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Brigand: Oaxaca News

Warlordocracy: Turkey Terror (for Patrons)

Uploaded a new Patron-exclusive challenge map: Turkey Terror. You are Gorbo the cook, and you must stab, blast, or roast your way through 40 killer turkeys or get jived to death. Gonna add another real story to Patreon Stories this Sunday, hopefully: Horror at Fortune Isle.

Patron Link: www.patreon.com/lcsoftware

Video:

https://www.youtube.com/watch?v=_dvPYg8g2r0&t=1s

Version 12.8

New script command lets you copy maps from different story files. Now you can use maps from the main stories in your own mods. Using the F2 editor you can type "copyMapFrom=Brigand - Oaxaca,2" to copy the 2nd map from the Oaxaca story to overwrite the current map (Freeway 175).

Made it so the "shoot" command will automatically rotate the character to it's target instantly if optional parameter is set to 1, for long-range sniping in AI scripts (again, for modders).

Fixed a couple other bugs, including some major script bugs reported by Skeleport (I think they're fixed). Also Smashzone fixed the UV modding on an unused model for modders to use (building5).

A couple people on Discord are posting screenies of their mods:




Complete list of changes:

SOURCE CODE:
-New script command: "copyMapFrom" (to copy map from a different story file).
-Fixed bug where rocket launchers would make a bullet tracer when used by baddies.
-If shoot command is set to 1, sentient object will now instantly turn to face target.

SCRIPTS:
-Fixed bug where using Man's Best Friend ability would reset Ricardo's dialogue.
-Fixed bug where Tio would disappear from party in Pochutla Markets late in game.
-Teammates no longer drop inventory at the end of Ch.8 (before going to Polyphonic).
-Teammates no longer leave the party in Beneath the Ruins map after it's cleared (Ch.8).

RESOURCES:
-Fixed building5.DBO UV mapping (thanks to Smashzone).
-Updated Builder's Manual.

Version 12.7


Added a virtual keyboard for Steam Deck string input, abilities are now auto-sorted by required skill for modders who want to add their own abilities, all main stories are now listed first, you can now access manuals from the game menu.



Tons of other little fixes from bug reports on Steam, itch, Twit, Reddit, and Discord. See below:

Complete list of changes:

SOURCE CODE:
-New virtual keyboard in input windows for Steam Deck.
-Stories are now auto-sorted so that official stories come first.
-Abilities are now auto-sorted by required skill (so modders can smoothly add abilities).
-Cursor no longer locks in loading screen, minigames, etc. (only locks when game is running unpaused).
-Added Player's Manual and Builder's Manual to settings menu, disabled in Exclusive Mode (web link also disabled).
-Allowed one more line to ability list in character info screen before it gets cut off.
-Fixed ground slide collision for flying objects.

SCRIPTS:
-Ramirez now sells radiation pills.
-Fixed bug where Ricardo wouldn't initiate target practice if you bought Thumper SMG or Enforcer 30-Cal.
-Demolition Man ability now lets you produce Hex Rockets using the ability itself (not just using Produce Rockets).
-Fixed bug with Hex Charges where they would explode instantly or in the wrong location.
-Hex Charges now automatically decrease faction respect in scripts if anyone is hit.
-(PANAMA) Fixed bug where Hutch wouldn't disappear from Culebra cut after Chapter 2.
-(BATTLES) Fixed objectives list for BATTLES maps.

RESOURCES:
-Added keyboard images to the HUD folder.

Warlordocracy Chapter 2 Released

Warlordocracy Chapter 2 has dropped:

https://store.steampowered.com/app/2498110/Warlordocracy_Ch_2/

Here's a list of all the updates since the last cross-promo.

Update v10.0:

-Finished Chapter 2 Early Access (on Steam tomorrow)!
-Climbing ropes and vines now requires 30 Meta.
-Fixed bug where changing to a new map made all mobiles face north.
-Fixed bug from a few patches ago where fire and other effects weren't moving.
-Effect objects like fire are now automatically set to temporary (disappear after leaving map).
-R-Clicking usable items in inventory no longer changes equipment (changed "pickEquip" to "pickDefault" in item use scripts).
-Bottles of miscellaneous substances (boomdust, etc.) now have script that lets you pour it out for empty bottle.
-Made HUD updates for party member conditions more efficient.
-New gemcracks (no scripts yet): gemPyro, gemCryo, gemBio.
-New items: counterfeit coins, counterfeit plate.

Update v9.9:

-Usable objects now run check scripts immediately after map load (light sources, etc.).
-Fixed script bug where Commander Ralo and Murag would drop papers for Ch.2 when killed in Ch.1.
-Attacking the bandit camp in Ch.1 now causes Murag to automatically flee with Favius (so the story won't break).
-New main character in Ch.1: Numbers, a bandit accountant who surrenders, improved some other dialogue.
-Sounds and game messages no longer play if map isn't yet loaded (for respawn scripts, etc.).
-Time pass dialogue window no longer displays when you travel to new maps.
-Forges now produce light (like campfires and streetlights).
-Slime monsters are now of the "fungus" species.
-Lots of Chapter 2 progress (alpha on Patreon).

