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Brigand: Oaxaca News

Version 13.6

Major fuckin update. Got two new baddies in the NIGHTMARE DLC: Widow Demons and Arachno Demons. There are also demon eggs that you can throw to spawn friendly arachnos (vids below). I also have rats now as an object for modders, but I'm hesitant to include them in the official DLCs. They run around and you can whack them for raw meat (type "make=rat" in the command prompt).

Game should no longer crash if it fails to load a sound. I'm gonna try running it on Linux without Proton again in a second. Lemme know your experience on Linux also.

Also fixed tons of bugs (especially in Spanish translation), added some new commands (for rat and arachno demon AI scripts). Added a clue on McVannon's desk texture.


Widow Demons:
https://www.youtube.com/watch?v=jNqZylab4q4

Demon Eggs:
https://www.youtube.com/watch?v=ON_p5hj5lEY


Complete list of changes:

SOURCE CODE:
-If a 3D sound fails to load, game will no longer crash.
-New possible sentient animations: misc, misc2, misc3 (played with the "task" script command).
-When sentients with no grip limb use items on the ground, attack animation now plays (hounds eating meat, etc.).
-New script commands: "xDestChange", etc. to set destination relative to current position (for random movement in AI scripts).
-"If_sentientNear" boolean now ignores objects with the same name.

SCRIPTS:
-New object scripts for rat (creature you can kill for meat or possess with voodoo).
-New object scripts for demonEgg (item you can throw to spawn a friendly arachno demon).
-New object scripts for demonArach (jump attack), and demonWidow (spawn arachnids, poison).
-Hooker dialogue now displays player's jink (for 5 jink healing smooches, now also improves Charisma).
-Fixed Boris dialogue bug when he gives you the shop deed and your inventory is full (deed appeared somewhere else).
-Updated Fearomone script so that Rekindled Ghouls, Neuro Demons, and Widow Demons are also now immune.
-Updated Eyes of the Beast script so you can possess arachno demons and rats now as well.
-(NIGHTMARE) Aracho Demons now spawn at night in some areas after certain chapters.
-(NIGHTMARE) Fixed tons of script bugs in the Spanish translation.

RESOURCES:
-New creature: rat.
-New item: demonEgg.
-New demons: demonArach, demonWidow.
-Added modding license to Docs folder.
-Added carved clue to McVannon's desk texture (oldDesk.dds).
-Removed a ton of redundant model files from story assets (X and DBO files are now only in DEFAULT assets).

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Added rats, widow demons, arachno demons, demon eggs, and new book to NIGHTMARE story.

Version 13.5

Finally worked up the balls to update the story files so I could fix a few things. You can no longer get stuck on that rock in the Toxic Caves river, you can now reach the grenade on McVannon's dresser, plus a couple more changes. Tested the integrity of story files and it's all good.

Fixed a few script bugs as well, and made it so you can't use medkits or bandages while swimming.

Complete list of changes:

SOURCE CODE:
-Fixed target window closing animation, fixed world targeting editor info bug.
-Fixed inventory tutorial popping up twice in prologue (one saying you can only carry 8 items).
-You can no longer use abilities underwater.

SCRIPTS:
-Medkits and most abilities can no longer be used while swimming.
-Fixed bug where Carmen would keep turning hostile if UBNS is hostile in Ch.8 after recruiting her with Born Leader.
-Prevented going north from Freeway 200 during flood in Ch.8 (possible to get stuck on wrong side with no medkits).
-Increased skills of Ozee and UB Elite in init scripts for all stories so they can use all their abilities.
-(PANAMA) Fixed bug where dismissing Mabel from the party made her wait in Gamboa instead of outside tunnels.
-(BATTLES) You can now use Born Leader to recruit Osito for free in dialogue in BATTLES DLC.

STORY FILES: (requires starting a new game)
-Increased skills of Ozee and UB Elite in all story files.
-Changed polycollision of cave wall in Toxic Caves so player can't get stuck in underground river.
-Moved loose dirt up in Broken Tooth Pass so you can't target tome through it, fixed nearby rock collision.
-Moved grenade atop McVannon's dresser on the Polyphonic so that it's in reach.

Version 13.4

Pretty sure I improved the framerate a bit by streamlining the HUD text commands (I use a plugin because it's faster than the default text commands). The best solution would be to use images for text, but I'm simply too lazy right now.

