate ability now blinds target for 5 secs, new x100 limit for spawning fertilizer per chapter.[/p][p]-Gave Defecate ability to all bats and flying birds (not just pet parrot), birds now shit randomly.[/p][p]-Fixed bug where passing time would not progress story variables (thanks to Beast).[/p][p]-Fixed bug with Andresi's dialogue variable in Ch.2 (thanks to Beast).[/p][p]-Fixed bug where day tracker was not progressing (thanks to Macabre).[/p][p]-Fixed bug where music would not update after passing time.[/p][p]-Updated dialogue with Numbers (Ch.1) and Durolo (Ch.2).[/p][p][/p][p]VERSION 1.1:[/p][p]-Greatly improved line of sight function for ability/item targeting.[/p][p]-Fixed major bug where party members were auto-switching their targets during combat.[/p][p]-Fixed major bug where crafting abilities couldn't target certain objects (ore veins, etc.).[/p][p]-Fixed infinite dialogue loop bug with self-targeting abilities like Prowling (thanks to wargreg).[/p][p]-Fixed minor bug where campfire light radius effect would double spawn when loading map.[/p][p]-Fixed bug where some merchants (including in Ch.1) did not have faction.[/p][p]-Improved Leo's sprite (added scar mentioned in dialogue).[/p][p]-New destroyed scarecrow scripts, sprite, and object.[/p][p]-Added default Steam Deck controls.[/p][p][/p]

Version 17.4

[p]Fixed a bug with Tactical Mode where it would disable the 2 time-stopping abilities if you left the map before the effects wore off. Also fixed Dr. Lee's dialogue if you disarm the H-bomb before talking to him on the island. Thanks to RPG Codex bug reports.[/p][p]Final BATTLES map now has a working clock that will tell you the time, a Voodoo altar, 5 tomes, and a femto-flasher for the Laser Weapons ability. Also two of the auto-guns now start a little damaged.[/p][p][/p][p]BOW BEFORE THE CLOCK![/p][p][/p][p]EDIT: Also, check out the entire original Warlordocracy soundtrack by Zeph/Sonic Kitchen for free on itch:[/p][p]https://zephgiltbronze.itch.io/warlordocracy-zephs-soundtrack[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]SOURCE:[/p][p]-"PickTag" command now has an optional parameter that lets you pick dead/destroyed objects.[/p][p][/p][p]SCRIPTS:[/p][p]-Fixed bug where time stop abilities would stop working if you changed map before effects wore off.[/p][p]-Fixed bug where Dr. Lee would speak as if he's already on the Polyphonic if you disarm H-Bomb early.[/p][p]-(BATTLES) Fixed bug where time-stopping abilities weren't wearing off in BATTLES DLC.[/p][p]-(BATTLES) Added clock texture changing in new BATTLES map script.[/p][p][/p][p]RESOURCES:[/p][p]-Added new clock textures for different times of day and use script to read the current time.[/p][p]-Updated Builder's Manual ("pickTag" command).[/p][p][/p][p]STORY FILES: (requires starting a new game)[/p][p]-(BATTLES) Added usable clock, femto-flasher, altar, and Voodoo tomes to final BATTLES map.[/p][p]-(BATTLES) Two of three Auto-Guns now start damaged in final BATTLES map.[/p][p][/p]

Version 17.3

[p]New BATTLES DLC challenge map is finished, along with the 77th and final achievement. Defend an ITIC research station during a preternatural blizzard in Texas for 3 nights. Use the daylight hours to scavenge for supplies and make preparations.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Improved voice sounds for Chupacabras and Shiver Demons, and gave Chups the Jump Attack ability (making NIGHTMARE a bit harder). Also improved the 2D poison gas sprite, and added some extra dialogue if Cribbers survive the slaughter in Beneath the Ruins map (thanks to dudithebudi for the suggestion).[/p][p]Made the Meatiator Minigun have a 3% chance to irradiate wielder while shooting, because I remember my dad buying a sailboat from a guy who had a brain tumor because he was shooting uranium bullets in Iraq (the army gave him some money, dunno how much). You don't usually get the minigun till end game, so the radiation won't matter much anyway.[/p][p]EDIT: They were uranium shells, not bullets. But he said he got too dizzy to go sailing anymore.[/p][p]Fixed a few minor bugs, including one where closed bear traps looked open on some maps, a launcher bug that reset game speed on Editor Mode (from recent patch), and a rare crash when player died from environmental damage in map script.[/p][p]Two new original tracks included by Sonic Kitchen/Zeph. He also composed the majority of the soundtrack for Warlordocracy and just released his own game on itch. Check it out here:[/p][p]https://zephgiltbronze.itch.io/datdudeded[/p][p] [/p][p]Complete list of changes: [/p][p][/p][p]SOURCE: [/p][p]-Object frames are now saved when leaving map (for bear traps, etc.). [/p][p]-Fixed launcher bug from recent patch where framerate would reset to "normal" on editor mode.[/p][p]-Fixed rare crash when player would die from environmental damage in map script.[/p][p][/p][p]SCRIPTS: [/p][p]-Chupacabras now have the Jump Attack ability and their own voice sounds. [/p][p]-Meatiator Minigun now has 3% chance to irradiate the wielder with each shot. [/p][p]-Cribbers now have special dialogue if they survive in Beneath the Ruins map. [/p][p]-(BATTLES) Fixed bug with initial Scawuen faction respect in BATTLES from recent patch. [/p][p]-(BATTLES) Finished scripts for final BATTLES map: Texas Whiteout.[/p][p][/p][p]RESOURCES: [/p][p]-Improved poison gas 2D anim effect. -New voice sounds for Chupacabras and Shiver Demons. [/p][p]-(BATTLES) Two new music tracks by Sonic Kitchen for new BATTLES map. [/p][p]-(BATTLES) New Steam achievement for beating final BATTLES map: Texas Whiteout.[/p][p][/p][p]STORY FILES: (requires starting a new game) [/p][p]-(BATTLES) Finished final BATTLES map.[/p][p]-(BATTLES) Fixed bug where closed bear traps looked open on Panama Farms map in BATTLES.[/p]

