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Brigand: Oaxaca News

Version 17.3

[p]New BATTLES DLC challenge map is finished, along with the 77th and final achievement. Defend an ITIC research station during a preternatural blizzard in Texas for 3 nights. Use the daylight hours to scavenge for supplies and make preparations.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Improved voice sounds for Chupacabras and Shiver Demons, and gave Chups the Jump Attack ability (making NIGHTMARE a bit harder). Also improved the 2D poison gas sprite, and added some extra dialogue if Cribbers survive the slaughter in Beneath the Ruins map (thanks to dudithebudi for the suggestion).[/p][p]Made the Meatiator Minigun have a 3% chance to irradiate wielder while shooting, because I remember my dad buying a sailboat from a guy who had a brain tumor because he was shooting uranium bullets in Iraq (the army gave him some money, dunno how much). You don't usually get the minigun till end game, so the radiation won't matter much anyway.[/p][p]EDIT: They were uranium shells, not bullets. But he said he got too dizzy to go sailing anymore.[/p][p]Fixed a few minor bugs, including one where closed bear traps looked open on some maps, a launcher bug that reset game speed on Editor Mode (from recent patch), and a rare crash when player died from environmental damage in map script.[/p][p]Two new original tracks included by Sonic Kitchen/Zeph. He also composed the majority of the soundtrack for Warlordocracy and just released his own game on itch. Check it out here:[/p][p]https://zephgiltbronze.itch.io/datdudeded[/p][p] [/p][p]Complete list of changes: [/p][p][/p][p]SOURCE: [/p][p]-Object frames are now saved when leaving map (for bear traps, etc.). [/p][p]-Fixed launcher bug from recent patch where framerate would reset to "normal" on editor mode.[/p][p]-Fixed rare crash when player would die from environmental damage in map script.[/p][p][/p][p]SCRIPTS: [/p][p]-Chupacabras now have the Jump Attack ability and their own voice sounds. [/p][p]-Meatiator Minigun now has 3% chance to irradiate the wielder with each shot. [/p][p]-Cribbers now have special dialogue if they survive in Beneath the Ruins map. [/p][p]-(BATTLES) Fixed bug with initial Scawuen faction respect in BATTLES from recent patch. [/p][p]-(BATTLES) Finished scripts for final BATTLES map: Texas Whiteout.[/p][p][/p][p]RESOURCES: [/p][p]-Improved poison gas 2D anim effect. -New voice sounds for Chupacabras and Shiver Demons. [/p][p]-(BATTLES) Two new music tracks by Sonic Kitchen for new BATTLES map. [/p][p]-(BATTLES) New Steam achievement for beating final BATTLES map: Texas Whiteout.[/p][p][/p][p]STORY FILES: (requires starting a new game) [/p][p]-(BATTLES) Finished final BATTLES map.[/p][p]-(BATTLES) Fixed bug where closed bear traps looked open on Panama Farms map in BATTLES.[/p]

Version 17.2

[p]Uploading one more patch before the final BATTLES map is done. Had to fix a few bugs that got reported on RPG Codex, including one where Widow Demon corpses would reset their frame when you leave the map and return, and another where NIGHTMARE AI would make Carrion Demons try to eat fish underwater, even though food can't be used underwater. Furthermore, the guitar is now fully scripted and you can play 6 notes with it (currently only for modders). Also added about 50 new assets, some of which will be used in the new BATTLES map, the rest for modders. To keep the file size small, I removed all the alternate filetypes and high/low quality textures and sounds from the EXTRAS DLC (about 1GB). If you need the PNG or X files for modding purposes, you can find them on itch: https://blancaster45.itch.io/brigand-alt-assets

Here's a list of the new objects for modders:
battery, boarded, boardedDoor, boardedHole, boardedFloor, building29, building30, building31, bulkhead, case, church, clock, desk, fenceRusty, fireplace, garage, gasMeter, gasMeter2, goblet, houseFarm, houseNice, houseTiny, houseWood, houseColony, lockers, mainframe, pillbox2, plantPotted, plunger, prisonLounge, prisonBridge, prisonTower, pyramid, radiator, roadblock, rocks, roofRusty, scaffolding1, scaffolding2, scaffolding3, shower2, steps, toolbox, urinal, wallSpikes, whiteboard, workstation
[/p][p]Here's a GIF of the new BATTLES map in progress, which should be ready this week.[/p][p][/p][p]
Complete list of changes:

SOURCE:
-Fixed bug where corpses of sentients with extra animations would look alive after returning to map.

SCRIPTS:
-Finished scripts for guitar object (for final BATTLES map).
-New scripts to make pine trees with collision tubes (makePine.bsl, makePine2.bsl).
-(NIGHTMARE) Fixed Tio position in Loma Larga when dismissed from party (he was overlapping cig vendor).
-(NIGHTMARE) Fixed bug where demons and hounds would try and fail to eat fish underwater in NIGHTMARE.