Gonna be focusing entirely on Warlordocracy Chapter 3 now until it's finished, hopefully by Hitler Suicide Day (4/30). I'm working double hours at the day job now, so I won't have as much time till summer.


Complete list of changes:

-Improved framerate by streamlining HUD text plugin commands.
-HUD now shows while zoomed in with scope, exit message now shows in top right corner.
-Removed "HUD hidden" text while HUD is hidden.
-Fixed default Steam Deck controls.

Version 13.3

Hounds and demons now eat nearby meat and fish in NIGHTMARE DLC. Also decreased scav ghoul AI to get items from 300 down to 50. Fixed a bunch of other little bugs reported on Steam+Discord. Keep them coming. I've accepted the fact that this is now my reality and I will never escape.

Also, I added a bunch of unused objects to the EXTRAS DLC for modders.

New objects: boat2 (motorboat), briefcaseBomb, building26, building27, building28, hill1, hill2, hill3, hill4, hill5, hill6, hill7.
New skybox: stormy



New hound AI in NIGHTMARE:
https://www.youtube.com/watch?v=nXSAaR1A4UQ

FREE EXTRAS DLC: https://store.steampowered.com/app/709831/Brigand_Extras/
NIGHTMARE DLC: https://store.steampowered.com/app/1667070/Brigand_Nightmare/


Complete list of changes:

SOURCE CODE:
-Sentients with no grip limb (no inventory, like hounds) will now immediately use items (like meat) if targeted in scripts.
-Fixed "if_itemNear" boolean to ignore objects with tag "coin" or "money".

SCRIPTS:
-Fixed Leon dialogue and healing side quest in Ch.5.
-Fixed black juice damage resistance (changed outdated "blunt"+"pierce" damage with "melee"+"bullet").
-(NIGHTMARE) Fixed script bug in NIGHTMARE where Fingers wouldn't leave the Scumlands when Lilly dies.
-(NIGHTMARE) Hounds and demons now eat nearby meat/fish on the ground (up to 300 units away).
-(NIGHTMARE) Implemented AI picking up items in the Spanish translation of NIGHTMARE DLC.
-(NIGHTMARE) Decreased distance for ghouls to pick up items from 300 to 50.

RESOURCES:
-Set default Steam Deck control configuration in Steamworks.
-(EXTRAS) Added new objects, textures, and skybox to EXTRAS assets for modders.
-(BATTLES) Corrected some cliff+ground terrain in Panama Farms BATTLES map.

Warlordocracy Early v11.3 to 12.0

Here are the patch notes for the last 8 updates for Warlordocracy Early Access. Just uploaded the first Ch.3 alpha to Patreon, as well as a PDF guide to mythology and magic called The Shrouded Arts (minor spoilers). Pathfinding continues to improve slowly, and meanwhile I'm cramming tons of crafting recipes in there that most players will never use, because why not?

Patreon: https://www.patreon.com/lcsoftware

Video:
[previewyoutube][/previewyoutube]

Version 12.0:

-Uploaded first Ch.3 alpha for Patrons.
-Uploaded Shrouded Arts doc (magic guide) for Patrons.
-Fixed bug with HUD after travelling with coachman in Ch.2.
-Fixed bug where party AI setting would turn off every time a game was unloaded.
-Fixed bug where party use scripts wouldn't update after importing to next chapter (now updates in party scripts).
-New script command: "encSprite" to set sprites for encyclopedia entries.
-New sprite folder for encyclopedia entries, set most sprites in script.
-Improved siliki mobile sprites (gave them pointy ears).


Version 11.9:

-New weapon and weapon animation: slingshot (shoots stones).
-New crafting recipes: slingshot, paddle, wagon wheel, caulk.
-Crafting ability scripts now have a "Back" option in sub-menus, fixed sound bugs.
-Fixed huge bug in Basillo's dialogue script in Chapter 1 after wagon wheel quest.
-Fixed extinguish.wsl script, torches are now extinguished if outside in wet weather.
-Fixed bug where attacking with a bow without ammo would damage target slightly before AI switches weapons.
-You must now answer 3 riddles before you can become a student of Jadenbury University in Ch.2, fixed Alvaria's dialogue.
-Finished AI scripts for sharks swimming and turtles hiding in shell (for Ch.3).