Version 17.2

[p]Uploading one more patch before the final BATTLES map is done. Had to fix a few bugs that got reported on RPG Codex, including one where Widow Demon corpses would reset their frame when you leave the map and return, and another where NIGHTMARE AI would make Carrion Demons try to eat fish underwater, even though food can't be used underwater. Furthermore, the guitar is now fully scripted and you can play 6 notes with it (currently only for modders). Also added about 50 new assets, some of which will be used in the new BATTLES map, the rest for modders. To keep the file size small, I removed all the alternate filetypes and high/low quality textures and sounds from the EXTRAS DLC (about 1GB). If you need the PNG or X files for modding purposes, you can find them on itch: https://blancaster45.itch.io/brigand-alt-assets

Here's a list of the new objects for modders:
battery, boarded, boardedDoor, boardedHole, boardedFloor, building29, building30, building31, bulkhead, case, church, clock, desk, fenceRusty, fireplace, garage, gasMeter, gasMeter2, goblet, houseFarm, houseNice, houseTiny, houseWood, houseColony, lockers, mainframe, pillbox2, plantPotted, plunger, prisonLounge, prisonBridge, prisonTower, pyramid, radiator, roadblock, rocks, roofRusty, scaffolding1, scaffolding2, scaffolding3, shower2, steps, toolbox, urinal, wallSpikes, whiteboard, workstation
[/p][p]Here's a GIF of the new BATTLES map in progress, which should be ready this week.[/p][p][/p][p]
Complete list of changes:

SOURCE:
-Fixed bug where corpses of sentients with extra animations would look alive after returning to map.

SCRIPTS:
-Finished scripts for guitar object (for final BATTLES map).
-New scripts to make pine trees with collision tubes (makePine.bsl, makePine2.bsl).
-(NIGHTMARE) Fixed Tio position in Loma Larga when dismissed from party (he was overlapping cig vendor).
-(NIGHTMARE) Fixed bug where demons and hounds would try and fail to eat fish underwater in NIGHTMARE.

RESOURCES:
-New baddie type: ghoulCorrupt (explode with poison gas on death, for final BATTLES map).
-Added 47 new objects to DEFAULT assets, mostly for modders (some used in final BATTLES map).
-Added sound effects for guitar (guitar1.wav to guitar6.wav), and ambWind2.wav ambient sound.
-Added some snowy textures to DEFAULT assets (for final BATTLES map).
-Fixed icons for Boom Plate and Boom Tray, added icon for Guitar.
-(EXTRAS) Added list of objects to Docs folder for modders.
-(EXTRAS) Removed alt file types from EXTRAS (saving 1GB).[/p]

Version 17.1

[p]Added optional parameter to "jump" script command, so modders can make attacks that knock enemies backwards, or enemies that jump to the left or right to dodge attacks (thanks to Thirstkill for the suggestion).[/p][p][/p][p]Mocker Demons now have the Acidic Corrosion and Jump Attack abilities, as well as higher stats. Also added a new baddie called a Shiver Demon for the upcoming final BATTLES challenge map. Finally, added a new bite sound effect and replaced the shitty old power strike sound effect.[/p][p][/p][p]Still gonna be a couple weeks till the final BATTLES map, but definitely before the end of the month. Been busy fixing Warlord bugs and working more hours than usual at day job.[/p][p][/p][p]PATCHED TWO GAMES IN ONE DAY!!! ON THAT GRINDSET, SON!!! GOT MY FIRST BUGATTI WHEN I WAS 17 FROM MY PARENTS CAUSE I TOOK THAT TRASH OUT EVERY SUNDAY NIGHT, RAIN OR SHINE, THAT'S THE FRAME OF MIND YOU GOTTA BE IN!!![/p][p][/p][p]Warlord v1.3: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]SOURCE:[/p][p]-"Jump" script command now has optional direction parameter.[/p][p]-Fixed bug where sentients would be delayed when jumping, preventing unarmed attacks from baddies.[/p][p][/p][p]SCRIPTS:[/p][p]-Updated assassin AI files to accommodate for new jump command direction parameter.[/p][p]-Mocker Demons now jump in AI script and have the Jump Attack ability (currently only in NIGHTMARE).[/p][p]-Mocker Demons now have the Acidic Corrosion ability and spit acid.[/p][p]-Greatly increased Mocker Demon Vitality and Willpower to 35.[/p][p]-Messages now displayed when enemies pull off jump attacks.[/p][p]-New bite sound effect for Heckler, Mocker, Shiver Demons.[/p][p][/p][p]RESOURCES:[/p][p]-New demon: demonShiver (reskinned Chupacabra, Chilling Orb ability).[/p][p]-New cliff images: cliffI, cliffINight (icy cliffs).[/p][p]-Finished scripts for proximity mines (mine object).[/p][p]-Replaced powerStrike.wav sound effect.[/p][p]-New bite.wav sound effect.[/p][p]-Updated Builder's Manual.[/p]