RESOURCES:
-New baddie type: ghoulCorrupt (explode with poison gas on death, for final BATTLES map).
-Added 47 new objects to DEFAULT assets, mostly for modders (some used in final BATTLES map).
-Added sound effects for guitar (guitar1.wav to guitar6.wav), and ambWind2.wav ambient sound.
-Added some snowy textures to DEFAULT assets (for final BATTLES map).
-Fixed icons for Boom Plate and Boom Tray, added icon for Guitar.
-(EXTRAS) Added list of objects to Docs folder for modders.
-(EXTRAS) Removed alt file types from EXTRAS (saving 1GB).[/p]

Version 17.1

[p]Added optional parameter to "jump" script command, so modders can make attacks that knock enemies backwards, or enemies that jump to the left or right to dodge attacks (thanks to Thirstkill for the suggestion).[/p][p][/p][p]Mocker Demons now have the Acidic Corrosion and Jump Attack abilities, as well as higher stats. Also added a new baddie called a Shiver Demon for the upcoming final BATTLES challenge map. Finally, added a new bite sound effect and replaced the shitty old power strike sound effect.[/p][p][/p][p]Still gonna be a couple weeks till the final BATTLES map, but definitely before the end of the month. Been busy fixing Warlord bugs and working more hours than usual at day job.[/p][p][/p][p]PATCHED TWO GAMES IN ONE DAY!!! ON THAT GRINDSET, SON!!! GOT MY FIRST BUGATTI WHEN I WAS 17 FROM MY PARENTS CAUSE I TOOK THAT TRASH OUT EVERY SUNDAY NIGHT, RAIN OR SHINE, THAT'S THE FRAME OF MIND YOU GOTTA BE IN!!![/p][p][/p][p]Warlord v1.3: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]SOURCE:[/p][p]-"Jump" script command now has optional direction parameter.[/p][p]-Fixed bug where sentients would be delayed when jumping, preventing unarmed attacks from baddies.[/p][p][/p][p]SCRIPTS:[/p][p]-Updated assassin AI files to accommodate for new jump command direction parameter.[/p][p]-Mocker Demons now jump in AI script and have the Jump Attack ability (currently only in NIGHTMARE).[/p][p]-Mocker Demons now have the Acidic Corrosion ability and spit acid.[/p][p]-Greatly increased Mocker Demon Vitality and Willpower to 35.[/p][p]-Messages now displayed when enemies pull off jump attacks.[/p][p]-New bite sound effect for Heckler, Mocker, Shiver Demons.[/p][p][/p][p]RESOURCES:[/p][p]-New demon: demonShiver (reskinned Chupacabra, Chilling Orb ability).[/p][p]-New cliff images: cliffI, cliffINight (icy cliffs).[/p][p]-Finished scripts for proximity mines (mine object).[/p][p]-Replaced powerStrike.wav sound effect.[/p][p]-New bite.wav sound effect.[/p][p]-Updated Builder's Manual.[/p]

Version 17.0

[p]Pretty minor update, despite the point oh version number. Mostly fixing stuff for modders, including a bug with teleporting the player immediately after the "dropAll" command and a problem with the "mapShading" command while player has infravision.[/p][p]Also added a command to copy the value of a script variable to another variable, and a boolean to compare two variables (should have had those in the BSL command list a long time ago).[/p][p]Added a 16fps "slow" option available only in the world editor (since slow mo is technically cheating), and reduced the size of the compass in the alt HUD layout so it's not covering the inventory (see screenie).[/p][p][/p][p][/p][p]Review score dropped because of a disgruntled transphobe. Help get it back to 95%.[/p][p][/p][p]EDIT: Gonna start working on final Brigand BATTLES map this week. Should be ready in 2 weeks max.[/p][p]EDIT #2: Screenie contains unused assets included in previous patch for modders to use. See complete list in patch notes here (28 new objects total): [dynamiclink][/dynamiclink][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]SOURCE:[/p][p]-Scaled down compass size in alt HUD mode.[/p][p]-Fixed bug with dialogue using special "/n", etc. at end of text.[/p][p]-New script Boolean: "if_varCompare" (compares two variables' values).[/p][p]-New script command: "varCopy" (copies one variable's value to another variable).[/p][p]-Added notice about ability controls to main menu settings when changing HUD mode.[/p][p]-Fixed bug where "mapShading" command would reset red tint if player has infrared (thanks to Smashzone).[/p][p]-Fixed bug when using the "dropAll" command right before teleporting player (thanks to Smashzone).[/p][p]-Added "slow" option to game speed setting, capping framerate at 16 fps (editor mode only).[/p][p]-Changed some display labels in the launcher.[/p][p][/p][p]RESOURCES:[/p][p]-Added Patron section to credits.[/p][p]-Updated Builder's Manual.[/p]

Warlordocracy Released!

[p]Warlordocracy leaves Early Access today, like a snake sheds its fur.[/p][p][/p][p]It will still be in very active development into January, as I improve dialogue and work on the Chapter 6 DLC (set 25 years later). After that, there will be a voice acting patch, and then the Patreon Short Stories DLC will be expanded and go public.[/p][p][/p][p]There will be another patch soon, no doubt, but right now I have to sleep, so I'll be AFK for a few hours.[/p][p][/p][p]Steam: [dynamiclink][/dynamiclink][/p][p]Future Plans:[/p][p]-Improve dialogue a bit[/p][p]-Balance difficulty[/p][p]-Chapter 6: Path of Glass[/p][p]-Voice Acting for Chapters 1-6[/p][p]-Patron Stories DLC (public)[/p]