Update v9.8:

-AI now checks for non-diagonal paths (L-shape), greatly improving pathfinding.
-Mobiles can now move diagonally across blocked tiles (to make collision less annoying).
-Bandits, militia, pirates, etc. have lots of new death sounds, new riot ambient sound.
-Campfires now create light effect (reveal concealed characters).
-Fixed bug where weapons were being drawn on unconscious mobiles.
-Fixed bug with real backspace key in virtual keyboard.
-Fixed bug where "destroyAll" command wasn't working.
-Fixed bug with music spazzing out on map change.
-New encyclopedia entries: status effects.
-New pirate henchman: Moon Markswoman.
-New script command: "stopSounds".
-Lots of Chapter 2 progress (alpha on Patreon).

Update v9.7:

-Virtual keyboard working if touchscreen mode is turned on in settings.
-Greatly improved framerate and pathfinding when setting multiple party destinations.
-Character window button "Dismiss" now also lets you talk to and examine party members (for touchscreen mode).
-Ranged attacks can now be evaded, attacking flying targets with melee now miss automatically.
-Decreased evasion of birds from 100% to 50%, decreased Y selection size of boars.
-Tooltips now affected by HUD opacity in settings, other HUD improvements.
-Mobiles now auto-change command to attack if target becomes hostile.
-Added factions, status effects, and some locations to encyclopedia.
-Added encyclopedia option to list all entries in a given topic.
-Now only the main character can talk to other party members.
-Lots of Chapter 2 progress (alpha on Patreon).
-Added lots more human voice sound effects.

Warlordocracy Early v9.2 to 9.6

Been working a shit ton on Warlordocracy, including Chapter 2 dialogue. Release date is exactly 2 weeks from now. Meanwhile you can get the alpha on Patreon: https://www.patreon.com/lcsoftware

Video:
https://www.youtube.com/watch?v=bpYUlzNYbFc

Screenies:


Version 9.6:

-Fixed minor AI bug when changing targets during combat.
-Fixed major bug when two mobiles were closing in to attack each other and then moving one tile in the wrong direction.
-New script command "objPhased" temporarily phases an object out of existence until map change (save all stats).
-New script command "partyPhased" temporarily phases out entire party except currently-selected object.
-New script boolean "if_partyWeapons" to test if anyone in the party has weapon (ignore "hidden" type).
-New script boolean "if_objPhased" to test whether object is currently phased out.
-New script boolean "if_editorMode" to test if editor mode is enabled.
-If "PickParty" command is used without a number, it picks a random party member.
-Butterflies, birds, etc. now use phase command at night (not blank sprites).
-Improved voice sounds for party members and main characters, added new ones.
-AI script updates: no more bird sounds at night, bats phase out in day time.
-Lots of Chapter 2 progress (alpha on Patreon).

Version 9.5:

-Added welcome notices for demo and editor modes.
-Saving in world editor now flags file as cheater, and achievements can no longer be unlocked.
-New Touchscreen option removes R-Clicking, included Item Glint option in menu and journal.
-Map music now plays immediately after changing maps instead of after script ends.
-Added skills and damage types to encyclopedia.
-New ambient sound for noble houses: clock.
-Added more shallows to Chapter 1.

Version 9.4:

-New achievement list in main menu, added new achievements with icons to Steam (12 total for now).
-Annoying unarmed sound no longer plays if you you attack with a weapon, increased volume of all weapon sounds.
-Damage scripts now run after damage checks and effects, not before (so pitfighters can get knocked unconscious).
-Fixed problems with "ObjMobTarget" script command: no longer picks self, no longer resets at end of scripts.
-Fixed crash with script commands that had parameters over 999, increased wealth cap to 99999.
-New break sounds for different materials: wood, stone, metal, misc.
-New combat and creature sounds: claw, bite, miss3, etc.
-New mobiles for Ch.2: pitfighter, Asp (fight manager).
-Credits now play when you quit from main menu.
-Lots more Ch.2 dialogue (alpha on Patreon).

Version 9.3:

-Mobiles no longer retaliate on attacks if they have a destination.
-New script command: "camShake" (shake camera for explosions, etc.).
-Improved explosion sounds, fixed sounds in scripts, included camera shakes.
-Effect sounds now play in effect object INI scripts (not outside).
-Slimes now have ranged attack (new missiles sprites).
-Fixed some remaining butterfly animation fuck ups.
-New status effect: infravision (detect invisible).
-New Chapter 2 screen, new Ch.2 map screen art.
-New objects: hammocks, potionInfravision.
-New map tiles: metal.

Version 9.2:

-Lots of work on Chapter 2 Alpha (on Patreon).
-Added some new party dialogue and objects to Chapter 1.
-You can now make both militia and bandits hostile in Chapter 2 without failing the story.
-Evenly distributed mobile object checks on loading map (framerate should be less choppy).
-Now forbidden to sleep in another faction's bed while being watched (gave factions to beds).
-Deep Sleeper (with 10 Willpower) and Last Stand abilities now grant Inspired status effect.
-Last Stand ability now requires that you be in combat, gives higher bonuses.
-Upgrading skills and abilities at trainers now consumes 1 hour.
-Updated bomb descriptions (they now require flint and steel).
-Most beneficial status effects now wear off at half speed.
-New items: tomes (basically non-mobile trainers).
-New mobile: coachman (fast travel in Ch.2).
-New main characters: Axelle, Ireyna, Levos.
-Decreased Y selection size of beds.