Version 11.8:

-Igniting and extinguishing fires have been condensed into two scripts in the "misc" folder, called by other scripts.
-New object: torch, torchWall (can be ignited/extinguished with flint and steel or flames).
-Using Chilling Touch with Cryomancy gemcrack now extinguishes flames and torches.
-Fixed script bug where rope would not get deleted from inventory after use.
-Game now asks before saving in editor mode and getting flagged a cheater.
-New alternative ship sprite for pirate faction (used in Ch.3 Demo).
-New objects: turtle, shellTurtle (for Ch.3).
-Added some torches to Chapters 1 and 2.


Version 11.7:

-GREATLY improved non-diagonal pathfinding with adjacent diagonal checks.
-Fixed rare crash bug when certain animals would phase in/out on sunrise/sunset.
-Fixed bug where map script wouldn't run during "timePass" command (so there was no weather change on travel or crafting).
-Changed "Novice Bio Gemcrack" to "Novice Zoo Gemcrack" (Biomancy now subdivided like Thermomancy).
-Updated and finished gemcrack objects and sprites (18 total, 3 working in scripts).
-Disabled all hotkeys except scrolling and unpause in editor mode.
-Updated encyclopedia and Player's Manual.


Version 11.6:

-Fixed HUGE bug where importing party sometimes deleted other objects.
-Fixed HUGE bug from last patch where party checks/dialogue were disabled.
-Increased total damage of large explosions (boom bombs) from 80 to 100.
-Added sick animals to Ch.1+2 that you can treat with Naturalism for 1 karma.
-Finished Oakia and Minax party scripts (friend+companion reputations, etc.).
-Party member scripts now have starvation/fatigue dialogue that decreases relationship variables (starting in Ch.2).
-Brewing liquids with Naturalism or Alchemy ability now lets you distill spirits from 3 bottles of wine with potstill.
-New item: potstill (required for distillation, placed 3 in Ch.2).
-Added a few ambushes/respawns to Ch.2, improved some dialogue.
-Improved waypoint pathfinding in doorways.


Version 11.5:

-Fixed rare crash related to status effects.
-Fixed bug where contacting black market with Streetwise ability crashed game.
-Fixed bug where selecting dialogue options with mouse would select entire party.
-Fixed bug where health/meta labels weren't updating in character window if damaged, etc.
-Added new side-quest for Lara in Ch.2 to gather festival supplies (wine, dress, cake, silver ring).
-New character: Cassos (cheese shop merchant in Eastern Jadenbury Market, buys milk).
-New floor object: Spiderweb (created by spiders, slows mobiles temporarily).
-Increased map puddle limit from 20 to 25, check moved to object ini script.
-Slimes now leave puddles of acid when they die, and 10% chance on attack.
-Improved lots of encyclopedia entries.


Version 11.4:

-New item: bottle of acid (throw to make puddle).
-Puddles of petrol now slow mobiles that step in them (very briefly).
-Limit of 20 puddles of acid/petrol per map (random one gets deleted), and 5% chance of dispersing when stepped in.
-Fixed bug where line of sight checks would go one tile past blocked map tiles (object blocking worked fine).
-New Pirate unit (for later): Moon Reaver (high Vitality and Physique, Mad Dash and combat abilities).
-New Izari unit (for later): Izari Agent (high Cunning and Education, social and stealth abilities).
-New script command: "encyclopedia" (displays encyclopedia entry of given title string).
-Improved henchmen contract scripts, allowing option to view encyclopedia entry first.
-Lots of new henchmen contracts, for a total of 26 unit types you can summon.
-Placed flint and steel in crate in Tutorial Dream (for blast bombs).


Version 11.3:

-Changed Light damage to Acid damage (slime, acid puddles).
-New food: apple, banana, wheat, rice, corn, sandwich, pie, seaweed, sushi.
-Lots of new cooking recipes for the Naturalism ability: grains, bread, meals.
-Crafting clothes/rope at a loom is now done with Sophistication ability, not Naturalism.
-Forging coins with Smithing ability now requires a counterfeit plate (obtainable in Ch.2).
-Sophistication ability now required to forge jewelry (Smithing) and cook quality meals (Naturalism).
-Mobiles now turn to face items when getting them, and play use animation if used immediately (grazing).
-"TimePass" command no longer restores party Meta (assume party is working while crafting).
-Replaced hole objects with cracks (holes looked too similar to puddles of petrol).
-Gorbo now asks for 10 meadow berries instead of 5, doubled wealth reward.
-New objects for Ch.3: treeBanana, raft.
-Added more food to Chapters 1+2.